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crashing again

TD
Tim Deagan
Sun, Mar 15, 2015 2:02 AM

I've got a clean 64bit 8.1 VM I can test with.  Is there a writeup of the
problem I can use to replicate?
--tim

On Sat, Mar 14, 2015, 12:08 PM Marius Kintel marius@kintel.net wrote:

On Mar 14, 2015, at 12:14 PM, jon jon@jonbondy.com wrote:

Yes, WIn 8.1 64-bit.  Not sure whether using compatibility mode (Win 8

or Win 7) is useful or not yet.

Ok.
The first step for us would be to validate that the crash is not unique to
your computer, since last time, nobody was able to reproduce the problem.

Even though I don’t have access to 64-bit Windows, there are tons of
helpful people on this list who are ready to test stuff given the chance.

-Marius


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

I've got a clean 64bit 8.1 VM I can test with. Is there a writeup of the problem I can use to replicate? --tim On Sat, Mar 14, 2015, 12:08 PM Marius Kintel <marius@kintel.net> wrote: > On Mar 14, 2015, at 12:14 PM, jon <jon@jonbondy.com> wrote: > > > Yes, WIn 8.1 64-bit. Not sure whether using compatibility mode (Win 8 > or Win 7) is useful or not yet. > > > Ok. > The first step for us would be to validate that the crash is not unique to > your computer, since last time, nobody was able to reproduce the problem. > > Even though I don’t have access to 64-bit Windows, there are tons of > helpful people on this list who are ready to test stuff given the chance. > > -Marius > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >
J
jon
Sun, Mar 15, 2015 1:34 PM

Tim:

At the moment, all I know is that a proprietary SCAD file is crashing at
times.  Since I cannot deliver that code, it is hard to know how to have
others help.  I appreciate the offer, though.

Jon

On 3/14/2015 10:02 PM, Tim Deagan wrote:

I've got a clean 64bit 8.1 VM I can test with.  Is there a writeup of
the problem I can use to replicate?
--tim

On Sat, Mar 14, 2015, 12:08 PM Marius Kintel <marius@kintel.net
mailto:marius@kintel.net> wrote:

 On Mar 14, 2015, at 12:14 PM, jon <jon@jonbondy.com
 <mailto:jon@jonbondy.com>> wrote:

Yes, WIn 8.1 64-bit.  Not sure whether using compatibility mode

 (Win 8 or Win 7) is useful or not yet.
 Ok.
 The first step for us would be to validate that the crash is not
 unique to your computer, since last time, nobody was able to
 reproduce the problem.

 Even though I don’t have access to 64-bit Windows, there are tons
 of helpful people on this list who are ready to test stuff given
 the chance.

  -Marius


 _______________________________________________
 OpenSCAD mailing list
 Discuss@lists.openscad.org <mailto:Discuss@lists.openscad.org>
 http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2015.0.5751 / Virus Database: 4306/9306 - Release Date: 03/15/15

Tim: At the moment, all I know is that a proprietary SCAD file is crashing at times. Since I cannot deliver that code, it is hard to know how to have others help. I appreciate the offer, though. Jon On 3/14/2015 10:02 PM, Tim Deagan wrote: > > I've got a clean 64bit 8.1 VM I can test with. Is there a writeup of > the problem I can use to replicate? > --tim > > > On Sat, Mar 14, 2015, 12:08 PM Marius Kintel <marius@kintel.net > <mailto:marius@kintel.net>> wrote: > > On Mar 14, 2015, at 12:14 PM, jon <jon@jonbondy.com > <mailto:jon@jonbondy.com>> wrote: > > > Yes, WIn 8.1 64-bit. Not sure whether using compatibility mode > (Win 8 or Win 7) is useful or not yet. > > > Ok. > The first step for us would be to validate that the crash is not > unique to your computer, since last time, nobody was able to > reproduce the problem. > > Even though I don’t have access to 64-bit Windows, there are tons > of helpful people on this list who are ready to test stuff given > the chance. > > -Marius > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org <mailto:Discuss@lists.openscad.org> > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > > > No virus found in this message. > Checked by AVG - www.avg.com <http://www.avg.com> > Version: 2015.0.5751 / Virus Database: 4306/9306 - Release Date: 03/15/15 >
TD
Tim Deagan
Sun, Mar 15, 2015 2:28 PM

If there is some section or abstraction that doesn't impinge on your IP,
let me know and I'll test it.
--tim

On Sun, Mar 15, 2015 at 8:34 AM, jon jon@jonbondy.com wrote:

Tim:

At the moment, all I know is that a proprietary SCAD file is crashing at
times.  Since I cannot deliver that code, it is hard to know how to have
others help.  I appreciate the offer, though.

Jon

On 3/14/2015 10:02 PM, Tim Deagan wrote:

I've got a clean 64bit 8.1 VM I can test with.  Is there a writeup of the
problem I can use to replicate?
--tim

On Sat, Mar 14, 2015, 12:08 PM Marius Kintel marius@kintel.net wrote:

On Mar 14, 2015, at 12:14 PM, jon jon@jonbondy.com wrote:

Yes, WIn 8.1 64-bit.  Not sure whether using compatibility mode (Win 8

or Win 7) is useful or not yet.

Ok.
The first step for us would be to validate that the crash is not unique
to your computer, since last time, nobody was able to reproduce the problem.

Even though I don’t have access to 64-bit Windows, there are tons of
helpful people on this list who are ready to test stuff given the chance.

-Marius


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org


OpenSCAD mailing listDiscuss@lists.openscad.orghttp://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.5751 / Virus Database: 4306/9306 - Release Date: 03/15/15


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

If there is some section or abstraction that doesn't impinge on your IP, let me know and I'll test it. --tim On Sun, Mar 15, 2015 at 8:34 AM, jon <jon@jonbondy.com> wrote: > Tim: > > At the moment, all I know is that a proprietary SCAD file is crashing at > times. Since I cannot deliver that code, it is hard to know how to have > others help. I appreciate the offer, though. > > Jon > > > On 3/14/2015 10:02 PM, Tim Deagan wrote: > > I've got a clean 64bit 8.1 VM I can test with. Is there a writeup of the > problem I can use to replicate? > --tim > > On Sat, Mar 14, 2015, 12:08 PM Marius Kintel <marius@kintel.net> wrote: > >> On Mar 14, 2015, at 12:14 PM, jon <jon@jonbondy.com> wrote: >> >> > Yes, WIn 8.1 64-bit. Not sure whether using compatibility mode (Win 8 >> or Win 7) is useful or not yet. >> > >> Ok. >> The first step for us would be to validate that the crash is not unique >> to your computer, since last time, nobody was able to reproduce the problem. >> >> Even though I don’t have access to 64-bit Windows, there are tons of >> helpful people on this list who are ready to test stuff given the chance. >> >> -Marius >> >> >> _______________________________________________ >> OpenSCAD mailing list >> Discuss@lists.openscad.org >> http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >> > > > _______________________________________________ > OpenSCAD mailing listDiscuss@lists.openscad.orghttp://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2015.0.5751 / Virus Database: 4306/9306 - Release Date: 03/15/15 > > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > >
J
jon
Mon, Mar 16, 2015 1:36 PM

First clue is that after crashing 5 times in a row with "$fa=5", when I
removed that, it stopped crashing twice in a row.  I will try to create
a non-proprietary test case.

On 3/14/2015 12:27 PM, Marius Kintel wrote:

On Mar 14, 2015, at 12:14 PM, jon jon@jonbondy.com wrote:

Yes, WIn 8.1 64-bit.  Not sure whether using compatibility mode (Win 8 or Win 7) is useful or not yet.

Ok.
The first step for us would be to validate that the crash is not unique to your computer, since last time, nobody was able to reproduce the problem.

Even though I don’t have access to 64-bit Windows, there are tons of helpful people on this list who are ready to test stuff given the chance.

-Marius

First clue is that after crashing 5 times in a row with "$fa=5", when I removed that, it stopped crashing twice in a row. I will try to create a non-proprietary test case. On 3/14/2015 12:27 PM, Marius Kintel wrote: > On Mar 14, 2015, at 12:14 PM, jon <jon@jonbondy.com> wrote: > >> Yes, WIn 8.1 64-bit. Not sure whether using compatibility mode (Win 8 or Win 7) is useful or not yet. >> > Ok. > The first step for us would be to validate that the crash is not unique to your computer, since last time, nobody was able to reproduce the problem. > > Even though I don’t have access to 64-bit Windows, there are tons of helpful people on this list who are ready to test stuff given the chance. > > -Marius > >
J
jon
Mon, Mar 16, 2015 3:13 PM

The following code crashed F6 after perhaps 45 minutes, consuming 1.7 GB
of RAM.  It renders in under 1 second using F5. I realize that it is a
bizarre case.  I only submit it because it demonstrates a way to have F5
work but F6 crash on my machine.  I look forward to others trying it.

$fa=1;

translate([0, 100, 0])
difference() {
cylinder(h=75, r=20, $fn=100);
translate([0, 0, -2])
cylinder(h=80, r=17, $fn=100);
}

difference() {
sphere(r=45);
sphere(r=40);
}

On 3/16/2015 9:36 AM, jon wrote:

First clue is that after crashing 5 times in a row with "$fa=5", when I
removed that, it stopped crashing twice in a row.  I will try to
create a non-proprietary test case.

On 3/14/2015 12:27 PM, Marius Kintel wrote:

On Mar 14, 2015, at 12:14 PM, jon jon@jonbondy.com wrote:

Yes, WIn 8.1 64-bit.  Not sure whether using compatibility mode (Win
8 or Win 7) is useful or not yet.

Ok.
The first step for us would be to validate that the crash is not
unique to your computer, since last time, nobody was able to
reproduce the problem.

Even though I don’t have access to 64-bit Windows, there are tons of
helpful people on this list who are ready to test stuff given the
chance.

-Marius


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org


No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.5751 / Virus Database: 4306/9314 - Release Date: 03/16/15

The following code crashed F6 after perhaps 45 minutes, consuming 1.7 GB of RAM. It renders in under 1 second using F5. I realize that it is a bizarre case. I only submit it because it demonstrates a way to have F5 work but F6 crash on my machine. I look forward to others trying it. $fa=1; translate([0, 100, 0]) difference() { cylinder(h=75, r=20, $fn=100); translate([0, 0, -2]) cylinder(h=80, r=17, $fn=100); } difference() { sphere(r=45); sphere(r=40); } On 3/16/2015 9:36 AM, jon wrote: > First clue is that after crashing 5 times in a row with "$fa=5", when I > removed that, it stopped crashing twice in a row. I will try to > create a non-proprietary test case. > > On 3/14/2015 12:27 PM, Marius Kintel wrote: >> On Mar 14, 2015, at 12:14 PM, jon <jon@jonbondy.com> wrote: >> >>> Yes, WIn 8.1 64-bit. Not sure whether using compatibility mode (Win >>> 8 or Win 7) is useful or not yet. >>> >> Ok. >> The first step for us would be to validate that the crash is not >> unique to your computer, since last time, nobody was able to >> reproduce the problem. >> >> Even though I don’t have access to 64-bit Windows, there are tons of >> helpful people on this list who are ready to test stuff given the >> chance. >> >> -Marius >> >> > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > > > > ----- > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2015.0.5751 / Virus Database: 4306/9314 - Release Date: 03/16/15 > > >
MK
Marius Kintel
Mon, Mar 16, 2015 3:20 PM

On Mar 16, 2015, at 11:13 AM, jon jon@jonbondy.com wrote:

The following code crashed F6 after perhaps 45 minutes, consuming 1.7 GB of RAM.  It renders in under 1 second using F5. I realize that it is a bizarre case.  I only submit it because it demonstrates a way to have F5 work but F6 crash on my machine.  I look forward to others trying it.

That’s bizarre indeed. It renders in 1m5s here.

Just to recap: Is this the 64-bit official 2015.03 binary, running on 64-bit Win 8.1 in Win 8 compatibility mode?

Could just paste the output of Help->Library Info just so we have all the details?

-Marius

On Mar 16, 2015, at 11:13 AM, jon <jon@jonbondy.com> wrote: > The following code crashed F6 after perhaps 45 minutes, consuming 1.7 GB of RAM. It renders in under 1 second using F5. I realize that it is a bizarre case. I only submit it because it demonstrates a way to have F5 work but F6 crash on my machine. I look forward to others trying it. > That’s bizarre indeed. It renders in 1m5s here. Just to recap: Is this the 64-bit official 2015.03 binary, running on 64-bit Win 8.1 in Win 8 compatibility mode? Could just paste the output of Help->Library Info just so we have all the details? -Marius
J
jon
Mon, Mar 16, 2015 3:33 PM

See screen shot of Help, About for OpenSCAD release I am running, and
screen shot of Windows info about my computer (OS, 64-bit, RAM, etc).
Not sure how to prove that the OpenSCAD I'm running is the 64-bit
version; it installed in Program Files (rather than Program Files
(x86)).  Note that previous crashes occurred around 300 MB of RAM (but,
of course, this crash could be due to something else going on).

If you can render this using F6 in 2 seconds, and it takes 45 minutes
here before it crashes, then something very strange is going on.  I know
that at one point I considered the new code to be MUCH faster than the
old.  That seems to have changed here.  I have NO idea why.

Thanks for your help!

Here is Help, Library Info:

OpenSCAD Version: 2015.03
System information: Windows 8.1 (v6.3.0.0) 8 CPUs 7.90 GB RAM
Compiler, build date: GCC "4.9.2" 64bit, Mar 10 2015
Boost version: 1_57
Eigen version: 3.2.2
CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.3.2
Qt version: 5.4.0
QScintilla version: 2.8.4
MingW build: MingW64
GLib version: 2.42.1
Application Path: C:/Program Files/OpenSCAD
Documents Path: C:\Users\jon\Documents
Resource Path: C:/Program Files/OpenSCAD
User Library Path: C:/Users/jon/Documents/OpenSCAD/libraries
User Config Path: C:\Users\jon\AppData\Local/OpenSCAD
Backup Path: C:/Users/jon/Documents/OpenSCAD/backups
OPENSCADPATH:
OpenSCAD library path:
C:/Users/jon/Documents/OpenSCAD/libraries
C:/Program Files/OpenSCAD\libraries

OPENSCAD_FONT_PATH:
OpenSCAD font path:
GLEW version: 1.11.0
OpenGL Version: 4.3.12618 Compatibility Profile Context 13.251.9001.1001
GL Renderer: AMD Radeon HD 7700 Series
GL Vendor: ATI Technologies Inc.
RGBA(8888), depth(24), stencil(8)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes

Using QGLWidget

GL Extensions:
GL_AMDX_debug_output
GL_AMD_blend_minmax_factor
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export
GL_AMD_shader_trinary_minmax
GL_AMD_sparse_texture
GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control

On 3/16/2015 11:20 AM, Marius Kintel wrote:

On Mar 16, 2015, at 11:13 AM, jon jon@jonbondy.com wrote:

The following code crashed F6 after perhaps 45 minutes, consuming 1.7 GB of RAM.  It renders in under 1 second using F5. I realize that it is a bizarre case.  I only submit it because it demonstrates a way to have F5 work but F6 crash on my machine.  I look forward to others trying it.

That’s bizarre indeed. It renders in 1m5s here.

Just to recap: Is this the 64-bit official 2015.03 binary, running on 64-bit Win 8.1 in Win 8 compatibility mode?

Could just paste the output of Help->Library Info just so we have all the details?

-Marius


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org


No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.5751 / Virus Database: 4306/9314 - Release Date: 03/16/15

See screen shot of Help, About for OpenSCAD release I am running, and screen shot of Windows info about my computer (OS, 64-bit, RAM, etc). Not sure how to prove that the OpenSCAD I'm running is the 64-bit version; it installed in Program Files (rather than Program Files (x86)). Note that previous crashes occurred around 300 MB of RAM (but, of course, this crash could be due to something else going on). If you can render this using F6 in 2 seconds, and it takes 45 minutes here before it crashes, then something very strange is going on. I know that at one point I considered the new code to be MUCH faster than the old. That seems to have changed here. I have NO idea why. Thanks for your help! Here is Help, Library Info: OpenSCAD Version: 2015.03 System information: Windows 8.1 (v6.3.0.0) 8 CPUs 7.90 GB RAM Compiler, build date: GCC "4.9.2" 64bit, Mar 10 2015 Boost version: 1_57 Eigen version: 3.2.2 CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck OpenCSG version: OpenCSG 1.3.2 Qt version: 5.4.0 QScintilla version: 2.8.4 MingW build: MingW64 GLib version: 2.42.1 Application Path: C:/Program Files/OpenSCAD Documents Path: C:\Users\jon\Documents Resource Path: C:/Program Files/OpenSCAD User Library Path: C:/Users/jon/Documents/OpenSCAD/libraries User Config Path: C:\Users\jon\AppData\Local/OpenSCAD Backup Path: C:/Users/jon/Documents/OpenSCAD/backups OPENSCADPATH: OpenSCAD library path: C:/Users/jon/Documents/OpenSCAD/libraries C:/Program Files/OpenSCAD\libraries OPENSCAD_FONT_PATH: OpenSCAD font path: GLEW version: 1.11.0 OpenGL Version: 4.3.12618 Compatibility Profile Context 13.251.9001.1001 GL Renderer: AMD Radeon HD 7700 Series GL Vendor: ATI Technologies Inc. RGBA(8888), depth(24), stencil(8) GL_ARB_framebuffer_object: yes GL_EXT_framebuffer_object: yes GL_EXT_packed_depth_stencil: yes Using QGLWidget GL Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control On 3/16/2015 11:20 AM, Marius Kintel wrote: > On Mar 16, 2015, at 11:13 AM, jon <jon@jonbondy.com> wrote: > >> The following code crashed F6 after perhaps 45 minutes, consuming 1.7 GB of RAM. It renders in under 1 second using F5. I realize that it is a bizarre case. I only submit it because it demonstrates a way to have F5 work but F6 crash on my machine. I look forward to others trying it. >> > That’s bizarre indeed. It renders in 1m5s here. > > Just to recap: Is this the 64-bit official 2015.03 binary, running on 64-bit Win 8.1 in Win 8 compatibility mode? > > Could just paste the output of Help->Library Info just so we have all the details? > > -Marius > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > > > > ----- > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2015.0.5751 / Virus Database: 4306/9314 - Release Date: 03/16/15 > > >
MK
Marius Kintel
Mon, Mar 16, 2015 5:04 PM

Jon,

Is it possible to provide some sort of stack trace, so we can see where it crashes?
Perhaps from the Event Log ?

-Marius

Jon, Is it possible to provide some sort of stack trace, so we can see where it crashes? Perhaps from the Event Log ? -Marius
TD
Tim Deagan
Mon, Mar 16, 2015 5:13 PM

I'm trying this on the clean VM I built, but I'm having to do it via Chrome
Remote Desktop from work (over a 4G line,) so I may not make progress until
I get home tonight.

I'm not clear about the Windows 8 compatibility mode that's noted above.
Is that something you're setting in the properties of the openscad.exe file?

--tim

On Mon, Mar 16, 2015 at 10:33 AM, jon jon@jonbondy.com wrote:

See screen shot of Help, About for OpenSCAD release I am running, and
screen shot of Windows info about my computer (OS, 64-bit, RAM, etc).  Not
sure how to prove that the OpenSCAD I'm running is the 64-bit version; it
installed in Program Files (rather than Program Files (x86)).  Note that
previous crashes occurred around 300 MB of RAM (but, of course, this crash
could be due to something else going on).

If you can render this using F6 in 2 seconds, and it takes 45 minutes here
before it crashes, then something very strange is going on.  I know that at
one point I considered the new code to be MUCH faster than the old.  That
seems to have changed here.  I have NO idea why.

Thanks for your help!

Here is Help, Library Info:

OpenSCAD Version: 2015.03
System information: Windows 8.1 (v6.3.0.0) 8 CPUs 7.90 GB RAM
Compiler, build date: GCC "4.9.2" 64bit, Mar 10 2015
Boost version: 1_57
Eigen version: 3.2.2
CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.3.2
Qt version: 5.4.0
QScintilla version: 2.8.4
MingW build: MingW64
GLib version: 2.42.1
Application Path: C:/Program Files/OpenSCAD
Documents Path: C:\Users\jon\Documents
Resource Path: C:/Program Files/OpenSCAD
User Library Path: C:/Users/jon/Documents/OpenSCAD/libraries
User Config Path: C:\Users\jon\AppData\Local/OpenSCAD
Backup Path: C:/Users/jon/Documents/OpenSCAD/backups
OPENSCADPATH:
OpenSCAD library path:
C:/Users/jon/Documents/OpenSCAD/libraries
C:/Program Files/OpenSCAD\libraries

OPENSCAD_FONT_PATH:
OpenSCAD font path:
GLEW version: 1.11.0
OpenGL Version: 4.3.12618 Compatibility Profile Context 13.251.9001.1001
GL Renderer: AMD Radeon HD 7700 Series
GL Vendor: ATI Technologies Inc.
RGBA(8888), depth(24), stencil(8)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes

Using QGLWidget

GL Extensions:
GL_AMDX_debug_output
GL_AMD_blend_minmax_factor
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export
GL_AMD_shader_trinary_minmax
GL_AMD_sparse_texture
GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control

On 3/16/2015 11:20 AM, Marius Kintel wrote:

On Mar 16, 2015, at 11:13 AM, jon jon@jonbondy.com jon@jonbondy.com wrote:

The following code crashed F6 after perhaps 45 minutes, consuming 1.7 GB of RAM.  It renders in under 1 second using F5. I realize that it is a bizarre case.  I only submit it because it demonstrates a way to have F5 work but F6 crash on my machine.  I look forward to others trying it.

That’s bizarre indeed. It renders in 1m5s here.

Just to recap: Is this the 64-bit official 2015.03 binary, running on 64-bit Win 8.1 in Win 8 compatibility mode?

Could just paste the output of Help->Library Info just so we have all the details?

-Marius


OpenSCAD mailing listDiscuss@lists.openscad.orghttp://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org


No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.5751 / Virus Database: 4306/9314 - Release Date: 03/16/15


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

I'm trying this on the clean VM I built, but I'm having to do it via Chrome Remote Desktop from work (over a 4G line,) so I may not make progress until I get home tonight. I'm not clear about the Windows 8 compatibility mode that's noted above. Is that something you're setting in the properties of the openscad.exe file? --tim On Mon, Mar 16, 2015 at 10:33 AM, jon <jon@jonbondy.com> wrote: > See screen shot of Help, About for OpenSCAD release I am running, and > screen shot of Windows info about my computer (OS, 64-bit, RAM, etc). Not > sure how to prove that the OpenSCAD I'm running is the 64-bit version; it > installed in Program Files (rather than Program Files (x86)). Note that > previous crashes occurred around 300 MB of RAM (but, of course, this crash > could be due to something else going on). > > If you can render this using F6 in 2 seconds, and it takes 45 minutes here > before it crashes, then something very strange is going on. I know that at > one point I considered the new code to be MUCH faster than the old. That > seems to have changed here. I have NO idea why. > > Thanks for your help! > > Here is Help, Library Info: > > OpenSCAD Version: 2015.03 > System information: Windows 8.1 (v6.3.0.0) 8 CPUs 7.90 GB RAM > Compiler, build date: GCC "4.9.2" 64bit, Mar 10 2015 > Boost version: 1_57 > Eigen version: 3.2.2 > CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck > OpenCSG version: OpenCSG 1.3.2 > Qt version: 5.4.0 > QScintilla version: 2.8.4 > MingW build: MingW64 > GLib version: 2.42.1 > Application Path: C:/Program Files/OpenSCAD > Documents Path: C:\Users\jon\Documents > Resource Path: C:/Program Files/OpenSCAD > User Library Path: C:/Users/jon/Documents/OpenSCAD/libraries > User Config Path: C:\Users\jon\AppData\Local/OpenSCAD > Backup Path: C:/Users/jon/Documents/OpenSCAD/backups > OPENSCADPATH: > OpenSCAD library path: > C:/Users/jon/Documents/OpenSCAD/libraries > C:/Program Files/OpenSCAD\libraries > > OPENSCAD_FONT_PATH: > OpenSCAD font path: > GLEW version: 1.11.0 > OpenGL Version: 4.3.12618 Compatibility Profile Context 13.251.9001.1001 > GL Renderer: AMD Radeon HD 7700 Series > GL Vendor: ATI Technologies Inc. > RGBA(8888), depth(24), stencil(8) > GL_ARB_framebuffer_object: yes > GL_EXT_framebuffer_object: yes > GL_EXT_packed_depth_stencil: yes > > Using QGLWidget > > GL Extensions: > GL_AMDX_debug_output > GL_AMD_blend_minmax_factor > GL_AMD_conservative_depth > GL_AMD_debug_output > GL_AMD_depth_clamp_separate > GL_AMD_draw_buffers_blend > GL_AMD_interleaved_elements > GL_AMD_multi_draw_indirect > GL_AMD_name_gen_delete > GL_AMD_performance_monitor > GL_AMD_pinned_memory > GL_AMD_query_buffer_object > GL_AMD_sample_positions > GL_AMD_seamless_cubemap_per_texture > GL_AMD_shader_atomic_counter_ops > GL_AMD_shader_stencil_export > GL_AMD_shader_stencil_value_export > GL_AMD_shader_trinary_minmax > GL_AMD_sparse_texture > GL_AMD_stencil_operation_extended > GL_AMD_texture_cube_map_array > GL_AMD_texture_texture4 > GL_AMD_transform_feedback3_lines_triangles > GL_AMD_transform_feedback4 > GL_AMD_vertex_shader_layer > GL_AMD_vertex_shader_viewport_index > GL_ARB_ES2_compatibility > GL_ARB_ES3_compatibility > GL_ARB_arrays_of_arrays > GL_ARB_base_instance > GL_ARB_blend_func_extended > GL_ARB_clear_buffer_object > GL_ARB_color_buffer_float > GL_ARB_compatibility > GL_ARB_compressed_texture_pixel_storage > GL_ARB_compute_shader > GL_ARB_conservative_depth > GL_ARB_copy_buffer > GL_ARB_copy_image > GL_ARB_debug_output > GL_ARB_depth_buffer_float > GL_ARB_depth_clamp > GL_ARB_depth_texture > GL_ARB_draw_buffers > GL_ARB_draw_buffers_blend > GL_ARB_draw_elements_base_vertex > GL_ARB_draw_indirect > GL_ARB_draw_instanced > GL_ARB_explicit_attrib_location > GL_ARB_explicit_uniform_location > GL_ARB_fragment_coord_conventions > GL_ARB_fragment_layer_viewport > GL_ARB_fragment_program > GL_ARB_fragment_program_shadow > GL_ARB_fragment_shader > GL_ARB_framebuffer_no_attachments > GL_ARB_framebuffer_object > GL_ARB_framebuffer_sRGB > GL_ARB_geometry_shader4 > GL_ARB_get_program_binary > GL_ARB_gpu_shader5 > GL_ARB_gpu_shader_fp64 > GL_ARB_half_float_pixel > GL_ARB_half_float_vertex > GL_ARB_imaging > GL_ARB_instanced_arrays > GL_ARB_internalformat_query > GL_ARB_internalformat_query2 > GL_ARB_invalidate_subdata > GL_ARB_map_buffer_alignment > GL_ARB_map_buffer_range > GL_ARB_multi_draw_indirect > GL_ARB_multisample > GL_ARB_multitexture > GL_ARB_occlusion_query > GL_ARB_occlusion_query2 > GL_ARB_pixel_buffer_object > GL_ARB_point_parameters > GL_ARB_point_sprite > GL_ARB_program_interface_query > GL_ARB_provoking_vertex > GL_ARB_query_buffer_object > GL_ARB_sample_shading > GL_ARB_sampler_objects > GL_ARB_seamless_cube_map > GL_ARB_seamless_cubemap_per_texture > GL_ARB_separate_shader_objects > GL_ARB_shader_atomic_counters > GL_ARB_shader_bit_encoding > GL_ARB_shader_image_load_store > GL_ARB_shader_image_size > GL_ARB_shader_objects > GL_ARB_shader_precision > GL_ARB_shader_stencil_export > GL_ARB_shader_storage_buffer_object > GL_ARB_shader_subroutine > GL_ARB_shader_texture_lod > GL_ARB_shading_language_100 > GL_ARB_shading_language_420pack > GL_ARB_shading_language_packing > GL_ARB_shadow > GL_ARB_shadow_ambient > GL_ARB_stencil_texturing > GL_ARB_sync > GL_ARB_tessellation_shader > GL_ARB_texture_border_clamp > GL_ARB_texture_buffer_object > GL_ARB_texture_buffer_object_rgb32 > GL_ARB_texture_buffer_range > GL_ARB_texture_compression > GL_ARB_texture_compression_bptc > GL_ARB_texture_compression_rgtc > GL_ARB_texture_cube_map > GL_ARB_texture_cube_map_array > GL_ARB_texture_env_add > GL_ARB_texture_env_combine > GL_ARB_texture_env_crossbar > GL_ARB_texture_env_dot3 > GL_ARB_texture_float > GL_ARB_texture_gather > GL_ARB_texture_mirror_clamp_to_edge > GL_ARB_texture_mirrored_repeat > GL_ARB_texture_multisample > GL_ARB_texture_non_power_of_two > GL_ARB_texture_query_levels > GL_ARB_texture_query_lod > GL_ARB_texture_rectangle > GL_ARB_texture_rg > GL_ARB_texture_rgb10_a2ui > GL_ARB_texture_snorm > GL_ARB_texture_storage > GL_ARB_texture_storage_multisample > GL_ARB_texture_view > GL_ARB_timer_query > GL_ARB_transform_feedback2 > GL_ARB_transform_feedback3 > GL_ARB_transform_feedback_instanced > GL_ARB_transpose_matrix > GL_ARB_uniform_buffer_object > GL_ARB_vertex_array_bgra > GL_ARB_vertex_array_object > GL_ARB_vertex_attrib_64bit > GL_ARB_vertex_attrib_binding > GL_ARB_vertex_buffer_object > GL_ARB_vertex_program > GL_ARB_vertex_shader > GL_ARB_vertex_type_10f_11f_11f_rev > GL_ARB_vertex_type_2_10_10_10_rev > GL_ARB_viewport_array > GL_ARB_window_pos > GL_ATI_draw_buffers > GL_ATI_envmap_bumpmap > GL_ATI_fragment_shader > GL_ATI_separate_stencil > GL_ATI_texture_compression_3dc > GL_ATI_texture_env_combine3 > GL_ATI_texture_float > GL_ATI_texture_mirror_once > GL_EXT_abgr > GL_EXT_bgra > GL_EXT_bindable_uniform > GL_EXT_blend_color > GL_EXT_blend_equation_separate > GL_EXT_blend_func_separate > GL_EXT_blend_minmax > GL_EXT_blend_subtract > GL_EXT_compiled_vertex_array > GL_EXT_copy_buffer > GL_EXT_copy_texture > GL_EXT_depth_bounds_test > GL_EXT_direct_state_access > GL_EXT_draw_buffers2 > GL_EXT_draw_instanced > GL_EXT_draw_range_elements > GL_EXT_fog_coord > GL_EXT_framebuffer_blit > GL_EXT_framebuffer_multisample > GL_EXT_framebuffer_object > GL_EXT_framebuffer_sRGB > GL_EXT_geometry_shader4 > GL_EXT_gpu_program_parameters > GL_EXT_gpu_shader4 > GL_EXT_histogram > GL_EXT_multi_draw_arrays > GL_EXT_packed_depth_stencil > GL_EXT_packed_float > GL_EXT_packed_pixels > GL_EXT_pixel_buffer_object > GL_EXT_point_parameters > GL_EXT_provoking_vertex > GL_EXT_rescale_normal > GL_EXT_secondary_color > GL_EXT_separate_specular_color > GL_EXT_shader_image_load_store > GL_EXT_shadow_funcs > GL_EXT_stencil_wrap > GL_EXT_subtexture > GL_EXT_texgen_reflection > GL_EXT_texture3D > GL_EXT_texture_array > GL_EXT_texture_buffer_object > GL_EXT_texture_compression_bptc > GL_EXT_texture_compression_latc > GL_EXT_texture_compression_rgtc > GL_EXT_texture_compression_s3tc > GL_EXT_texture_cube_map > GL_EXT_texture_edge_clamp > GL_EXT_texture_env_add > GL_EXT_texture_env_combine > GL_EXT_texture_env_dot3 > GL_EXT_texture_filter_anisotropic > GL_EXT_texture_integer > GL_EXT_texture_lod > GL_EXT_texture_lod_bias > GL_EXT_texture_mirror_clamp > GL_EXT_texture_object > GL_EXT_texture_rectangle > GL_EXT_texture_sRGB > GL_EXT_texture_sRGB_decode > GL_EXT_texture_shared_exponent > GL_EXT_texture_snorm > GL_EXT_texture_storage > GL_EXT_texture_swizzle > GL_EXT_timer_query > GL_EXT_transform_feedback > GL_EXT_vertex_array > GL_EXT_vertex_array_bgra > GL_EXT_vertex_attrib_64bit > GL_IBM_texture_mirrored_repeat > GL_KHR_debug > GL_KTX_buffer_region > GL_NV_blend_square > GL_NV_conditional_render > GL_NV_copy_depth_to_color > GL_NV_copy_image > GL_NV_explicit_multisample > GL_NV_float_buffer > GL_NV_half_float > GL_NV_primitive_restart > GL_NV_texgen_reflection > GL_NV_texture_barrier > GL_SGIS_generate_mipmap > GL_SGIS_texture_edge_clamp > GL_SGIS_texture_lod > GL_SUN_multi_draw_arrays > GL_WIN_swap_hint > WGL_EXT_swap_control > > > On 3/16/2015 11:20 AM, Marius Kintel wrote: > > On Mar 16, 2015, at 11:13 AM, jon <jon@jonbondy.com> <jon@jonbondy.com> wrote: > > > The following code crashed F6 after perhaps 45 minutes, consuming 1.7 GB of RAM. It renders in under 1 second using F5. I realize that it is a bizarre case. I only submit it because it demonstrates a way to have F5 work but F6 crash on my machine. I look forward to others trying it. > > > That’s bizarre indeed. It renders in 1m5s here. > > Just to recap: Is this the 64-bit official 2015.03 binary, running on 64-bit Win 8.1 in Win 8 compatibility mode? > > Could just paste the output of Help->Library Info just so we have all the details? > > -Marius > > > _______________________________________________ > OpenSCAD mailing listDiscuss@lists.openscad.orghttp://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > > > > > ----- > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2015.0.5751 / Virus Database: 4306/9314 - Release Date: 03/16/15 > > > > > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > >
J
jon
Mon, Mar 16, 2015 6:05 PM

I hope the attached screen shot helps.  Right click, select Properties,
go to the Compatibility tab.  Not at all sure this is necessary, but I
thought it was necessary a few weeks ago.

On 3/16/2015 1:13 PM, Tim Deagan wrote:

I'm trying this on the clean VM I built, but I'm having to do it via
Chrome Remote Desktop from work (over a 4G line,) so I may not make
progress until I get home tonight.

I'm not clear about the Windows 8 compatibility mode that's noted
above.  Is that something you're setting in the properties of the
openscad.exe file?

--tim

On Mon, Mar 16, 2015 at 10:33 AM, jon <jon@jonbondy.com
mailto:jon@jonbondy.com> wrote:

 See screen shot of Help, About for OpenSCAD release I am running,
 and screen shot of Windows info about my computer (OS, 64-bit,
 RAM, etc).  Not sure how to prove that the OpenSCAD I'm running is
 the 64-bit version; it installed in Program Files (rather than
 Program Files (x86)).  Note that previous crashes occurred around
 300 MB of RAM (but, of course, this crash could be due to
 something else going on).

 If you can render this using F6 in 2 seconds, and it takes 45
 minutes here before it crashes, then something very strange is
 going on.  I know that at one point I considered the new code to
 be MUCH faster than the old. That seems to have changed here.  I
 have NO idea why.

 Thanks for your help!

 Here is Help, Library Info:

 OpenSCAD Version: 2015.03
 System information: Windows 8.1 (v6.3.0.0) 8 CPUs 7.90 GB RAM
 Compiler, build date: GCC "4.9.2" 64bit, Mar 10 2015
 Boost version: 1_57
 Eigen version: 3.2.2
 CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck
 OpenCSG version: OpenCSG 1.3.2
 Qt version: 5.4.0
 QScintilla version: 2.8.4
 MingW build: MingW64
 GLib version: 2.42.1
 Application Path: C:/Program Files/OpenSCAD
 Documents Path: C:\Users\jon\Documents
 Resource Path: C:/Program Files/OpenSCAD
 User Library Path: C:/Users/jon/Documents/OpenSCAD/libraries
 User Config Path: C:\Users\jon\AppData\Local/OpenSCAD
 Backup Path: C:/Users/jon/Documents/OpenSCAD/backups
 OPENSCADPATH:
 OpenSCAD library path:
 C:/Users/jon/Documents/OpenSCAD/libraries
 C:/Program Files/OpenSCAD\libraries

 OPENSCAD_FONT_PATH:
 OpenSCAD font path:
 GLEW version: 1.11.0
 OpenGL Version: 4.3.12618 Compatibility Profile Context
 13.251.9001.1001
 GL Renderer: AMD Radeon HD 7700 Series
 GL Vendor: ATI Technologies Inc.
 RGBA(8888), depth(24), stencil(8)
 GL_ARB_framebuffer_object: yes
 GL_EXT_framebuffer_object: yes
 GL_EXT_packed_depth_stencil: yes

 Using QGLWidget

 GL Extensions:
 GL_AMDX_debug_output
 GL_AMD_blend_minmax_factor
 GL_AMD_conservative_depth
 GL_AMD_debug_output
 GL_AMD_depth_clamp_separate
 GL_AMD_draw_buffers_blend
 GL_AMD_interleaved_elements
 GL_AMD_multi_draw_indirect
 GL_AMD_name_gen_delete
 GL_AMD_performance_monitor
 GL_AMD_pinned_memory
 GL_AMD_query_buffer_object
 GL_AMD_sample_positions
 GL_AMD_seamless_cubemap_per_texture
 GL_AMD_shader_atomic_counter_ops
 GL_AMD_shader_stencil_export
 GL_AMD_shader_stencil_value_export
 GL_AMD_shader_trinary_minmax
 GL_AMD_sparse_texture
 GL_AMD_stencil_operation_extended
 GL_AMD_texture_cube_map_array
 GL_AMD_texture_texture4
 GL_AMD_transform_feedback3_lines_triangles
 GL_AMD_transform_feedback4
 GL_AMD_vertex_shader_layer
 GL_AMD_vertex_shader_viewport_index
 GL_ARB_ES2_compatibility
 GL_ARB_ES3_compatibility
 GL_ARB_arrays_of_arrays
 GL_ARB_base_instance
 GL_ARB_blend_func_extended
 GL_ARB_clear_buffer_object
 GL_ARB_color_buffer_float
 GL_ARB_compatibility
 GL_ARB_compressed_texture_pixel_storage
 GL_ARB_compute_shader
 GL_ARB_conservative_depth
 GL_ARB_copy_buffer
 GL_ARB_copy_image
 GL_ARB_debug_output
 GL_ARB_depth_buffer_float
 GL_ARB_depth_clamp
 GL_ARB_depth_texture
 GL_ARB_draw_buffers
 GL_ARB_draw_buffers_blend
 GL_ARB_draw_elements_base_vertex
 GL_ARB_draw_indirect
 GL_ARB_draw_instanced
 GL_ARB_explicit_attrib_location
 GL_ARB_explicit_uniform_location
 GL_ARB_fragment_coord_conventions
 GL_ARB_fragment_layer_viewport
 GL_ARB_fragment_program
 GL_ARB_fragment_program_shadow
 GL_ARB_fragment_shader
 GL_ARB_framebuffer_no_attachments
 GL_ARB_framebuffer_object
 GL_ARB_framebuffer_sRGB
 GL_ARB_geometry_shader4
 GL_ARB_get_program_binary
 GL_ARB_gpu_shader5
 GL_ARB_gpu_shader_fp64
 GL_ARB_half_float_pixel
 GL_ARB_half_float_vertex
 GL_ARB_imaging
 GL_ARB_instanced_arrays
 GL_ARB_internalformat_query
 GL_ARB_internalformat_query2
 GL_ARB_invalidate_subdata
 GL_ARB_map_buffer_alignment
 GL_ARB_map_buffer_range
 GL_ARB_multi_draw_indirect
 GL_ARB_multisample
 GL_ARB_multitexture
 GL_ARB_occlusion_query
 GL_ARB_occlusion_query2
 GL_ARB_pixel_buffer_object
 GL_ARB_point_parameters
 GL_ARB_point_sprite
 GL_ARB_program_interface_query
 GL_ARB_provoking_vertex
 GL_ARB_query_buffer_object
 GL_ARB_sample_shading
 GL_ARB_sampler_objects
 GL_ARB_seamless_cube_map
 GL_ARB_seamless_cubemap_per_texture
 GL_ARB_separate_shader_objects
 GL_ARB_shader_atomic_counters
 GL_ARB_shader_bit_encoding
 GL_ARB_shader_image_load_store
 GL_ARB_shader_image_size
 GL_ARB_shader_objects
 GL_ARB_shader_precision
 GL_ARB_shader_stencil_export
 GL_ARB_shader_storage_buffer_object
 GL_ARB_shader_subroutine
 GL_ARB_shader_texture_lod
 GL_ARB_shading_language_100
 GL_ARB_shading_language_420pack
 GL_ARB_shading_language_packing
 GL_ARB_shadow
 GL_ARB_shadow_ambient
 GL_ARB_stencil_texturing
 GL_ARB_sync
 GL_ARB_tessellation_shader
 GL_ARB_texture_border_clamp
 GL_ARB_texture_buffer_object
 GL_ARB_texture_buffer_object_rgb32
 GL_ARB_texture_buffer_range
 GL_ARB_texture_compression
 GL_ARB_texture_compression_bptc
 GL_ARB_texture_compression_rgtc
 GL_ARB_texture_cube_map
 GL_ARB_texture_cube_map_array
 GL_ARB_texture_env_add
 GL_ARB_texture_env_combine
 GL_ARB_texture_env_crossbar
 GL_ARB_texture_env_dot3
 GL_ARB_texture_float
 GL_ARB_texture_gather
 GL_ARB_texture_mirror_clamp_to_edge
 GL_ARB_texture_mirrored_repeat
 GL_ARB_texture_multisample
 GL_ARB_texture_non_power_of_two
 GL_ARB_texture_query_levels
 GL_ARB_texture_query_lod
 GL_ARB_texture_rectangle
 GL_ARB_texture_rg
 GL_ARB_texture_rgb10_a2ui
 GL_ARB_texture_snorm
 GL_ARB_texture_storage
 GL_ARB_texture_storage_multisample
 GL_ARB_texture_view
 GL_ARB_timer_query
 GL_ARB_transform_feedback2
 GL_ARB_transform_feedback3
 GL_ARB_transform_feedback_instanced
 GL_ARB_transpose_matrix
 GL_ARB_uniform_buffer_object
 GL_ARB_vertex_array_bgra
 GL_ARB_vertex_array_object
 GL_ARB_vertex_attrib_64bit
 GL_ARB_vertex_attrib_binding
 GL_ARB_vertex_buffer_object
 GL_ARB_vertex_program
 GL_ARB_vertex_shader
 GL_ARB_vertex_type_10f_11f_11f_rev
 GL_ARB_vertex_type_2_10_10_10_rev
 GL_ARB_viewport_array
 GL_ARB_window_pos
 GL_ATI_draw_buffers
 GL_ATI_envmap_bumpmap
 GL_ATI_fragment_shader
 GL_ATI_separate_stencil
 GL_ATI_texture_compression_3dc
 GL_ATI_texture_env_combine3
 GL_ATI_texture_float
 GL_ATI_texture_mirror_once
 GL_EXT_abgr
 GL_EXT_bgra
 GL_EXT_bindable_uniform
 GL_EXT_blend_color
 GL_EXT_blend_equation_separate
 GL_EXT_blend_func_separate
 GL_EXT_blend_minmax
 GL_EXT_blend_subtract
 GL_EXT_compiled_vertex_array
 GL_EXT_copy_buffer
 GL_EXT_copy_texture
 GL_EXT_depth_bounds_test
 GL_EXT_direct_state_access
 GL_EXT_draw_buffers2
 GL_EXT_draw_instanced
 GL_EXT_draw_range_elements
 GL_EXT_fog_coord
 GL_EXT_framebuffer_blit
 GL_EXT_framebuffer_multisample
 GL_EXT_framebuffer_object
 GL_EXT_framebuffer_sRGB
 GL_EXT_geometry_shader4
 GL_EXT_gpu_program_parameters
 GL_EXT_gpu_shader4
 GL_EXT_histogram
 GL_EXT_multi_draw_arrays
 GL_EXT_packed_depth_stencil
 GL_EXT_packed_float
 GL_EXT_packed_pixels
 GL_EXT_pixel_buffer_object
 GL_EXT_point_parameters
 GL_EXT_provoking_vertex
 GL_EXT_rescale_normal
 GL_EXT_secondary_color
 GL_EXT_separate_specular_color
 GL_EXT_shader_image_load_store
 GL_EXT_shadow_funcs
 GL_EXT_stencil_wrap
 GL_EXT_subtexture
 GL_EXT_texgen_reflection
 GL_EXT_texture3D
 GL_EXT_texture_array
 GL_EXT_texture_buffer_object
 GL_EXT_texture_compression_bptc
 GL_EXT_texture_compression_latc
 GL_EXT_texture_compression_rgtc
 GL_EXT_texture_compression_s3tc
 GL_EXT_texture_cube_map
 GL_EXT_texture_edge_clamp
 GL_EXT_texture_env_add
 GL_EXT_texture_env_combine
 GL_EXT_texture_env_dot3
 GL_EXT_texture_filter_anisotropic
 GL_EXT_texture_integer
 GL_EXT_texture_lod
 GL_EXT_texture_lod_bias
 GL_EXT_texture_mirror_clamp
 GL_EXT_texture_object
 GL_EXT_texture_rectangle
 GL_EXT_texture_sRGB
 GL_EXT_texture_sRGB_decode
 GL_EXT_texture_shared_exponent
 GL_EXT_texture_snorm
 GL_EXT_texture_storage
 GL_EXT_texture_swizzle
 GL_EXT_timer_query
 GL_EXT_transform_feedback
 GL_EXT_vertex_array
 GL_EXT_vertex_array_bgra
 GL_EXT_vertex_attrib_64bit
 GL_IBM_texture_mirrored_repeat
 GL_KHR_debug
 GL_KTX_buffer_region
 GL_NV_blend_square
 GL_NV_conditional_render
 GL_NV_copy_depth_to_color
 GL_NV_copy_image
 GL_NV_explicit_multisample
 GL_NV_float_buffer
 GL_NV_half_float
 GL_NV_primitive_restart
 GL_NV_texgen_reflection
 GL_NV_texture_barrier
 GL_SGIS_generate_mipmap
 GL_SGIS_texture_edge_clamp
 GL_SGIS_texture_lod
 GL_SUN_multi_draw_arrays
 GL_WIN_swap_hint
 WGL_EXT_swap_control


 On 3/16/2015 11:20 AM, Marius Kintel wrote:
 On Mar 16, 2015, at 11:13 AM, jon<jon@jonbondy.com>  <mailto:jon@jonbondy.com>  wrote:
 The following code crashed F6 after perhaps 45 minutes, consuming 1.7 GB of RAM.  It renders in under 1 second using F5. I realize that it is a bizarre case.  I only submit it because it demonstrates a way to have F5 work but F6 crash on my machine.  I look forward to others trying it.
 That’s bizarre indeed. It renders in 1m5s here. Just to recap: Is
 this the 64-bit official 2015.03 binary, running on 64-bit Win
 8.1 in Win 8 compatibility mode? Could just paste the output of
 Help->Library Info just so we have all the details? -Marius
 _______________________________________________ OpenSCAD mailing
 list Discuss@lists.openscad.org
 <mailto:Discuss@lists.openscad.org>
 http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org




 -----
 No virus found in this message.
 Checked by AVG -www.avg.com  <http://www.avg.com>
 Version: 2015.0.5751 / Virus Database: 4306/9314 - Release Date: 03/16/15
 _______________________________________________
 OpenSCAD mailing list
 Discuss@lists.openscad.org <mailto:Discuss@lists.openscad.org>
 http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2015.0.5751 / Virus Database: 4306/9314 - Release Date: 03/16/15

I hope the attached screen shot helps. Right click, select Properties, go to the Compatibility tab. Not at all sure this is necessary, but I thought it was necessary a few weeks ago. On 3/16/2015 1:13 PM, Tim Deagan wrote: > I'm trying this on the clean VM I built, but I'm having to do it via > Chrome Remote Desktop from work (over a 4G line,) so I may not make > progress until I get home tonight. > > I'm not clear about the Windows 8 compatibility mode that's noted > above. Is that something you're setting in the properties of the > openscad.exe file? > > --tim > > On Mon, Mar 16, 2015 at 10:33 AM, jon <jon@jonbondy.com > <mailto:jon@jonbondy.com>> wrote: > > See screen shot of Help, About for OpenSCAD release I am running, > and screen shot of Windows info about my computer (OS, 64-bit, > RAM, etc). Not sure how to prove that the OpenSCAD I'm running is > the 64-bit version; it installed in Program Files (rather than > Program Files (x86)). Note that previous crashes occurred around > 300 MB of RAM (but, of course, this crash could be due to > something else going on). > > If you can render this using F6 in 2 seconds, and it takes 45 > minutes here before it crashes, then something very strange is > going on. I know that at one point I considered the new code to > be MUCH faster than the old. That seems to have changed here. I > have NO idea why. > > Thanks for your help! > > Here is Help, Library Info: > > OpenSCAD Version: 2015.03 > System information: Windows 8.1 (v6.3.0.0) 8 CPUs 7.90 GB RAM > Compiler, build date: GCC "4.9.2" 64bit, Mar 10 2015 > Boost version: 1_57 > Eigen version: 3.2.2 > CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck > OpenCSG version: OpenCSG 1.3.2 > Qt version: 5.4.0 > QScintilla version: 2.8.4 > MingW build: MingW64 > GLib version: 2.42.1 > Application Path: C:/Program Files/OpenSCAD > Documents Path: C:\Users\jon\Documents > Resource Path: C:/Program Files/OpenSCAD > User Library Path: C:/Users/jon/Documents/OpenSCAD/libraries > User Config Path: C:\Users\jon\AppData\Local/OpenSCAD > Backup Path: C:/Users/jon/Documents/OpenSCAD/backups > OPENSCADPATH: > OpenSCAD library path: > C:/Users/jon/Documents/OpenSCAD/libraries > C:/Program Files/OpenSCAD\libraries > > OPENSCAD_FONT_PATH: > OpenSCAD font path: > GLEW version: 1.11.0 > OpenGL Version: 4.3.12618 Compatibility Profile Context > 13.251.9001.1001 > GL Renderer: AMD Radeon HD 7700 Series > GL Vendor: ATI Technologies Inc. > RGBA(8888), depth(24), stencil(8) > GL_ARB_framebuffer_object: yes > GL_EXT_framebuffer_object: yes > GL_EXT_packed_depth_stencil: yes > > Using QGLWidget > > GL Extensions: > GL_AMDX_debug_output > GL_AMD_blend_minmax_factor > GL_AMD_conservative_depth > GL_AMD_debug_output > GL_AMD_depth_clamp_separate > GL_AMD_draw_buffers_blend > GL_AMD_interleaved_elements > GL_AMD_multi_draw_indirect > GL_AMD_name_gen_delete > GL_AMD_performance_monitor > GL_AMD_pinned_memory > GL_AMD_query_buffer_object > GL_AMD_sample_positions > GL_AMD_seamless_cubemap_per_texture > GL_AMD_shader_atomic_counter_ops > GL_AMD_shader_stencil_export > GL_AMD_shader_stencil_value_export > GL_AMD_shader_trinary_minmax > GL_AMD_sparse_texture > GL_AMD_stencil_operation_extended > GL_AMD_texture_cube_map_array > GL_AMD_texture_texture4 > GL_AMD_transform_feedback3_lines_triangles > GL_AMD_transform_feedback4 > GL_AMD_vertex_shader_layer > GL_AMD_vertex_shader_viewport_index > GL_ARB_ES2_compatibility > GL_ARB_ES3_compatibility > GL_ARB_arrays_of_arrays > GL_ARB_base_instance > GL_ARB_blend_func_extended > GL_ARB_clear_buffer_object > GL_ARB_color_buffer_float > GL_ARB_compatibility > GL_ARB_compressed_texture_pixel_storage > GL_ARB_compute_shader > GL_ARB_conservative_depth > GL_ARB_copy_buffer > GL_ARB_copy_image > GL_ARB_debug_output > GL_ARB_depth_buffer_float > GL_ARB_depth_clamp > GL_ARB_depth_texture > GL_ARB_draw_buffers > GL_ARB_draw_buffers_blend > GL_ARB_draw_elements_base_vertex > GL_ARB_draw_indirect > GL_ARB_draw_instanced > GL_ARB_explicit_attrib_location > GL_ARB_explicit_uniform_location > GL_ARB_fragment_coord_conventions > GL_ARB_fragment_layer_viewport > GL_ARB_fragment_program > GL_ARB_fragment_program_shadow > GL_ARB_fragment_shader > GL_ARB_framebuffer_no_attachments > GL_ARB_framebuffer_object > GL_ARB_framebuffer_sRGB > GL_ARB_geometry_shader4 > GL_ARB_get_program_binary > GL_ARB_gpu_shader5 > GL_ARB_gpu_shader_fp64 > GL_ARB_half_float_pixel > GL_ARB_half_float_vertex > GL_ARB_imaging > GL_ARB_instanced_arrays > GL_ARB_internalformat_query > GL_ARB_internalformat_query2 > GL_ARB_invalidate_subdata > GL_ARB_map_buffer_alignment > GL_ARB_map_buffer_range > GL_ARB_multi_draw_indirect > GL_ARB_multisample > GL_ARB_multitexture > GL_ARB_occlusion_query > GL_ARB_occlusion_query2 > GL_ARB_pixel_buffer_object > GL_ARB_point_parameters > GL_ARB_point_sprite > GL_ARB_program_interface_query > GL_ARB_provoking_vertex > GL_ARB_query_buffer_object > GL_ARB_sample_shading > GL_ARB_sampler_objects > GL_ARB_seamless_cube_map > GL_ARB_seamless_cubemap_per_texture > GL_ARB_separate_shader_objects > GL_ARB_shader_atomic_counters > GL_ARB_shader_bit_encoding > GL_ARB_shader_image_load_store > GL_ARB_shader_image_size > GL_ARB_shader_objects > GL_ARB_shader_precision > GL_ARB_shader_stencil_export > GL_ARB_shader_storage_buffer_object > GL_ARB_shader_subroutine > GL_ARB_shader_texture_lod > GL_ARB_shading_language_100 > GL_ARB_shading_language_420pack > GL_ARB_shading_language_packing > GL_ARB_shadow > GL_ARB_shadow_ambient > GL_ARB_stencil_texturing > GL_ARB_sync > GL_ARB_tessellation_shader > GL_ARB_texture_border_clamp > GL_ARB_texture_buffer_object > GL_ARB_texture_buffer_object_rgb32 > GL_ARB_texture_buffer_range > GL_ARB_texture_compression > GL_ARB_texture_compression_bptc > GL_ARB_texture_compression_rgtc > GL_ARB_texture_cube_map > GL_ARB_texture_cube_map_array > GL_ARB_texture_env_add > GL_ARB_texture_env_combine > GL_ARB_texture_env_crossbar > GL_ARB_texture_env_dot3 > GL_ARB_texture_float > GL_ARB_texture_gather > GL_ARB_texture_mirror_clamp_to_edge > GL_ARB_texture_mirrored_repeat > GL_ARB_texture_multisample > GL_ARB_texture_non_power_of_two > GL_ARB_texture_query_levels > GL_ARB_texture_query_lod > GL_ARB_texture_rectangle > GL_ARB_texture_rg > GL_ARB_texture_rgb10_a2ui > GL_ARB_texture_snorm > GL_ARB_texture_storage > GL_ARB_texture_storage_multisample > GL_ARB_texture_view > GL_ARB_timer_query > GL_ARB_transform_feedback2 > GL_ARB_transform_feedback3 > GL_ARB_transform_feedback_instanced > GL_ARB_transpose_matrix > GL_ARB_uniform_buffer_object > GL_ARB_vertex_array_bgra > GL_ARB_vertex_array_object > GL_ARB_vertex_attrib_64bit > GL_ARB_vertex_attrib_binding > GL_ARB_vertex_buffer_object > GL_ARB_vertex_program > GL_ARB_vertex_shader > GL_ARB_vertex_type_10f_11f_11f_rev > GL_ARB_vertex_type_2_10_10_10_rev > GL_ARB_viewport_array > GL_ARB_window_pos > GL_ATI_draw_buffers > GL_ATI_envmap_bumpmap > GL_ATI_fragment_shader > GL_ATI_separate_stencil > GL_ATI_texture_compression_3dc > GL_ATI_texture_env_combine3 > GL_ATI_texture_float > GL_ATI_texture_mirror_once > GL_EXT_abgr > GL_EXT_bgra > GL_EXT_bindable_uniform > GL_EXT_blend_color > GL_EXT_blend_equation_separate > GL_EXT_blend_func_separate > GL_EXT_blend_minmax > GL_EXT_blend_subtract > GL_EXT_compiled_vertex_array > GL_EXT_copy_buffer > GL_EXT_copy_texture > GL_EXT_depth_bounds_test > GL_EXT_direct_state_access > GL_EXT_draw_buffers2 > GL_EXT_draw_instanced > GL_EXT_draw_range_elements > GL_EXT_fog_coord > GL_EXT_framebuffer_blit > GL_EXT_framebuffer_multisample > GL_EXT_framebuffer_object > GL_EXT_framebuffer_sRGB > GL_EXT_geometry_shader4 > GL_EXT_gpu_program_parameters > GL_EXT_gpu_shader4 > GL_EXT_histogram > GL_EXT_multi_draw_arrays > GL_EXT_packed_depth_stencil > GL_EXT_packed_float > GL_EXT_packed_pixels > GL_EXT_pixel_buffer_object > GL_EXT_point_parameters > GL_EXT_provoking_vertex > GL_EXT_rescale_normal > GL_EXT_secondary_color > GL_EXT_separate_specular_color > GL_EXT_shader_image_load_store > GL_EXT_shadow_funcs > GL_EXT_stencil_wrap > GL_EXT_subtexture > GL_EXT_texgen_reflection > GL_EXT_texture3D > GL_EXT_texture_array > GL_EXT_texture_buffer_object > GL_EXT_texture_compression_bptc > GL_EXT_texture_compression_latc > GL_EXT_texture_compression_rgtc > GL_EXT_texture_compression_s3tc > GL_EXT_texture_cube_map > GL_EXT_texture_edge_clamp > GL_EXT_texture_env_add > GL_EXT_texture_env_combine > GL_EXT_texture_env_dot3 > GL_EXT_texture_filter_anisotropic > GL_EXT_texture_integer > GL_EXT_texture_lod > GL_EXT_texture_lod_bias > GL_EXT_texture_mirror_clamp > GL_EXT_texture_object > GL_EXT_texture_rectangle > GL_EXT_texture_sRGB > GL_EXT_texture_sRGB_decode > GL_EXT_texture_shared_exponent > GL_EXT_texture_snorm > GL_EXT_texture_storage > GL_EXT_texture_swizzle > GL_EXT_timer_query > GL_EXT_transform_feedback > GL_EXT_vertex_array > GL_EXT_vertex_array_bgra > GL_EXT_vertex_attrib_64bit > GL_IBM_texture_mirrored_repeat > GL_KHR_debug > GL_KTX_buffer_region > GL_NV_blend_square > GL_NV_conditional_render > GL_NV_copy_depth_to_color > GL_NV_copy_image > GL_NV_explicit_multisample > GL_NV_float_buffer > GL_NV_half_float > GL_NV_primitive_restart > GL_NV_texgen_reflection > GL_NV_texture_barrier > GL_SGIS_generate_mipmap > GL_SGIS_texture_edge_clamp > GL_SGIS_texture_lod > GL_SUN_multi_draw_arrays > GL_WIN_swap_hint > WGL_EXT_swap_control > > > On 3/16/2015 11:20 AM, Marius Kintel wrote: >> On Mar 16, 2015, at 11:13 AM, jon<jon@jonbondy.com> <mailto:jon@jonbondy.com> wrote: >> >>> The following code crashed F6 after perhaps 45 minutes, consuming 1.7 GB of RAM. It renders in under 1 second using F5. I realize that it is a bizarre case. I only submit it because it demonstrates a way to have F5 work but F6 crash on my machine. I look forward to others trying it. >>> >> That’s bizarre indeed. It renders in 1m5s here. Just to recap: Is >> this the 64-bit official 2015.03 binary, running on 64-bit Win >> 8.1 in Win 8 compatibility mode? Could just paste the output of >> Help->Library Info just so we have all the details? -Marius >> _______________________________________________ OpenSCAD mailing >> list Discuss@lists.openscad.org >> <mailto:Discuss@lists.openscad.org> >> http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >> >> >> >> >> ----- >> No virus found in this message. >> Checked by AVG -www.avg.com <http://www.avg.com> >> Version: 2015.0.5751 / Virus Database: 4306/9314 - Release Date: 03/16/15 >> >> >> > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org <mailto:Discuss@lists.openscad.org> > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > > > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > > > No virus found in this message. > Checked by AVG - www.avg.com <http://www.avg.com> > Version: 2015.0.5751 / Virus Database: 4306/9314 - Release Date: 03/16/15 >