That region is the post tessellation version of this line on the side
generated by CGAL.
[image: image.png]
I presume that is a very long thin polygon that, when its vertices get
snapped, starts to self intersect and then breaks the
tessellation algorithm.
On Thu, 28 May 2020 at 05:11, OzAtMichael oz.at.michael@gmail.com wrote:
Possibly the gross flipped triangle is caused by the tessellation from
polygon to triangles going wrong when there are small flipped triangles,
just a guess.
Getting warmer.
With add_rotate=7, flushed-F6, export; STL is attached.
There is z-fighting in this region.
This is slightly moved.
I then selected the two triangles (black is selected-backface)
I then remove the two faces.
Showing correctly oriented faces. Plus other issues in the region.
So it is not just small-numbers.
Meshlab
Note the two arrows there is no vertex there (488 is on the other side),
there are 4-6 overlapping triangles, one or two inverted.
There are no small triangles that I can see.
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