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f5 render time question

SP
Sanjeev Prabhakar
Fri, Jan 5, 2024 5:40 PM

I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.
It takes around 35 sec to render (f5) the file.
Is it normal?
the computation time in python is 5 sec.

file can be downloaded from here:
https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad

I am recently working on a new Windows 11 computer. created a model whose size is around 4.2mb. It takes around 35 sec to render (f5) the file. Is it normal? the computation time in python is 5 sec. file can be downloaded from here: https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad
PR
Peter Ragosch
Fri, Jan 5, 2024 6:01 PM

Hi Sanjeev,

I got this with first f5, second f6:

Loaded design '/home/peter/work/openscad/revised_mobile_stand.scad'.

Parsing design (AST generation)...
Compiling design (CSG Tree generation)...
Compiling design (CSG Products generation)...
Geometries in cache: 3
Geometry cache size in bytes: 8640888
CGAL Polyhedrons in cache: 0
CGAL cache size in bytes: 0
Compiling design (CSG Products normalization)...
Normalized tree has 3 elements!
Compile and preview finished.
Total rendering time: 0:00:05.447

Parsing design (AST generation)...
Compiling design (CSG Tree generation)...
Rendering Polygon Mesh using CGAL...
CGAL Cache insert: polyhedron(points=[[-1.8799,9.7185,1.905 (50986176 bytes)
Geometries in cache: 3
Geometry cache size in bytes: 8640888
CGAL Polyhedrons in cache: 1
CGAL cache size in bytes: 50986176
Total rendering time: 0:00:37.827
Top level object is a 3D object:
Simple:        yes
Vertices:    20958
Halfedges:  118786
Edges:      59393
Halffacets:  76920
Facets:      38460
Volumes:        15
Rendering finished.

Detailed Information about this OpenScad Version:

OpenSCAD Version: 2021.01
System information: Linux 6.6.8-2-MANJARO #1 SMP PREEMPT_DYNAMIC Thu Dec 21 16:21:45 UTC 2023 x86_64 Manjaro Linux 4 CPUs 31.25 GB RAM
User Agent: OpenSCAD/2021.01 (Linux x86_64; Manjaro Linux)
Compiler: GCC "13.2.1 20230801" 64bit
MinGW build: No
Debug build: Yes
Boost version: 1_83
Eigen version: 3.4.0
CGAL version, kernels: 5.6, Cartesian<Gmpq>, Extended_cartesian<Gmpq>, Epeck
OpenCSG version: OpenCSG 1.5.1
Qt version: 5.15.11
QScintilla version: 2.14.1
InputDrivers:
GLib version: 2.78.0
lodepng version: 20180910
libzip version: 1.10.1
fontconfig version: 2.14.2
freetype version: 2.13.2
harfbuzz version: 8.2.1 (runtime: 8.3.0)
cairo version: 1.18.0
lib3mf version: 2.2.0
Application Path: /usr/bin
Documents Path: /home/peter/.local/share
User Documents Path: /home/peter/Documents/
Resource Path: /usr/share/openscad
User Library Path: /home/peter/.local/share/OpenSCAD/libraries
User Config Path: /home/peter/.config/OpenSCAD
Backup Path: /home/peter/.local/share/OpenSCAD/backups
OPENSCADPATH: <not set>
OpenSCAD library path:
/home/peter/.local/share/OpenSCAD/libraries
/usr/share/openscad/libraries

OPENSCAD_FONT_PATH: <not set>
OpenSCAD font path:
/home/peter/.local/share/fonts
/home/peter/.local/share/flatpak/exports/share/fonts
/var/lib/flatpak/exports/share/fonts
/usr/share/fonts
/var/lib/snapd/desktop/fonts
/usr/local/share/fonts
/home/peter/.fonts
/home/peter/.local/share/fonts/Unknown Vendor
/usr/share/fonts/100dpi
/usr/share/fonts/75dpi
/usr/share/fonts/OTF
/usr/share/fonts/TTF
/usr/share/fonts/WOFF
/usr/share/fonts/WOFF2
/usr/share/fonts/adobe-source-code-pro
/usr/share/fonts/adobe-source-sans
/usr/share/fonts/adobe-source-serif
/usr/share/fonts/awesome-terminal-fonts
/usr/share/fonts/caladea
/usr/share/fonts/cantarell
/usr/share/fonts/carlito
/usr/share/fonts/croscore
/usr/share/fonts/cyrillic
/usr/share/fonts/droid
/usr/share/fonts/encodings
/usr/share/fonts/gentium
/usr/share/fonts/gnu-free
/usr/share/fonts/gsfonts
/usr/share/fonts/inter
/usr/share/fonts/kanjistrokeorders
/usr/share/fonts/liberation
/usr/share/fonts/libertinus
/usr/share/fonts/mathjax2
/usr/share/fonts/misc
/usr/share/fonts/noto
/usr/share/fonts/noto-cjk
/usr/share/fonts/tex-gyre
/usr/share/fonts/ttf-linux-libertine
/usr/share/fonts/ubuntu
/usr/share/fonts/util
/usr/local/share/fonts/c
/home/peter/.fonts/c
/home/peter/.fonts/h
/home/peter/.fonts/x
/home/peter/.local/share/fonts/Unknown Vendor/OpenType
/usr/share/fonts/encodings/large
/usr/share/fonts/mathjax2/HTML-CSS
/home/peter/.local/share/fonts/Unknown Vendor/OpenType/Atkinson Hyperlegible
/usr/share/fonts/mathjax2/HTML-CSS/Asana-Math
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Pagella
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Termes
/usr/share/fonts/mathjax2/HTML-CSS/Latin-Modern
/usr/share/fonts/mathjax2/HTML-CSS/Neo-Euler
/usr/share/fonts/mathjax2/HTML-CSS/STIX-Web
/usr/share/fonts/mathjax2/HTML-CSS/TeX
/usr/share/fonts/mathjax2/HTML-CSS/Asana-Math/woff
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Pagella/woff
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Termes/woff
/usr/share/fonts/mathjax2/HTML-CSS/Latin-Modern/woff
/usr/share/fonts/mathjax2/HTML-CSS/Neo-Euler/woff
/usr/share/fonts/mathjax2/HTML-CSS/STIX-Web/woff
/usr/share/fonts/mathjax2/HTML-CSS/TeX/woff
GLEW version: 2.2.0
OpenGL Version: 4.6.0 NVIDIA 470.223.02
GL Renderer: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2
GL Vendor: NVIDIA Corporation
RGBA(8880), depth(24), stencil(0)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes

Qt graphics widget: QOpenGLWidget
QSurfaceFormat: RGBA(8880), depth(24), stencil(0)

GL Extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_EXT_x11_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_robustness_video_memory_purge
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vdpau_interop
GL_NV_vdpau_interop2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum

Hope that helps
Peter

On Fri, 5 Jan 2024 23:10:09 +0530
Sanjeev Prabhakar via Discuss discuss@lists.openscad.org wrote:

I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.
It takes around 35 sec to render (f5) the file.
Is it normal?
the computation time in python is 5 sec.

file can be downloaded from here:
https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad

Hi Sanjeev, I got this with first f5, second f6: Loaded design '/home/peter/work/openscad/revised_mobile_stand.scad'. Parsing design (AST generation)... Compiling design (CSG Tree generation)... Compiling design (CSG Products generation)... Geometries in cache: 3 Geometry cache size in bytes: 8640888 CGAL Polyhedrons in cache: 0 CGAL cache size in bytes: 0 Compiling design (CSG Products normalization)... Normalized tree has 3 elements! Compile and preview finished. Total rendering time: 0:00:05.447 Parsing design (AST generation)... Compiling design (CSG Tree generation)... Rendering Polygon Mesh using CGAL... CGAL Cache insert: polyhedron(points=[[-1.8799,9.7185,1.905 (50986176 bytes) Geometries in cache: 3 Geometry cache size in bytes: 8640888 CGAL Polyhedrons in cache: 1 CGAL cache size in bytes: 50986176 Total rendering time: 0:00:37.827 Top level object is a 3D object: Simple: yes Vertices: 20958 Halfedges: 118786 Edges: 59393 Halffacets: 76920 Facets: 38460 Volumes: 15 Rendering finished. Detailed Information about this OpenScad Version: OpenSCAD Version: 2021.01 System information: Linux 6.6.8-2-MANJARO #1 SMP PREEMPT_DYNAMIC Thu Dec 21 16:21:45 UTC 2023 x86_64 Manjaro Linux 4 CPUs 31.25 GB RAM User Agent: OpenSCAD/2021.01 (Linux x86_64; Manjaro Linux) Compiler: GCC "13.2.1 20230801" 64bit MinGW build: No Debug build: Yes Boost version: 1_83 Eigen version: 3.4.0 CGAL version, kernels: 5.6, Cartesian<Gmpq>, Extended_cartesian<Gmpq>, Epeck OpenCSG version: OpenCSG 1.5.1 Qt version: 5.15.11 QScintilla version: 2.14.1 InputDrivers: GLib version: 2.78.0 lodepng version: 20180910 libzip version: 1.10.1 fontconfig version: 2.14.2 freetype version: 2.13.2 harfbuzz version: 8.2.1 (runtime: 8.3.0) cairo version: 1.18.0 lib3mf version: 2.2.0 Application Path: /usr/bin Documents Path: /home/peter/.local/share User Documents Path: /home/peter/Documents/ Resource Path: /usr/share/openscad User Library Path: /home/peter/.local/share/OpenSCAD/libraries User Config Path: /home/peter/.config/OpenSCAD Backup Path: /home/peter/.local/share/OpenSCAD/backups OPENSCADPATH: <not set> OpenSCAD library path: /home/peter/.local/share/OpenSCAD/libraries /usr/share/openscad/libraries OPENSCAD_FONT_PATH: <not set> OpenSCAD font path: /home/peter/.local/share/fonts /home/peter/.local/share/flatpak/exports/share/fonts /var/lib/flatpak/exports/share/fonts /usr/share/fonts /var/lib/snapd/desktop/fonts /usr/local/share/fonts /home/peter/.fonts /home/peter/.local/share/fonts/Unknown Vendor /usr/share/fonts/100dpi /usr/share/fonts/75dpi /usr/share/fonts/OTF /usr/share/fonts/TTF /usr/share/fonts/WOFF /usr/share/fonts/WOFF2 /usr/share/fonts/adobe-source-code-pro /usr/share/fonts/adobe-source-sans /usr/share/fonts/adobe-source-serif /usr/share/fonts/awesome-terminal-fonts /usr/share/fonts/caladea /usr/share/fonts/cantarell /usr/share/fonts/carlito /usr/share/fonts/croscore /usr/share/fonts/cyrillic /usr/share/fonts/droid /usr/share/fonts/encodings /usr/share/fonts/gentium /usr/share/fonts/gnu-free /usr/share/fonts/gsfonts /usr/share/fonts/inter /usr/share/fonts/kanjistrokeorders /usr/share/fonts/liberation /usr/share/fonts/libertinus /usr/share/fonts/mathjax2 /usr/share/fonts/misc /usr/share/fonts/noto /usr/share/fonts/noto-cjk /usr/share/fonts/tex-gyre /usr/share/fonts/ttf-linux-libertine /usr/share/fonts/ubuntu /usr/share/fonts/util /usr/local/share/fonts/c /home/peter/.fonts/c /home/peter/.fonts/h /home/peter/.fonts/x /home/peter/.local/share/fonts/Unknown Vendor/OpenType /usr/share/fonts/encodings/large /usr/share/fonts/mathjax2/HTML-CSS /home/peter/.local/share/fonts/Unknown Vendor/OpenType/Atkinson Hyperlegible /usr/share/fonts/mathjax2/HTML-CSS/Asana-Math /usr/share/fonts/mathjax2/HTML-CSS/Gyre-Pagella /usr/share/fonts/mathjax2/HTML-CSS/Gyre-Termes /usr/share/fonts/mathjax2/HTML-CSS/Latin-Modern /usr/share/fonts/mathjax2/HTML-CSS/Neo-Euler /usr/share/fonts/mathjax2/HTML-CSS/STIX-Web /usr/share/fonts/mathjax2/HTML-CSS/TeX /usr/share/fonts/mathjax2/HTML-CSS/Asana-Math/woff /usr/share/fonts/mathjax2/HTML-CSS/Gyre-Pagella/woff /usr/share/fonts/mathjax2/HTML-CSS/Gyre-Termes/woff /usr/share/fonts/mathjax2/HTML-CSS/Latin-Modern/woff /usr/share/fonts/mathjax2/HTML-CSS/Neo-Euler/woff /usr/share/fonts/mathjax2/HTML-CSS/STIX-Web/woff /usr/share/fonts/mathjax2/HTML-CSS/TeX/woff GLEW version: 2.2.0 OpenGL Version: 4.6.0 NVIDIA 470.223.02 GL Renderer: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 GL Vendor: NVIDIA Corporation RGBA(8880), depth(24), stencil(0) GL_ARB_framebuffer_object: yes GL_EXT_framebuffer_object: yes GL_EXT_packed_depth_stencil: yes Qt graphics widget: QOpenGLWidget QSurfaceFormat: RGBA(8880), depth(24), stencil(0) GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended 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GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters 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GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_robustness_video_memory_purge GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_timeline_semaphore GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum Hope that helps Peter On Fri, 5 Jan 2024 23:10:09 +0530 Sanjeev Prabhakar via Discuss <discuss@lists.openscad.org> wrote: > I am recently working on a new Windows 11 computer. > created a model whose size is around 4.2mb. > It takes around 35 sec to render (f5) the file. > Is it normal? > the computation time in python is 5 sec. > > file can be downloaded from here: > https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad
TP
Torsten Paul
Fri, Jan 5, 2024 6:17 PM

On 05.01.24 18:40, Sanjeev Prabhakar via Discuss wrote:

I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.

This has been discussed before, don't do 4MB in a single line.
The editor component does not handle that well.

the computation time in python is 5 sec.

That is not relevant at all.

ciao,
Torsten.

On 05.01.24 18:40, Sanjeev Prabhakar via Discuss wrote: > I am recently working on a new Windows 11 computer. > created a model whose size is around 4.2mb. This has been discussed before, don't do 4MB in a single line. The editor component does not handle that well. > the computation time in python is 5 sec. That is not relevant at all. ciao, Torsten.
BC
Bob Carlson
Fri, Jan 5, 2024 6:31 PM

I have a new M3 iMac (which I love BTW). It takes 6 seconds for an F6. 3 seconds for F5. I have been using manifold which may make a difference.

On Jan 5, 2024, at 10:40, Sanjeev Prabhakar via Discuss discuss@lists.openscad.org wrote:

I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.
It takes around 35 sec to render (f5) the file.
Is it normal?
the computation time in python is 5 sec.

file can be downloaded from here:
https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad


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To unsubscribe send an email to discuss-leave@lists.openscad.org

I have a new M3 iMac (which I love BTW). It takes 6 seconds for an F6. 3 seconds for F5. I have been using manifold which may make a difference. > On Jan 5, 2024, at 10:40, Sanjeev Prabhakar via Discuss <discuss@lists.openscad.org> wrote: > > I am recently working on a new Windows 11 computer. > created a model whose size is around 4.2mb. > It takes around 35 sec to render (f5) the file. > Is it normal? > the computation time in python is 5 sec. > > file can be downloaded from here: > https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad > _______________________________________________ > OpenSCAD mailing list > To unsubscribe send an email to discuss-leave@lists.openscad.org
SP
Sanjeev Prabhakar
Fri, Jan 5, 2024 11:46 PM

Thanks Peter for the detailed report.
Normally I check the time with a stopwatch as it tells the real time.
Anyway thanks for your efforts
Regards

On Fri, 5 Jan, 2024, 11:31 pm Peter Ragosch via Discuss, <
discuss@lists.openscad.org> wrote:

Hi Sanjeev,

I got this with first f5, second f6:

Loaded design '/home/peter/work/openscad/revised_mobile_stand.scad'.

Parsing design (AST generation)...
Compiling design (CSG Tree generation)...
Compiling design (CSG Products generation)...
Geometries in cache: 3
Geometry cache size in bytes: 8640888
CGAL Polyhedrons in cache: 0
CGAL cache size in bytes: 0
Compiling design (CSG Products normalization)...
Normalized tree has 3 elements!
Compile and preview finished.
Total rendering time: 0:00:05.447

Parsing design (AST generation)...
Compiling design (CSG Tree generation)...
Rendering Polygon Mesh using CGAL...
CGAL Cache insert: polyhedron(points=[[-1.8799,9.7185,1.905 (50986176
bytes)
Geometries in cache: 3
Geometry cache size in bytes: 8640888
CGAL Polyhedrons in cache: 1
CGAL cache size in bytes: 50986176
Total rendering time: 0:00:37.827
Top level object is a 3D object:
Simple:        yes
Vertices:    20958
Halfedges:  118786
Edges:      59393
Halffacets:  76920
Facets:      38460
Volumes:        15
Rendering finished.

Detailed Information about this OpenScad Version:

OpenSCAD Version: 2021.01
System information: Linux 6.6.8-2-MANJARO #1 SMP PREEMPT_DYNAMIC Thu Dec
21 16:21:45 UTC 2023 x86_64 Manjaro Linux 4 CPUs 31.25 GB RAM
User Agent: OpenSCAD/2021.01 (Linux x86_64; Manjaro Linux)
Compiler: GCC "13.2.1 20230801" 64bit
MinGW build: No
Debug build: Yes
Boost version: 1_83
Eigen version: 3.4.0
CGAL version, kernels: 5.6, Cartesian<Gmpq>, Extended_cartesian<Gmpq>,
Epeck
OpenCSG version: OpenCSG 1.5.1
Qt version: 5.15.11
QScintilla version: 2.14.1
InputDrivers:
GLib version: 2.78.0
lodepng version: 20180910
libzip version: 1.10.1
fontconfig version: 2.14.2
freetype version: 2.13.2
harfbuzz version: 8.2.1 (runtime: 8.3.0)
cairo version: 1.18.0
lib3mf version: 2.2.0
Application Path: /usr/bin
Documents Path: /home/peter/.local/share
User Documents Path: /home/peter/Documents/
Resource Path: /usr/share/openscad
User Library Path: /home/peter/.local/share/OpenSCAD/libraries
User Config Path: /home/peter/.config/OpenSCAD
Backup Path: /home/peter/.local/share/OpenSCAD/backups
OPENSCADPATH: <not set>
OpenSCAD library path:
/home/peter/.local/share/OpenSCAD/libraries
/usr/share/openscad/libraries

OPENSCAD_FONT_PATH: <not set>
OpenSCAD font path:
/home/peter/.local/share/fonts
/home/peter/.local/share/flatpak/exports/share/fonts
/var/lib/flatpak/exports/share/fonts
/usr/share/fonts
/var/lib/snapd/desktop/fonts
/usr/local/share/fonts
/home/peter/.fonts
/home/peter/.local/share/fonts/Unknown Vendor
/usr/share/fonts/100dpi
/usr/share/fonts/75dpi
/usr/share/fonts/OTF
/usr/share/fonts/TTF
/usr/share/fonts/WOFF
/usr/share/fonts/WOFF2
/usr/share/fonts/adobe-source-code-pro
/usr/share/fonts/adobe-source-sans
/usr/share/fonts/adobe-source-serif
/usr/share/fonts/awesome-terminal-fonts
/usr/share/fonts/caladea
/usr/share/fonts/cantarell
/usr/share/fonts/carlito
/usr/share/fonts/croscore
/usr/share/fonts/cyrillic
/usr/share/fonts/droid
/usr/share/fonts/encodings
/usr/share/fonts/gentium
/usr/share/fonts/gnu-free
/usr/share/fonts/gsfonts
/usr/share/fonts/inter
/usr/share/fonts/kanjistrokeorders
/usr/share/fonts/liberation
/usr/share/fonts/libertinus
/usr/share/fonts/mathjax2
/usr/share/fonts/misc
/usr/share/fonts/noto
/usr/share/fonts/noto-cjk
/usr/share/fonts/tex-gyre
/usr/share/fonts/ttf-linux-libertine
/usr/share/fonts/ubuntu
/usr/share/fonts/util
/usr/local/share/fonts/c
/home/peter/.fonts/c
/home/peter/.fonts/h
/home/peter/.fonts/x
/home/peter/.local/share/fonts/Unknown Vendor/OpenType
/usr/share/fonts/encodings/large
/usr/share/fonts/mathjax2/HTML-CSS
/home/peter/.local/share/fonts/Unknown Vendor/OpenType/Atkinson
Hyperlegible
/usr/share/fonts/mathjax2/HTML-CSS/Asana-Math
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Pagella
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Termes
/usr/share/fonts/mathjax2/HTML-CSS/Latin-Modern
/usr/share/fonts/mathjax2/HTML-CSS/Neo-Euler
/usr/share/fonts/mathjax2/HTML-CSS/STIX-Web
/usr/share/fonts/mathjax2/HTML-CSS/TeX
/usr/share/fonts/mathjax2/HTML-CSS/Asana-Math/woff
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Pagella/woff
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Termes/woff
/usr/share/fonts/mathjax2/HTML-CSS/Latin-Modern/woff
/usr/share/fonts/mathjax2/HTML-CSS/Neo-Euler/woff
/usr/share/fonts/mathjax2/HTML-CSS/STIX-Web/woff
/usr/share/fonts/mathjax2/HTML-CSS/TeX/woff
GLEW version: 2.2.0
OpenGL Version: 4.6.0 NVIDIA 470.223.02
GL Renderer: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2
GL Vendor: NVIDIA Corporation
RGBA(8880), depth(24), stencil(0)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes

Qt graphics widget: QOpenGLWidget
QSurfaceFormat: RGBA(8880), depth(24), stencil(0)

GL Extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_EXT_x11_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_robustness_video_memory_purge
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vdpau_interop
GL_NV_vdpau_interop2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum

Hope that helps
Peter

On Fri, 5 Jan 2024 23:10:09 +0530
Sanjeev Prabhakar via Discuss discuss@lists.openscad.org wrote:

I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.
It takes around 35 sec to render (f5) the file.
Is it normal?
the computation time in python is 5 sec.

file can be downloaded from here:

Thanks Peter for the detailed report. Normally I check the time with a stopwatch as it tells the real time. Anyway thanks for your efforts Regards On Fri, 5 Jan, 2024, 11:31 pm Peter Ragosch via Discuss, < discuss@lists.openscad.org> wrote: > Hi Sanjeev, > > I got this with first f5, second f6: > > Loaded design '/home/peter/work/openscad/revised_mobile_stand.scad'. > > Parsing design (AST generation)... > Compiling design (CSG Tree generation)... > Compiling design (CSG Products generation)... > Geometries in cache: 3 > Geometry cache size in bytes: 8640888 > CGAL Polyhedrons in cache: 0 > CGAL cache size in bytes: 0 > Compiling design (CSG Products normalization)... > Normalized tree has 3 elements! > Compile and preview finished. > Total rendering time: 0:00:05.447 > > Parsing design (AST generation)... > Compiling design (CSG Tree generation)... > Rendering Polygon Mesh using CGAL... > CGAL Cache insert: polyhedron(points=[[-1.8799,9.7185,1.905 (50986176 > bytes) > Geometries in cache: 3 > Geometry cache size in bytes: 8640888 > CGAL Polyhedrons in cache: 1 > CGAL cache size in bytes: 50986176 > Total rendering time: 0:00:37.827 > Top level object is a 3D object: > Simple: yes > Vertices: 20958 > Halfedges: 118786 > Edges: 59393 > Halffacets: 76920 > Facets: 38460 > Volumes: 15 > Rendering finished. > > Detailed Information about this OpenScad Version: > > OpenSCAD Version: 2021.01 > System information: Linux 6.6.8-2-MANJARO #1 SMP PREEMPT_DYNAMIC Thu Dec > 21 16:21:45 UTC 2023 x86_64 Manjaro Linux 4 CPUs 31.25 GB RAM > User Agent: OpenSCAD/2021.01 (Linux x86_64; Manjaro Linux) > Compiler: GCC "13.2.1 20230801" 64bit > MinGW build: No > Debug build: Yes > Boost version: 1_83 > Eigen version: 3.4.0 > CGAL version, kernels: 5.6, Cartesian<Gmpq>, Extended_cartesian<Gmpq>, > Epeck > OpenCSG version: OpenCSG 1.5.1 > Qt version: 5.15.11 > QScintilla version: 2.14.1 > InputDrivers: > GLib version: 2.78.0 > lodepng version: 20180910 > libzip version: 1.10.1 > fontconfig version: 2.14.2 > freetype version: 2.13.2 > harfbuzz version: 8.2.1 (runtime: 8.3.0) > cairo version: 1.18.0 > lib3mf version: 2.2.0 > Application Path: /usr/bin > Documents Path: /home/peter/.local/share > User Documents Path: /home/peter/Documents/ > Resource Path: /usr/share/openscad > User Library Path: /home/peter/.local/share/OpenSCAD/libraries > User Config Path: /home/peter/.config/OpenSCAD > Backup Path: /home/peter/.local/share/OpenSCAD/backups > OPENSCADPATH: <not set> > OpenSCAD library path: > /home/peter/.local/share/OpenSCAD/libraries > /usr/share/openscad/libraries > > OPENSCAD_FONT_PATH: <not set> > OpenSCAD font path: > /home/peter/.local/share/fonts > /home/peter/.local/share/flatpak/exports/share/fonts > /var/lib/flatpak/exports/share/fonts > /usr/share/fonts > /var/lib/snapd/desktop/fonts > /usr/local/share/fonts > /home/peter/.fonts > /home/peter/.local/share/fonts/Unknown Vendor > /usr/share/fonts/100dpi > /usr/share/fonts/75dpi > /usr/share/fonts/OTF > /usr/share/fonts/TTF > /usr/share/fonts/WOFF > /usr/share/fonts/WOFF2 > /usr/share/fonts/adobe-source-code-pro > /usr/share/fonts/adobe-source-sans > /usr/share/fonts/adobe-source-serif > /usr/share/fonts/awesome-terminal-fonts > /usr/share/fonts/caladea > /usr/share/fonts/cantarell > /usr/share/fonts/carlito > /usr/share/fonts/croscore > /usr/share/fonts/cyrillic > /usr/share/fonts/droid > /usr/share/fonts/encodings > /usr/share/fonts/gentium > /usr/share/fonts/gnu-free > /usr/share/fonts/gsfonts > /usr/share/fonts/inter > /usr/share/fonts/kanjistrokeorders > /usr/share/fonts/liberation > /usr/share/fonts/libertinus > /usr/share/fonts/mathjax2 > /usr/share/fonts/misc > /usr/share/fonts/noto > /usr/share/fonts/noto-cjk > /usr/share/fonts/tex-gyre > /usr/share/fonts/ttf-linux-libertine > /usr/share/fonts/ubuntu > /usr/share/fonts/util > /usr/local/share/fonts/c > /home/peter/.fonts/c > /home/peter/.fonts/h > /home/peter/.fonts/x > /home/peter/.local/share/fonts/Unknown Vendor/OpenType > /usr/share/fonts/encodings/large > /usr/share/fonts/mathjax2/HTML-CSS > /home/peter/.local/share/fonts/Unknown Vendor/OpenType/Atkinson > Hyperlegible > /usr/share/fonts/mathjax2/HTML-CSS/Asana-Math > /usr/share/fonts/mathjax2/HTML-CSS/Gyre-Pagella > /usr/share/fonts/mathjax2/HTML-CSS/Gyre-Termes > /usr/share/fonts/mathjax2/HTML-CSS/Latin-Modern > /usr/share/fonts/mathjax2/HTML-CSS/Neo-Euler > /usr/share/fonts/mathjax2/HTML-CSS/STIX-Web > /usr/share/fonts/mathjax2/HTML-CSS/TeX > /usr/share/fonts/mathjax2/HTML-CSS/Asana-Math/woff > /usr/share/fonts/mathjax2/HTML-CSS/Gyre-Pagella/woff > /usr/share/fonts/mathjax2/HTML-CSS/Gyre-Termes/woff > /usr/share/fonts/mathjax2/HTML-CSS/Latin-Modern/woff > /usr/share/fonts/mathjax2/HTML-CSS/Neo-Euler/woff > /usr/share/fonts/mathjax2/HTML-CSS/STIX-Web/woff > /usr/share/fonts/mathjax2/HTML-CSS/TeX/woff > GLEW version: 2.2.0 > OpenGL Version: 4.6.0 NVIDIA 470.223.02 > GL Renderer: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 > GL Vendor: NVIDIA Corporation > RGBA(8880), depth(24), stencil(0) > GL_ARB_framebuffer_object: yes > GL_EXT_framebuffer_object: yes > GL_EXT_packed_depth_stencil: yes > > Qt graphics widget: QOpenGLWidget > QSurfaceFormat: RGBA(8880), depth(24), stencil(0) > > GL Extensions: > GL_AMD_multi_draw_indirect > GL_AMD_seamless_cubemap_per_texture > GL_ARB_ES2_compatibility > GL_ARB_ES3_1_compatibility > GL_ARB_ES3_2_compatibility > GL_ARB_ES3_compatibility > GL_ARB_arrays_of_arrays > GL_ARB_base_instance > GL_ARB_bindless_texture > GL_ARB_blend_func_extended > GL_ARB_buffer_storage > GL_ARB_clear_buffer_object > GL_ARB_clear_texture > GL_ARB_clip_control > GL_ARB_color_buffer_float > GL_ARB_compatibility > GL_ARB_compressed_texture_pixel_storage > GL_ARB_compute_shader > GL_ARB_compute_variable_group_size > GL_ARB_conditional_render_inverted > GL_ARB_conservative_depth > GL_ARB_copy_buffer > GL_ARB_copy_image > GL_ARB_cull_distance > GL_ARB_debug_output > GL_ARB_depth_buffer_float > GL_ARB_depth_clamp > GL_ARB_depth_texture > GL_ARB_derivative_control > GL_ARB_direct_state_access > GL_ARB_draw_buffers > GL_ARB_draw_buffers_blend > GL_ARB_draw_elements_base_vertex > GL_ARB_draw_indirect > GL_ARB_draw_instanced > GL_ARB_enhanced_layouts > GL_ARB_explicit_attrib_location > GL_ARB_explicit_uniform_location > GL_ARB_fragment_coord_conventions > GL_ARB_fragment_layer_viewport > GL_ARB_fragment_program > GL_ARB_fragment_program_shadow > GL_ARB_fragment_shader > GL_ARB_framebuffer_no_attachments > GL_ARB_framebuffer_object > GL_ARB_framebuffer_sRGB > GL_ARB_geometry_shader4 > GL_ARB_get_program_binary > GL_ARB_get_texture_sub_image > GL_ARB_gl_spirv > GL_ARB_gpu_shader5 > GL_ARB_gpu_shader_fp64 > GL_ARB_gpu_shader_int64 > GL_ARB_half_float_pixel > GL_ARB_half_float_vertex > GL_ARB_imaging > GL_ARB_indirect_parameters > GL_ARB_instanced_arrays > GL_ARB_internalformat_query > GL_ARB_internalformat_query2 > GL_ARB_invalidate_subdata > GL_ARB_map_buffer_alignment > GL_ARB_map_buffer_range > GL_ARB_multi_bind > GL_ARB_multi_draw_indirect > GL_ARB_multisample > GL_ARB_multitexture > GL_ARB_occlusion_query > GL_ARB_occlusion_query2 > GL_ARB_parallel_shader_compile > GL_ARB_pipeline_statistics_query > GL_ARB_pixel_buffer_object > GL_ARB_point_parameters > GL_ARB_point_sprite > GL_ARB_polygon_offset_clamp > GL_ARB_program_interface_query > GL_ARB_provoking_vertex > GL_ARB_query_buffer_object > GL_ARB_robust_buffer_access_behavior > GL_ARB_robustness > GL_ARB_sample_shading > GL_ARB_sampler_objects > GL_ARB_seamless_cube_map > GL_ARB_seamless_cubemap_per_texture > GL_ARB_separate_shader_objects > GL_ARB_shader_atomic_counter_ops > GL_ARB_shader_atomic_counters > GL_ARB_shader_ballot > GL_ARB_shader_bit_encoding > GL_ARB_shader_clock > GL_ARB_shader_draw_parameters > GL_ARB_shader_group_vote > GL_ARB_shader_image_load_store > GL_ARB_shader_image_size > GL_ARB_shader_objects > GL_ARB_shader_precision > GL_ARB_shader_storage_buffer_object > GL_ARB_shader_subroutine > GL_ARB_shader_texture_image_samples > GL_ARB_shader_texture_lod > GL_ARB_shading_language_100 > GL_ARB_shading_language_420pack > GL_ARB_shading_language_include > GL_ARB_shading_language_packing > GL_ARB_shadow > GL_ARB_sparse_buffer > GL_ARB_sparse_texture > GL_ARB_spirv_extensions > GL_ARB_stencil_texturing > GL_ARB_sync > GL_ARB_tessellation_shader > GL_ARB_texture_barrier > GL_ARB_texture_border_clamp > GL_ARB_texture_buffer_object > GL_ARB_texture_buffer_object_rgb32 > GL_ARB_texture_buffer_range > GL_ARB_texture_compression > GL_ARB_texture_compression_bptc > GL_ARB_texture_compression_rgtc > GL_ARB_texture_cube_map > GL_ARB_texture_cube_map_array > GL_ARB_texture_env_add > GL_ARB_texture_env_combine > GL_ARB_texture_env_crossbar > GL_ARB_texture_env_dot3 > GL_ARB_texture_filter_anisotropic > GL_ARB_texture_float > GL_ARB_texture_gather > GL_ARB_texture_mirror_clamp_to_edge > GL_ARB_texture_mirrored_repeat > GL_ARB_texture_multisample > GL_ARB_texture_non_power_of_two > GL_ARB_texture_query_levels > GL_ARB_texture_query_lod > GL_ARB_texture_rectangle > GL_ARB_texture_rg > GL_ARB_texture_rgb10_a2ui > GL_ARB_texture_stencil8 > GL_ARB_texture_storage > GL_ARB_texture_storage_multisample > GL_ARB_texture_swizzle > GL_ARB_texture_view > GL_ARB_timer_query > GL_ARB_transform_feedback2 > GL_ARB_transform_feedback3 > GL_ARB_transform_feedback_instanced > GL_ARB_transform_feedback_overflow_query > GL_ARB_transpose_matrix > GL_ARB_uniform_buffer_object > GL_ARB_vertex_array_bgra > GL_ARB_vertex_array_object > GL_ARB_vertex_attrib_64bit > GL_ARB_vertex_attrib_binding > GL_ARB_vertex_buffer_object > GL_ARB_vertex_program > GL_ARB_vertex_shader > GL_ARB_vertex_type_10f_11f_11f_rev > GL_ARB_vertex_type_2_10_10_10_rev > GL_ARB_viewport_array > GL_ARB_window_pos > GL_ATI_draw_buffers > GL_ATI_texture_float > GL_ATI_texture_mirror_once > GL_EXTX_framebuffer_mixed_formats > GL_EXT_Cg_shader > GL_EXT_abgr > GL_EXT_bgra > GL_EXT_bindable_uniform > GL_EXT_blend_color > GL_EXT_blend_equation_separate > GL_EXT_blend_func_separate > GL_EXT_blend_minmax > GL_EXT_blend_subtract > GL_EXT_compiled_vertex_array > GL_EXT_depth_bounds_test > GL_EXT_direct_state_access > GL_EXT_draw_buffers2 > GL_EXT_draw_instanced > GL_EXT_draw_range_elements > GL_EXT_fog_coord > GL_EXT_framebuffer_blit > GL_EXT_framebuffer_multisample > GL_EXT_framebuffer_multisample_blit_scaled > GL_EXT_framebuffer_object > GL_EXT_framebuffer_sRGB > GL_EXT_geometry_shader4 > GL_EXT_gpu_program_parameters > GL_EXT_gpu_shader4 > GL_EXT_import_sync_object > GL_EXT_memory_object > GL_EXT_memory_object_fd > GL_EXT_multi_draw_arrays > GL_EXT_multiview_texture_multisample > GL_EXT_multiview_timer_query > GL_EXT_packed_depth_stencil > GL_EXT_packed_float > GL_EXT_packed_pixels > GL_EXT_pixel_buffer_object > GL_EXT_point_parameters > GL_EXT_polygon_offset_clamp > GL_EXT_provoking_vertex > GL_EXT_rescale_normal > GL_EXT_secondary_color > GL_EXT_semaphore > GL_EXT_semaphore_fd > GL_EXT_separate_shader_objects > GL_EXT_separate_specular_color > GL_EXT_shader_image_load_store > GL_EXT_shader_integer_mix > GL_EXT_shadow_funcs > GL_EXT_stencil_two_side > GL_EXT_stencil_wrap > GL_EXT_texture3D > GL_EXT_texture_array > GL_EXT_texture_buffer_object > GL_EXT_texture_compression_dxt1 > GL_EXT_texture_compression_latc > GL_EXT_texture_compression_rgtc > GL_EXT_texture_compression_s3tc > GL_EXT_texture_cube_map > GL_EXT_texture_edge_clamp > GL_EXT_texture_env_add > GL_EXT_texture_env_combine > GL_EXT_texture_env_dot3 > GL_EXT_texture_filter_anisotropic > GL_EXT_texture_integer > GL_EXT_texture_lod > GL_EXT_texture_lod_bias > GL_EXT_texture_mirror_clamp > GL_EXT_texture_object > GL_EXT_texture_sRGB > GL_EXT_texture_sRGB_R8 > GL_EXT_texture_sRGB_decode > GL_EXT_texture_shadow_lod > GL_EXT_texture_shared_exponent > GL_EXT_texture_storage > GL_EXT_texture_swizzle > GL_EXT_timer_query > GL_EXT_transform_feedback2 > GL_EXT_vertex_array > GL_EXT_vertex_array_bgra > GL_EXT_vertex_attrib_64bit > GL_EXT_window_rectangles > GL_EXT_x11_sync_object > GL_IBM_rasterpos_clip > GL_IBM_texture_mirrored_repeat > 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GL_NV_framebuffer_multisample_coverage > GL_NV_geometry_shader4 > GL_NV_gpu_multicast > GL_NV_gpu_program4 > GL_NV_gpu_program4_1 > GL_NV_gpu_program5 > GL_NV_gpu_program5_mem_extended > GL_NV_gpu_program_fp64 > GL_NV_gpu_shader5 > GL_NV_half_float > GL_NV_internalformat_sample_query > GL_NV_light_max_exponent > GL_NV_multisample_coverage > GL_NV_multisample_filter_hint > GL_NV_occlusion_query > GL_NV_packed_depth_stencil > GL_NV_parameter_buffer_object > GL_NV_parameter_buffer_object2 > GL_NV_path_rendering > GL_NV_pixel_data_range > GL_NV_point_sprite > GL_NV_primitive_restart > GL_NV_query_resource > GL_NV_query_resource_tag > GL_NV_register_combiners > GL_NV_register_combiners2 > GL_NV_robustness_video_memory_purge > GL_NV_shader_atomic_counters > GL_NV_shader_atomic_float > GL_NV_shader_buffer_load > GL_NV_shader_storage_buffer_object > GL_NV_shader_subgroup_partitioned > GL_NV_shader_thread_group > GL_NV_shader_thread_shuffle > GL_NV_texgen_reflection > GL_NV_texture_barrier > GL_NV_texture_compression_vtc > GL_NV_texture_env_combine4 > GL_NV_texture_multisample > GL_NV_texture_rectangle > GL_NV_texture_rectangle_compressed > GL_NV_texture_shader > GL_NV_texture_shader2 > GL_NV_texture_shader3 > GL_NV_timeline_semaphore > GL_NV_transform_feedback > GL_NV_transform_feedback2 > GL_NV_uniform_buffer_unified_memory > GL_NV_vdpau_interop > GL_NV_vdpau_interop2 > GL_NV_vertex_array_range > GL_NV_vertex_array_range2 > GL_NV_vertex_attrib_integer_64bit > GL_NV_vertex_buffer_unified_memory > GL_NV_vertex_program > GL_NV_vertex_program1_1 > GL_NV_vertex_program2 > GL_NV_vertex_program2_option > GL_NV_vertex_program3 > GL_OVR_multiview > GL_OVR_multiview2 > GL_S3_s3tc > GL_SGIS_generate_mipmap > GL_SGIS_texture_lod > GL_SGIX_depth_texture > GL_SGIX_shadow > GL_SUN_slice_accum > > Hope that helps > Peter > > > On Fri, 5 Jan 2024 23:10:09 +0530 > Sanjeev Prabhakar via Discuss <discuss@lists.openscad.org> wrote: > > > I am recently working on a new Windows 11 computer. > > created a model whose size is around 4.2mb. > > It takes around 35 sec to render (f5) the file. > > Is it normal? > > the computation time in python is 5 sec. > > > > file can be downloaded from here: > > > https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad > > > _______________________________________________ > OpenSCAD mailing list > To unsubscribe send an email to discuss-leave@lists.openscad.org >
SP
Sanjeev Prabhakar
Fri, Jan 5, 2024 11:49 PM

Thanks Torsen,

I was not aware of that, maybe I missed it earlier.

Regards

On Fri, 5 Jan, 2024, 11:47 pm Torsten Paul via Discuss, <
discuss@lists.openscad.org> wrote:

On 05.01.24 18:40, Sanjeev Prabhakar via Discuss wrote:

I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.

This has been discussed before, don't do 4MB in a single line.
The editor component does not handle that well.

the computation time in python is 5 sec.

That is not relevant at all.

ciao,
Torsten.


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Thanks Torsen, I was not aware of that, maybe I missed it earlier. Regards On Fri, 5 Jan, 2024, 11:47 pm Torsten Paul via Discuss, < discuss@lists.openscad.org> wrote: > On 05.01.24 18:40, Sanjeev Prabhakar via Discuss wrote: > > I am recently working on a new Windows 11 computer. > > created a model whose size is around 4.2mb. > > This has been discussed before, don't do 4MB in a single line. > The editor component does not handle that well. > > > the computation time in python is 5 sec. > > That is not relevant at all. > > ciao, > Torsten. > _______________________________________________ > OpenSCAD mailing list > To unsubscribe send an email to discuss-leave@lists.openscad.org >
SP
Sanjeev Prabhakar
Fri, Jan 5, 2024 11:51 PM

Hi Bob,
Thanks, it is really fast.
Regards

On Sat, 6 Jan, 2024, 12:01 am Bob Carlson, bob@rjcarlson.com wrote:

I have a new M3 iMac (which I love BTW). It takes 6 seconds for an F6. 3
seconds for F5. I have been using manifold which may make a difference.

On Jan 5, 2024, at 10:40, Sanjeev Prabhakar via Discuss <
discuss@lists.openscad.org> wrote:

I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.
It takes around 35 sec to render (f5) the file.
Is it normal?
the computation time in python is 5 sec.

file can be downloaded from here:

https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad


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To unsubscribe send an email to discuss-leave@lists.openscad.org

Hi Bob, Thanks, it is really fast. Regards On Sat, 6 Jan, 2024, 12:01 am Bob Carlson, <bob@rjcarlson.com> wrote: > I have a new M3 iMac (which I love BTW). It takes 6 seconds for an F6. 3 > seconds for F5. I have been using manifold which may make a difference. > > On Jan 5, 2024, at 10:40, Sanjeev Prabhakar via Discuss < > discuss@lists.openscad.org> wrote: > > I am recently working on a new Windows 11 computer. > created a model whose size is around 4.2mb. > It takes around 35 sec to render (f5) the file. > Is it normal? > the computation time in python is 5 sec. > > file can be downloaded from here: > > https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad > _______________________________________________ > OpenSCAD mailing list > To unsubscribe send an email to discuss-leave@lists.openscad.org > > >