I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.
It takes around 35 sec to render (f5) the file.
Is it normal?
the computation time in python is 5 sec.
file can be downloaded from here:
https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad
Hi Sanjeev,
I got this with first f5, second f6:
Loaded design '/home/peter/work/openscad/revised_mobile_stand.scad'.
Parsing design (AST generation)...
Compiling design (CSG Tree generation)...
Compiling design (CSG Products generation)...
Geometries in cache: 3
Geometry cache size in bytes: 8640888
CGAL Polyhedrons in cache: 0
CGAL cache size in bytes: 0
Compiling design (CSG Products normalization)...
Normalized tree has 3 elements!
Compile and preview finished.
Total rendering time: 0:00:05.447
Parsing design (AST generation)...
Compiling design (CSG Tree generation)...
Rendering Polygon Mesh using CGAL...
CGAL Cache insert: polyhedron(points=[[-1.8799,9.7185,1.905 (50986176 bytes)
Geometries in cache: 3
Geometry cache size in bytes: 8640888
CGAL Polyhedrons in cache: 1
CGAL cache size in bytes: 50986176
Total rendering time: 0:00:37.827
Top level object is a 3D object:
Simple: yes
Vertices: 20958
Halfedges: 118786
Edges: 59393
Halffacets: 76920
Facets: 38460
Volumes: 15
Rendering finished.
Detailed Information about this OpenScad Version:
OpenSCAD Version: 2021.01
System information: Linux 6.6.8-2-MANJARO #1 SMP PREEMPT_DYNAMIC Thu Dec 21 16:21:45 UTC 2023 x86_64 Manjaro Linux 4 CPUs 31.25 GB RAM
User Agent: OpenSCAD/2021.01 (Linux x86_64; Manjaro Linux)
Compiler: GCC "13.2.1 20230801" 64bit
MinGW build: No
Debug build: Yes
Boost version: 1_83
Eigen version: 3.4.0
CGAL version, kernels: 5.6, Cartesian<Gmpq>, Extended_cartesian<Gmpq>, Epeck
OpenCSG version: OpenCSG 1.5.1
Qt version: 5.15.11
QScintilla version: 2.14.1
InputDrivers:
GLib version: 2.78.0
lodepng version: 20180910
libzip version: 1.10.1
fontconfig version: 2.14.2
freetype version: 2.13.2
harfbuzz version: 8.2.1 (runtime: 8.3.0)
cairo version: 1.18.0
lib3mf version: 2.2.0
Application Path: /usr/bin
Documents Path: /home/peter/.local/share
User Documents Path: /home/peter/Documents/
Resource Path: /usr/share/openscad
User Library Path: /home/peter/.local/share/OpenSCAD/libraries
User Config Path: /home/peter/.config/OpenSCAD
Backup Path: /home/peter/.local/share/OpenSCAD/backups
OPENSCADPATH: <not set>
OpenSCAD library path:
/home/peter/.local/share/OpenSCAD/libraries
/usr/share/openscad/libraries
OPENSCAD_FONT_PATH: <not set>
OpenSCAD font path:
/home/peter/.local/share/fonts
/home/peter/.local/share/flatpak/exports/share/fonts
/var/lib/flatpak/exports/share/fonts
/usr/share/fonts
/var/lib/snapd/desktop/fonts
/usr/local/share/fonts
/home/peter/.fonts
/home/peter/.local/share/fonts/Unknown Vendor
/usr/share/fonts/100dpi
/usr/share/fonts/75dpi
/usr/share/fonts/OTF
/usr/share/fonts/TTF
/usr/share/fonts/WOFF
/usr/share/fonts/WOFF2
/usr/share/fonts/adobe-source-code-pro
/usr/share/fonts/adobe-source-sans
/usr/share/fonts/adobe-source-serif
/usr/share/fonts/awesome-terminal-fonts
/usr/share/fonts/caladea
/usr/share/fonts/cantarell
/usr/share/fonts/carlito
/usr/share/fonts/croscore
/usr/share/fonts/cyrillic
/usr/share/fonts/droid
/usr/share/fonts/encodings
/usr/share/fonts/gentium
/usr/share/fonts/gnu-free
/usr/share/fonts/gsfonts
/usr/share/fonts/inter
/usr/share/fonts/kanjistrokeorders
/usr/share/fonts/liberation
/usr/share/fonts/libertinus
/usr/share/fonts/mathjax2
/usr/share/fonts/misc
/usr/share/fonts/noto
/usr/share/fonts/noto-cjk
/usr/share/fonts/tex-gyre
/usr/share/fonts/ttf-linux-libertine
/usr/share/fonts/ubuntu
/usr/share/fonts/util
/usr/local/share/fonts/c
/home/peter/.fonts/c
/home/peter/.fonts/h
/home/peter/.fonts/x
/home/peter/.local/share/fonts/Unknown Vendor/OpenType
/usr/share/fonts/encodings/large
/usr/share/fonts/mathjax2/HTML-CSS
/home/peter/.local/share/fonts/Unknown Vendor/OpenType/Atkinson Hyperlegible
/usr/share/fonts/mathjax2/HTML-CSS/Asana-Math
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Pagella
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Termes
/usr/share/fonts/mathjax2/HTML-CSS/Latin-Modern
/usr/share/fonts/mathjax2/HTML-CSS/Neo-Euler
/usr/share/fonts/mathjax2/HTML-CSS/STIX-Web
/usr/share/fonts/mathjax2/HTML-CSS/TeX
/usr/share/fonts/mathjax2/HTML-CSS/Asana-Math/woff
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Pagella/woff
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Termes/woff
/usr/share/fonts/mathjax2/HTML-CSS/Latin-Modern/woff
/usr/share/fonts/mathjax2/HTML-CSS/Neo-Euler/woff
/usr/share/fonts/mathjax2/HTML-CSS/STIX-Web/woff
/usr/share/fonts/mathjax2/HTML-CSS/TeX/woff
GLEW version: 2.2.0
OpenGL Version: 4.6.0 NVIDIA 470.223.02
GL Renderer: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2
GL Vendor: NVIDIA Corporation
RGBA(8880), depth(24), stencil(0)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes
Qt graphics widget: QOpenGLWidget
QSurfaceFormat: RGBA(8880), depth(24), stencil(0)
GL Extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_EXT_x11_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_robustness_video_memory_purge
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vdpau_interop
GL_NV_vdpau_interop2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
Hope that helps
Peter
On Fri, 5 Jan 2024 23:10:09 +0530
Sanjeev Prabhakar via Discuss discuss@lists.openscad.org wrote:
I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.
It takes around 35 sec to render (f5) the file.
Is it normal?
the computation time in python is 5 sec.
file can be downloaded from here:
https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad
On 05.01.24 18:40, Sanjeev Prabhakar via Discuss wrote:
I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.
This has been discussed before, don't do 4MB in a single line.
The editor component does not handle that well.
the computation time in python is 5 sec.
That is not relevant at all.
ciao,
Torsten.
I have a new M3 iMac (which I love BTW). It takes 6 seconds for an F6. 3 seconds for F5. I have been using manifold which may make a difference.
On Jan 5, 2024, at 10:40, Sanjeev Prabhakar via Discuss discuss@lists.openscad.org wrote:
I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.
It takes around 35 sec to render (f5) the file.
Is it normal?
the computation time in python is 5 sec.
file can be downloaded from here:
https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad
OpenSCAD mailing list
To unsubscribe send an email to discuss-leave@lists.openscad.org
Thanks Peter for the detailed report.
Normally I check the time with a stopwatch as it tells the real time.
Anyway thanks for your efforts
Regards
On Fri, 5 Jan, 2024, 11:31 pm Peter Ragosch via Discuss, <
discuss@lists.openscad.org> wrote:
Hi Sanjeev,
I got this with first f5, second f6:
Loaded design '/home/peter/work/openscad/revised_mobile_stand.scad'.
Parsing design (AST generation)...
Compiling design (CSG Tree generation)...
Compiling design (CSG Products generation)...
Geometries in cache: 3
Geometry cache size in bytes: 8640888
CGAL Polyhedrons in cache: 0
CGAL cache size in bytes: 0
Compiling design (CSG Products normalization)...
Normalized tree has 3 elements!
Compile and preview finished.
Total rendering time: 0:00:05.447
Parsing design (AST generation)...
Compiling design (CSG Tree generation)...
Rendering Polygon Mesh using CGAL...
CGAL Cache insert: polyhedron(points=[[-1.8799,9.7185,1.905 (50986176
bytes)
Geometries in cache: 3
Geometry cache size in bytes: 8640888
CGAL Polyhedrons in cache: 1
CGAL cache size in bytes: 50986176
Total rendering time: 0:00:37.827
Top level object is a 3D object:
Simple: yes
Vertices: 20958
Halfedges: 118786
Edges: 59393
Halffacets: 76920
Facets: 38460
Volumes: 15
Rendering finished.
Detailed Information about this OpenScad Version:
OpenSCAD Version: 2021.01
System information: Linux 6.6.8-2-MANJARO #1 SMP PREEMPT_DYNAMIC Thu Dec
21 16:21:45 UTC 2023 x86_64 Manjaro Linux 4 CPUs 31.25 GB RAM
User Agent: OpenSCAD/2021.01 (Linux x86_64; Manjaro Linux)
Compiler: GCC "13.2.1 20230801" 64bit
MinGW build: No
Debug build: Yes
Boost version: 1_83
Eigen version: 3.4.0
CGAL version, kernels: 5.6, Cartesian<Gmpq>, Extended_cartesian<Gmpq>,
Epeck
OpenCSG version: OpenCSG 1.5.1
Qt version: 5.15.11
QScintilla version: 2.14.1
InputDrivers:
GLib version: 2.78.0
lodepng version: 20180910
libzip version: 1.10.1
fontconfig version: 2.14.2
freetype version: 2.13.2
harfbuzz version: 8.2.1 (runtime: 8.3.0)
cairo version: 1.18.0
lib3mf version: 2.2.0
Application Path: /usr/bin
Documents Path: /home/peter/.local/share
User Documents Path: /home/peter/Documents/
Resource Path: /usr/share/openscad
User Library Path: /home/peter/.local/share/OpenSCAD/libraries
User Config Path: /home/peter/.config/OpenSCAD
Backup Path: /home/peter/.local/share/OpenSCAD/backups
OPENSCADPATH: <not set>
OpenSCAD library path:
/home/peter/.local/share/OpenSCAD/libraries
/usr/share/openscad/libraries
OPENSCAD_FONT_PATH: <not set>
OpenSCAD font path:
/home/peter/.local/share/fonts
/home/peter/.local/share/flatpak/exports/share/fonts
/var/lib/flatpak/exports/share/fonts
/usr/share/fonts
/var/lib/snapd/desktop/fonts
/usr/local/share/fonts
/home/peter/.fonts
/home/peter/.local/share/fonts/Unknown Vendor
/usr/share/fonts/100dpi
/usr/share/fonts/75dpi
/usr/share/fonts/OTF
/usr/share/fonts/TTF
/usr/share/fonts/WOFF
/usr/share/fonts/WOFF2
/usr/share/fonts/adobe-source-code-pro
/usr/share/fonts/adobe-source-sans
/usr/share/fonts/adobe-source-serif
/usr/share/fonts/awesome-terminal-fonts
/usr/share/fonts/caladea
/usr/share/fonts/cantarell
/usr/share/fonts/carlito
/usr/share/fonts/croscore
/usr/share/fonts/cyrillic
/usr/share/fonts/droid
/usr/share/fonts/encodings
/usr/share/fonts/gentium
/usr/share/fonts/gnu-free
/usr/share/fonts/gsfonts
/usr/share/fonts/inter
/usr/share/fonts/kanjistrokeorders
/usr/share/fonts/liberation
/usr/share/fonts/libertinus
/usr/share/fonts/mathjax2
/usr/share/fonts/misc
/usr/share/fonts/noto
/usr/share/fonts/noto-cjk
/usr/share/fonts/tex-gyre
/usr/share/fonts/ttf-linux-libertine
/usr/share/fonts/ubuntu
/usr/share/fonts/util
/usr/local/share/fonts/c
/home/peter/.fonts/c
/home/peter/.fonts/h
/home/peter/.fonts/x
/home/peter/.local/share/fonts/Unknown Vendor/OpenType
/usr/share/fonts/encodings/large
/usr/share/fonts/mathjax2/HTML-CSS
/home/peter/.local/share/fonts/Unknown Vendor/OpenType/Atkinson
Hyperlegible
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/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Pagella
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/usr/share/fonts/mathjax2/HTML-CSS/Asana-Math/woff
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Pagella/woff
/usr/share/fonts/mathjax2/HTML-CSS/Gyre-Termes/woff
/usr/share/fonts/mathjax2/HTML-CSS/Latin-Modern/woff
/usr/share/fonts/mathjax2/HTML-CSS/Neo-Euler/woff
/usr/share/fonts/mathjax2/HTML-CSS/STIX-Web/woff
/usr/share/fonts/mathjax2/HTML-CSS/TeX/woff
GLEW version: 2.2.0
OpenGL Version: 4.6.0 NVIDIA 470.223.02
GL Renderer: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2
GL Vendor: NVIDIA Corporation
RGBA(8880), depth(24), stencil(0)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes
Qt graphics widget: QOpenGLWidget
QSurfaceFormat: RGBA(8880), depth(24), stencil(0)
GL Extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_EXT_x11_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_robustness_video_memory_purge
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vdpau_interop
GL_NV_vdpau_interop2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
Hope that helps
Peter
On Fri, 5 Jan 2024 23:10:09 +0530
Sanjeev Prabhakar via Discuss discuss@lists.openscad.org wrote:
I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.
It takes around 35 sec to render (f5) the file.
Is it normal?
the computation time in python is 5 sec.
file can be downloaded from here:
https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad
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Thanks Torsen,
I was not aware of that, maybe I missed it earlier.
Regards
On Fri, 5 Jan, 2024, 11:47 pm Torsten Paul via Discuss, <
discuss@lists.openscad.org> wrote:
On 05.01.24 18:40, Sanjeev Prabhakar via Discuss wrote:
I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.
This has been discussed before, don't do 4MB in a single line.
The editor component does not handle that well.
the computation time in python is 5 sec.
That is not relevant at all.
ciao,
Torsten.
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Hi Bob,
Thanks, it is really fast.
Regards
On Sat, 6 Jan, 2024, 12:01 am Bob Carlson, bob@rjcarlson.com wrote:
I have a new M3 iMac (which I love BTW). It takes 6 seconds for an F6. 3
seconds for F5. I have been using manifold which may make a difference.
On Jan 5, 2024, at 10:40, Sanjeev Prabhakar via Discuss <
discuss@lists.openscad.org> wrote:
I am recently working on a new Windows 11 computer.
created a model whose size is around 4.2mb.
It takes around 35 sec to render (f5) the file.
Is it normal?
the computation time in python is 5 sec.
file can be downloaded from here:
https://github.com/sprabhakar2006/openSCAD/blob/main/revised_mobile_stand.scad
OpenSCAD mailing list
To unsubscribe send an email to discuss-leave@lists.openscad.org