Seems like there were some on this thread who wanted what might be called
flat, all-around or ambient lighting such that the orientation and view
angle do not affect apparent face colors. I also want to request an option
like that.
I'm creating an optical illusion and shadows give it away so without this
option I have to adjust the face colors to compensate for the shadows. Seems
a shame to have to do that when a flat lighting option would obviate that
considerable effort.
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That might fit into that feature request:
https://github.com/openscad/openscad/issues/3339
ciao,
Torsten.
The problem with flat lighting is all the faces would be the same colour,
so you would not be able to see any edges. The same happens when you use
the orthogonal projection and view something from above. Something like a
blind hole becomes completely invisible.
On Fri, 14 Aug 2020 at 18:19, Torsten Paul Torsten.Paul@gmx.de wrote:
That might fit into that feature request:
https://github.com/openscad/openscad/issues/3339
ciao,
Torsten.
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Here's the illusion:
Illusion.png http://forum.openscad.org/file/t1112/Illusion.png
It's a view of 12 of the 30 faces of a rhombic triacontahedron.
If the lighting weren't so extraterrestrial, I would not have had to make it
so dark, but it didn't turn out to be all that difficult to calculate the
colors needed to produce this, and, now that I've made it, I see that it
works better breaking the illusion by rotating the view with lighting that's
not flat:
DisIllusion.png http://forum.openscad.org/file/t1112/DisIllusion.png
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