You are correct and I am wrong.
I WAS working with a 3D object and I clicked on the 2D object by mistake.
Perhaps all is well and this was all due to my confusion.
Jon
On 4/19/2020 12:06 PM, Torsten Paul wrote:
On 19.04.20 17:30, jon wrote:
Nope, it's even more confusing now.
Quoting the initial message code:
polyhedron(
points = [
triangles = [
]
);
This clearly is the 3D primitive using the old name "triangles"
instead of the new one "faces".
ciao,
Torsten.
You are correct and I am wrong.
I WAS working with a 3D object and I clicked on the 2D object by mistake.
Perhaps all is well and this was all due to my confusion.
Jon
On 4/19/2020 12:06 PM, Torsten Paul wrote:
> On 19.04.20 17:30, jon wrote:
>> Hope this helps.
> Nope, it's even more confusing now.
>
> Quoting the initial message code:
>
> polyhedron(
> points = [
> triangles = [
> ]
> );
>
> This clearly is the 3D primitive using the old name "triangles"
> instead of the new one "faces".
>
> ciao,
> Torsten.
>
>