EM
Emmanuel Mogenet
Sat, May 7, 2022 9:30 PM
Hi Folks,
If you're enjoy both OpenSCAD and Blender like I do, here's a fun little
experiment I've coded over last week-end:
https://github.com/emogenet/scad2nodes
TL;DR:
- it converts an OpenSCAD model to a tree of geometry nodes in Blender
- at this stage, it is just an initial experiment, and not all OpenSCAD
primitives are fully supported.
Enjoy (if you are into these kinds of things).
Hi Folks,
If you're enjoy both OpenSCAD and Blender like I do, here's a fun little
experiment I've coded over last week-end:
https://github.com/emogenet/scad2nodes
TL;DR:
- it converts an OpenSCAD model to a tree of geometry nodes in Blender
- at this stage, it is just an initial experiment, and not all OpenSCAD
primitives are fully supported.
Enjoy (if you are into these kinds of things).
- Emmanuel
EM
Emmanuel Mogenet
Sat, May 7, 2022 10:45 PM
Would this have any implications for either of the tools which allow using
This is kind of an abandoned project (last commit 6 yrs ago) AFAICT and I"m
not sure it still works with current versions of Blender.
I should give it a try, but I suspect it won't work with Geometry Nodes,
which is the modern way Blender does geometry.
This one is simply a Blender add-on that calls OpenSCAD, gets it to produce
an STL model and loads it into Blender.
Neither project seems to offer a true integration of OpenSCAD into Blender,
meaning a solution where we can do away with the existing OpenSCAD UI
entirely and use Blender as the native UI for OpenSCAD.
In particular, I'd like to make the full parametric experience OpenSCAD
provides, and especially the [code -> view result -> code -> view result
...] design loop fully within Blender without ever having to use external
tools.
The scad2nodes experiment (which is just that, btw: an experiment) is part
of a larger effort called geometry-as-code I'm trying to build into Blender
(I've posted about this before, see demo vid here:
https://www.youtube.com/watch?v=aZq8ZlmqHJo
Which tool would one use for what circumstance and why?
If I ever get around to finishing 'Geometry-As-Code' in Blender, hopefully
you won't need anything else :)
Cheers,
On Sat, May 7, 2022 at 11:30 PM Emmanuel Mogenet emogenet@gmail.com wrote:
Hi Folks,
If you're enjoy both OpenSCAD and Blender like I do, here's a fun little
experiment I've coded over last week-end:
https://github.com/emogenet/scad2nodes
TL;DR:
- it converts an OpenSCAD model to a tree of geometry nodes in Blender
- at this stage, it is just an initial experiment, and not all
OpenSCAD primitives are fully supported.
Enjoy (if you are into these kinds of things).
- Emmanuel
>Would this have any implications for either of the tools which allow using
OpenCAD in Blender?
>
>https://github.com/miguelitoelgrande/BlenderSCAD
This is kind of an abandoned project (last commit 6 yrs ago) AFAICT and I"m
not sure it still works with current versions of Blender.
I should give it a try, but I suspect it won't work with Geometry Nodes,
which is the modern way Blender does geometry.
>or
>
>https://github.com/maqqr/blender-openscad-import
This one is simply a Blender add-on that calls OpenSCAD, gets it to produce
an STL model and loads it into Blender.
Neither project seems to offer a true integration of OpenSCAD into Blender,
meaning a solution where we can do away with the existing OpenSCAD UI
entirely and use Blender as the native UI for OpenSCAD.
In particular, I'd like to make the full parametric experience OpenSCAD
provides, and especially the [code -> view result -> code -> view result
...] design loop fully within Blender without ever having to use external
tools.
The scad2nodes experiment (which is just that, btw: an experiment) is part
of a larger effort called geometry-as-code I'm trying to build into Blender
(I've posted about this before, see demo vid here:
https://www.youtube.com/watch?v=aZq8ZlmqHJo
>Which tool would one use for what circumstance and why?
If I ever get around to finishing 'Geometry-As-Code' in Blender, hopefully
you won't need anything else :)
Cheers,
- Emmanuel
On Sat, May 7, 2022 at 11:30 PM Emmanuel Mogenet <emogenet@gmail.com> wrote:
>
> Hi Folks,
>
> If you're enjoy both OpenSCAD and Blender like I do, here's a fun little
> experiment I've coded over last week-end:
>
> https://github.com/emogenet/scad2nodes
>
> TL;DR:
> - it converts an OpenSCAD model to a tree of geometry nodes in Blender
> - at this stage, it is just an initial experiment, and not all
> OpenSCAD primitives are fully supported.
>
> Enjoy (if you are into these kinds of things).
>
> - Emmanuel
>
>
EM
Emmanuel Mogenet
Wed, May 11, 2022 1:26 PM
Would this have any implications for either of the tools which allow
using OpenCAD in Blender?
This is kind of an abandoned project (last commit 6 yrs ago) AFAICT and
I"m not sure it still works with current versions of Blender.
I should give it a try, but I suspect it won't work with Geometry Nodes,
which is the modern way Blender does geometry.
This one is simply a Blender add-on that calls OpenSCAD, gets it to
produce an STL model and loads it into Blender.
Neither project seems to offer a true integration of OpenSCAD into
Blender, meaning a solution where we can do away with the existing OpenSCAD
UI entirely and use Blender as the native UI for OpenSCAD.
In particular, I'd like to make the full parametric experience OpenSCAD
provides, and especially the [code -> view result -> code -> view result
...] design loop fully within Blender without ever having to use external
tools.
The scad2nodes experiment (which is just that, btw: an experiment) is part
of a larger effort called geometry-as-code I'm trying to build into Blender
(I've posted about this before, see demo vid here:
https://www.youtube.com/watch?v=aZq8ZlmqHJo
Which tool would one use for what circumstance and why?
If I ever get around to finishing 'Geometry-As-Code' in Blender, hopefully
you won't need anything else :)
Cheers,
- Emmanuel
On Sat, May 7, 2022 at 11:30 PM Emmanuel Mogenet emogenet@gmail.com
wrote:
Hi Folks,
If you're enjoy both OpenSCAD and Blender like I do, here's a fun little
experiment I've coded over last week-end:
https://github.com/emogenet/scad2nodes
TL;DR:
- it converts an OpenSCAD model to a tree of geometry nodes in Blender
- at this stage, it is just an initial experiment, and not all
OpenSCAD primitives are fully supported.
Enjoy (if you are into these kinds of things).
- Emmanuel
Here's a long-ish video demonstrating the experiment in action
https://www.youtube.com/watch?v=TltIX_PWj0g
Cheers,
- Emmanuel
On Sun, May 8, 2022 at 12:45 AM Emmanuel Mogenet <emogenet@gmail.com> wrote:
>
> >Would this have any implications for either of the tools which allow
> using OpenCAD in Blender?
> >
> >https://github.com/miguelitoelgrande/BlenderSCAD
>
> This is kind of an abandoned project (last commit 6 yrs ago) AFAICT and
> I"m not sure it still works with current versions of Blender.
> I should give it a try, but I suspect it won't work with Geometry Nodes,
> which is the modern way Blender does geometry.
>
> >or
> >
> >https://github.com/maqqr/blender-openscad-import
>
> This one is simply a Blender add-on that calls OpenSCAD, gets it to
> produce an STL model and loads it into Blender.
>
> Neither project seems to offer a true integration of OpenSCAD into
> Blender, meaning a solution where we can do away with the existing OpenSCAD
> UI entirely and use Blender as the native UI for OpenSCAD.
>
> In particular, I'd like to make the full parametric experience OpenSCAD
> provides, and especially the [code -> view result -> code -> view result
> ...] design loop fully within Blender without ever having to use external
> tools.
>
> The scad2nodes experiment (which is just that, btw: an experiment) is part
> of a larger effort called geometry-as-code I'm trying to build into Blender
> (I've posted about this before, see demo vid here:
> https://www.youtube.com/watch?v=aZq8ZlmqHJo
>
> >Which tool would one use for what circumstance and why?
>
> If I ever get around to finishing 'Geometry-As-Code' in Blender, hopefully
> you won't need anything else :)
>
> Cheers,
>
> - Emmanuel
>
>
> On Sat, May 7, 2022 at 11:30 PM Emmanuel Mogenet <emogenet@gmail.com>
> wrote:
>
>>
>> Hi Folks,
>>
>> If you're enjoy both OpenSCAD and Blender like I do, here's a fun little
>> experiment I've coded over last week-end:
>>
>> https://github.com/emogenet/scad2nodes
>>
>> TL;DR:
>> - it converts an OpenSCAD model to a tree of geometry nodes in Blender
>> - at this stage, it is just an initial experiment, and not all
>> OpenSCAD primitives are fully supported.
>>
>> Enjoy (if you are into these kinds of things).
>>
>> - Emmanuel
>>
>>
W
Whosawhatsis
Fri, May 13, 2022 7:57 AM
I’m looking forward to being able to try it out. I’ve been looking off-and-on for a while for a decent way to get OpenSCAD geometry into a more capable rendering engine.
On May 7, 2022, 15:45 -0700, Emmanuel Mogenet emogenet@gmail.com, wrote:
This is kind of an abandoned project (last commit 6 yrs ago) AFAICT and I"m not sure it still works with current versions of Blender.
I should give it a try, but I suspect it won't work with Geometry Nodes, which is the modern way Blender does geometry.
This one is simply a Blender add-on that calls OpenSCAD, gets it to produce an STL model and loads it into Blender.
Neither project seems to offer a true integration of OpenSCAD into Blender, meaning a solution where we can do away with the existing OpenSCAD UI entirely and use Blender as the native UI for OpenSCAD.
In particular, I'd like to make the full parametric experience OpenSCAD provides, and especially the [code -> view result -> code -> view result ...] design loop fully within Blender without ever having to use external tools.
The scad2nodes experiment (which is just that, btw: an experiment) is part of a larger effort called geometry-as-code I'm trying to build into Blender (I've posted about this before, see demo vid here:
https://www.youtube.com/watch?v=aZq8ZlmqHJo
Which tool would one use for what circumstance and why?
If I ever get around to finishing 'Geometry-As-Code' in Blender, hopefully you won't need anything else :)
Cheers,
- Emmanuel
Hi Folks,
If you're enjoy both OpenSCAD and Blender like I do, here's a fun little experiment I've coded over last week-end:
https://github.com/emogenet/scad2nodes
TL;DR:
- it converts an OpenSCAD model to a tree of geometry nodes in Blender
- at this stage, it is just an initial experiment, and not all OpenSCAD primitives are fully supported.
Enjoy (if you are into these kinds of things).
- Emmanuel
I’m looking forward to being able to try it out. I’ve been looking off-and-on for a while for a decent way to get OpenSCAD geometry into a more capable rendering engine.
On May 7, 2022, 15:45 -0700, Emmanuel Mogenet <emogenet@gmail.com>, wrote:
>
> >Would this have any implications for either of the tools which allow using OpenCAD in Blender?
> >
> >https://github.com/miguelitoelgrande/BlenderSCAD
>
> This is kind of an abandoned project (last commit 6 yrs ago) AFAICT and I"m not sure it still works with current versions of Blender.
> I should give it a try, but I suspect it won't work with Geometry Nodes, which is the modern way Blender does geometry.
>
> >or
> >
> >https://github.com/maqqr/blender-openscad-import
>
> This one is simply a Blender add-on that calls OpenSCAD, gets it to produce an STL model and loads it into Blender.
>
> Neither project seems to offer a true integration of OpenSCAD into Blender, meaning a solution where we can do away with the existing OpenSCAD UI entirely and use Blender as the native UI for OpenSCAD.
>
> In particular, I'd like to make the full parametric experience OpenSCAD provides, and especially the [code -> view result -> code -> view result ...] design loop fully within Blender without ever having to use external tools.
>
> The scad2nodes experiment (which is just that, btw: an experiment) is part of a larger effort called geometry-as-code I'm trying to build into Blender (I've posted about this before, see demo vid here:
> https://www.youtube.com/watch?v=aZq8ZlmqHJo
>
> >Which tool would one use for what circumstance and why?
>
> If I ever get around to finishing 'Geometry-As-Code' in Blender, hopefully you won't need anything else :)
>
> Cheers,
>
> - Emmanuel
>
>
> > On Sat, May 7, 2022 at 11:30 PM Emmanuel Mogenet <emogenet@gmail.com> wrote:
> > >
> > > Hi Folks,
> > >
> > > If you're enjoy both OpenSCAD and Blender like I do, here's a fun little experiment I've coded over last week-end:
> > >
> > > https://github.com/emogenet/scad2nodes
> > >
> > > TL;DR:
> > > - it converts an OpenSCAD model to a tree of geometry nodes in Blender
> > > - at this stage, it is just an initial experiment, and not all OpenSCAD primitives are fully supported.
> > >
> > > Enjoy (if you are into these kinds of things).
> > >
> > > - Emmanuel
> > >
> _______________________________________________
> OpenSCAD mailing list
> To unsubscribe send an email to discuss-leave@lists.openscad.org
EM
Emmanuel Mogenet
Fri, May 13, 2022 8:30 AM
You can try it now. The steps are shown at the start of the video.
Caveat: not all OpenSCAD primitives are properly implemented yet, so YMMV.
On Fri, May 13, 2022 at 9:57 AM Whosawhatsis whosawhatsis@gmail.com wrote:
I’m looking forward to being able to try it out. I’ve been looking
off-and-on for a while for a decent way to get OpenSCAD geometry into a
more capable rendering engine.
On May 7, 2022, 15:45 -0700, Emmanuel Mogenet emogenet@gmail.com, wrote:
Would this have any implications for either of the tools which allow
using OpenCAD in Blender?
This is kind of an abandoned project (last commit 6 yrs ago) AFAICT and
I"m not sure it still works with current versions of Blender.
I should give it a try, but I suspect it won't work with Geometry Nodes,
which is the modern way Blender does geometry.
This one is simply a Blender add-on that calls OpenSCAD, gets it to
produce an STL model and loads it into Blender.
Neither project seems to offer a true integration of OpenSCAD into
Blender, meaning a solution where we can do away with the existing OpenSCAD
UI entirely and use Blender as the native UI for OpenSCAD.
In particular, I'd like to make the full parametric experience OpenSCAD
provides, and especially the [code -> view result -> code -> view result
...] design loop fully within Blender without ever having to use external
tools.
The scad2nodes experiment (which is just that, btw: an experiment) is part
of a larger effort called geometry-as-code I'm trying to build into Blender
(I've posted about this before, see demo vid here:
https://www.youtube.com/watch?v=aZq8ZlmqHJo
Which tool would one use for what circumstance and why?
If I ever get around to finishing 'Geometry-As-Code' in Blender, hopefully
you won't need anything else :)
Cheers,
- Emmanuel
On Sat, May 7, 2022 at 11:30 PM Emmanuel Mogenet emogenet@gmail.com
wrote:
Hi Folks,
If you're enjoy both OpenSCAD and Blender like I do, here's a fun little
experiment I've coded over last week-end:
https://github.com/emogenet/scad2nodes
TL;DR:
- it converts an OpenSCAD model to a tree of geometry nodes in Blender
- at this stage, it is just an initial experiment, and not all
OpenSCAD primitives are fully supported.
Enjoy (if you are into these kinds of things).
- Emmanuel
You can try it now. The steps are shown at the start of the video.
Caveat: not all OpenSCAD primitives are properly implemented yet, so YMMV.
On Fri, May 13, 2022 at 9:57 AM Whosawhatsis <whosawhatsis@gmail.com> wrote:
> I’m looking forward to being able to try it out. I’ve been looking
> off-and-on for a while for a decent way to get OpenSCAD geometry into a
> more capable rendering engine.
> On May 7, 2022, 15:45 -0700, Emmanuel Mogenet <emogenet@gmail.com>, wrote:
>
>
> >Would this have any implications for either of the tools which allow
> using OpenCAD in Blender?
> >
> >https://github.com/miguelitoelgrande/BlenderSCAD
>
> This is kind of an abandoned project (last commit 6 yrs ago) AFAICT and
> I"m not sure it still works with current versions of Blender.
> I should give it a try, but I suspect it won't work with Geometry Nodes,
> which is the modern way Blender does geometry.
>
> >or
> >
> >https://github.com/maqqr/blender-openscad-import
>
> This one is simply a Blender add-on that calls OpenSCAD, gets it to
> produce an STL model and loads it into Blender.
>
> Neither project seems to offer a true integration of OpenSCAD into
> Blender, meaning a solution where we can do away with the existing OpenSCAD
> UI entirely and use Blender as the native UI for OpenSCAD.
>
> In particular, I'd like to make the full parametric experience OpenSCAD
> provides, and especially the [code -> view result -> code -> view result
> ...] design loop fully within Blender without ever having to use external
> tools.
>
> The scad2nodes experiment (which is just that, btw: an experiment) is part
> of a larger effort called geometry-as-code I'm trying to build into Blender
> (I've posted about this before, see demo vid here:
> https://www.youtube.com/watch?v=aZq8ZlmqHJo
>
> >Which tool would one use for what circumstance and why?
>
> If I ever get around to finishing 'Geometry-As-Code' in Blender, hopefully
> you won't need anything else :)
>
> Cheers,
>
> - Emmanuel
>
>
> On Sat, May 7, 2022 at 11:30 PM Emmanuel Mogenet <emogenet@gmail.com>
> wrote:
>
>>
>> Hi Folks,
>>
>> If you're enjoy both OpenSCAD and Blender like I do, here's a fun little
>> experiment I've coded over last week-end:
>>
>> https://github.com/emogenet/scad2nodes
>>
>> TL;DR:
>> - it converts an OpenSCAD model to a tree of geometry nodes in Blender
>> - at this stage, it is just an initial experiment, and not all
>> OpenSCAD primitives are fully supported.
>>
>> Enjoy (if you are into these kinds of things).
>>
>> - Emmanuel
>>
>> _______________________________________________
> OpenSCAD mailing list
> To unsubscribe send an email to discuss-leave@lists.openscad.org
>
>
WF
William F. Adams
Fri, May 13, 2022 2:54 PM
Is there a text page (say on GitHub) for folks who have trouble following videos?
William
-----Original Message-----
From: Emmanuel Mogenet emogenet@gmail.com
To: Whosawhatsis whosawhatsis@gmail.com
Cc: OpenSCAD general discussion discuss@lists.openscad.org
Sent: Fri, May 13, 2022 4:31 am
Subject: [OpenSCAD] Re: Converting OpenSCAD models to Blender Geometry Node Trees
You can try it now. The steps are shown at the start of the video.Caveat: not all OpenSCAD primitives are properly implemented yet, so YMMV.
On Fri, May 13, 2022 at 9:57 AM Whosawhatsis whosawhatsis@gmail.com wrote:
I’m looking forward to being able to try it out. I’ve been looking off-and-on for a while for a decent way to get OpenSCAD geometry into a more capable rendering engine.On May 7, 2022, 15:45 -0700, Emmanuel Mogenet emogenet@gmail.com, wrote:
This is kind of an abandoned project (last commit 6 yrs ago) AFAICT and I"m not sure it still works with current versions of Blender.I should give it a try, but I suspect it won't work with Geometry Nodes, which is the modern way Blender does geometry.
This one is simply a Blender add-on that calls OpenSCAD, gets it to produce an STL model and loads it into Blender.
Neither project seems to offer a true integration of OpenSCAD into Blender, meaning a solution where we can do away with the existing OpenSCAD UI entirely and use Blender as the native UI for OpenSCAD.
In particular, I'd like to make the full parametric experience OpenSCAD provides, and especially the [code -> view result -> code -> view result ...] design loop fully within Blender without ever having to use external tools.
The scad2nodes experiment (which is just that, btw: an experiment) is part of a larger effort called geometry-as-code I'm trying to build into Blender (I've posted about this before, see demo vid here:
https://www.youtube.com/watch?v=aZq8ZlmqHJo
Which tool would one use for what circumstance and why?
If I ever get around to finishing 'Geometry-As-Code' in Blender, hopefully you won't need anything else :)
Cheers,
- Emmanuel
On Sat, May 7, 2022 at 11:30 PM Emmanuel Mogenet emogenet@gmail.com wrote:
Hi Folks,
If you're enjoy both OpenSCAD and Blender like I do, here's a fun little experiment I've coded over last week-end:
https://github.com/emogenet/scad2nodes
TL;DR: - it converts an OpenSCAD model to a tree of geometry nodes in Blender - at this stage, it is just an initial experiment, and not all OpenSCAD primitives are fully supported.
Enjoy (if you are into these kinds of things).
- Emmanuel
OpenSCAD mailing list
To unsubscribe send an email to discuss-leave@lists.openscad.org
OpenSCAD mailing list
To unsubscribe send an email to discuss-leave@lists.openscad.org
Is there a text page (say on GitHub) for folks who have trouble following videos?
William
-----Original Message-----
From: Emmanuel Mogenet <emogenet@gmail.com>
To: Whosawhatsis <whosawhatsis@gmail.com>
Cc: OpenSCAD general discussion <discuss@lists.openscad.org>
Sent: Fri, May 13, 2022 4:31 am
Subject: [OpenSCAD] Re: Converting OpenSCAD models to Blender Geometry Node Trees
You can try it now. The steps are shown at the start of the video.Caveat: not all OpenSCAD primitives are properly implemented yet, so YMMV.
On Fri, May 13, 2022 at 9:57 AM Whosawhatsis <whosawhatsis@gmail.com> wrote:
I’m looking forward to being able to try it out. I’ve been looking off-and-on for a while for a decent way to get OpenSCAD geometry into a more capable rendering engine.On May 7, 2022, 15:45 -0700, Emmanuel Mogenet <emogenet@gmail.com>, wrote:
>Would this have any implications for either of the tools which allow using OpenCAD in Blender?>
>https://github.com/miguelitoelgrande/BlenderSCAD
This is kind of an abandoned project (last commit 6 yrs ago) AFAICT and I"m not sure it still works with current versions of Blender.I should give it a try, but I suspect it won't work with Geometry Nodes, which is the modern way Blender does geometry.
>or>
>https://github.com/maqqr/blender-openscad-import
This one is simply a Blender add-on that calls OpenSCAD, gets it to produce an STL model and loads it into Blender.
Neither project seems to offer a true integration of OpenSCAD into Blender, meaning a solution where we can do away with the existing OpenSCAD UI entirely and use Blender as the native UI for OpenSCAD.
In particular, I'd like to make the full parametric experience OpenSCAD provides, and especially the [code -> view result -> code -> view result ...] design loop fully within Blender without ever having to use external tools.
The scad2nodes experiment (which is just that, btw: an experiment) is part of a larger effort called geometry-as-code I'm trying to build into Blender (I've posted about this before, see demo vid here:
https://www.youtube.com/watch?v=aZq8ZlmqHJo
>Which tool would one use for what circumstance and why?
If I ever get around to finishing 'Geometry-As-Code' in Blender, hopefully you won't need anything else :)
Cheers,
- Emmanuel
On Sat, May 7, 2022 at 11:30 PM Emmanuel Mogenet <emogenet@gmail.com> wrote:
Hi Folks,
If you're enjoy both OpenSCAD and Blender like I do, here's a fun little experiment I've coded over last week-end:
https://github.com/emogenet/scad2nodes
TL;DR: - it converts an OpenSCAD model to a tree of geometry nodes in Blender - at this stage, it is just an initial experiment, and not all OpenSCAD primitives are fully supported.
Enjoy (if you are into these kinds of things).
- Emmanuel
_______________________________________________
OpenSCAD mailing list
To unsubscribe send an email to discuss-leave@lists.openscad.org
_______________________________________________
OpenSCAD mailing list
To unsubscribe send an email to discuss-leave@lists.openscad.org