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difference not extending to box

JD
Jerry Davis
Sat, Nov 21, 2015 5:11 AM

I probably don't know what the proper search is for this in google.

But we all know that coding a module to do something like screw mounts,
does not extend to say a cube coded outside it.

But I can't find a "simple" way to make this happen.

Anyone got something simple to show here?

Thanks,
Jerry

--
Extra Ham Operator: K7AZJ
Registered Linux User: 275424
Raspberry Pi and Arduino developer

The most exciting phrase to hear in science - the one that heralds new
discoveries - is not "Eureka!" but "That's funny...".
- Isaac. Asimov

I
*f you give someone a program, you will frustrate them for a day; if you
teach them how to program, you will frustrate them for a lifetime. *-
Anonymous

If writing good code requires very little comments, then writing really
excellent code requires no comments at all!
- Ken Thompson

I probably don't know what the proper search is for this in google. But we all know that coding a module to do something like screw mounts, does not extend to say a cube coded outside it. But I can't find a "simple" way to make this happen. Anyone got something simple to show here? Thanks, Jerry -- Extra Ham Operator: K7AZJ Registered Linux User: 275424 Raspberry Pi and Arduino developer *The most exciting phrase to hear in science - the one that heralds new discoveries - is not "Eureka!" but "That's funny...".*- Isaac. Asimov *I* *f you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime. *- Anonymous *If writing good code requires very little comments, then writing really excellent code requires no comments at all!*- Ken Thompson
TP
Torsten Paul
Sat, Nov 21, 2015 12:40 PM

On 11/21/2015 06:11 AM, Jerry Davis wrote:

But we all know that coding a module to do something like screw mounts,
does not extend to say a cube coded outside it.

Is that what you are searching for:

How can "negative" shapes extend outside of their module?
http://www.tridimake.com/2014/11/how-to-use-openscad-4-children-and.html

If yes, Jeremie has some nice solutions. Unfortunately there is no
easy way to do that yet.

ciao,
Torsten.

On 11/21/2015 06:11 AM, Jerry Davis wrote: > But we all know that coding a module to do something like screw mounts, > does not extend to say a cube coded outside it. > Is that what you are searching for: How can "negative" shapes extend outside of their module? http://www.tridimake.com/2014/11/how-to-use-openscad-4-children-and.html If yes, Jeremie has some nice solutions. Unfortunately there is no easy way to do that yet. ciao, Torsten.
JD
Jerry Davis
Sat, Nov 21, 2015 1:17 PM

thanks. I wish there was a simpler solution. oh well.

--
Extra Ham Operator: K7AZJ
Registered Linux User: 275424
Raspberry Pi and Arduino developer

The most exciting phrase to hear in science - the one that heralds new
discoveries - is not "Eureka!" but "That's funny...".
- Isaac. Asimov

I
*f you give someone a program, you will frustrate them for a day; if you
teach them how to program, you will frustrate them for a lifetime. *-
Anonymous

If writing good code requires very little comments, then writing really
excellent code requires no comments at all!
- Ken Thompson

On Sat, Nov 21, 2015 at 5:40 AM, Torsten Paul Torsten.Paul@gmx.de wrote:

On 11/21/2015 06:11 AM, Jerry Davis wrote:

But we all know that coding a module to do something like screw mounts,
does not extend to say a cube coded outside it.

Is that what you are searching for:

How can "negative" shapes extend outside of their module?
http://www.tridimake.com/2014/11/how-to-use-openscad-4-children-and.html

If yes, Jeremie has some nice solutions. Unfortunately there is no
easy way to do that yet.

ciao,
Torsten.


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

thanks. I wish there was a simpler solution. oh well. -- Extra Ham Operator: K7AZJ Registered Linux User: 275424 Raspberry Pi and Arduino developer *The most exciting phrase to hear in science - the one that heralds new discoveries - is not "Eureka!" but "That's funny...".*- Isaac. Asimov *I* *f you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime. *- Anonymous *If writing good code requires very little comments, then writing really excellent code requires no comments at all!*- Ken Thompson On Sat, Nov 21, 2015 at 5:40 AM, Torsten Paul <Torsten.Paul@gmx.de> wrote: > On 11/21/2015 06:11 AM, Jerry Davis wrote: > > But we all know that coding a module to do something like screw mounts, > > does not extend to say a cube coded outside it. > > > Is that what you are searching for: > > How can "negative" shapes extend outside of their module? > http://www.tridimake.com/2014/11/how-to-use-openscad-4-children-and.html > > If yes, Jeremie has some nice solutions. Unfortunately there is no > easy way to do that yet. > > ciao, > Torsten. > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >
NH
nop head
Sat, Nov 21, 2015 4:17 PM

I think it is a bit simpler. I just make a module that positions its
children on the screw positions. I use it to position the bosses, drill the
holes in them after they have been unioned with the base, possibly drill
mating holes and position the fasteners. I don't pass a flag to modules and
have them do two completely different things.
thanks. I wish there was a simpler solution. oh well.

--
Extra Ham Operator: K7AZJ
Registered Linux User: 275424
Raspberry Pi and Arduino developer

The most exciting phrase to hear in science - the one that heralds new
discoveries - is not "Eureka!" but "That's funny...".
- Isaac. Asimov

I
*f you give someone a program, you will frustrate them for a day; if you
teach them how to program, you will frustrate them for a lifetime. *-
Anonymous

If writing good code requires very little comments, then writing really
excellent code requires no comments at all!
- Ken Thompson

On Sat, Nov 21, 2015 at 5:40 AM, Torsten Paul Torsten.Paul@gmx.de wrote:

On 11/21/2015 06:11 AM, Jerry Davis wrote:

But we all know that coding a module to do something like screw mounts,
does not extend to say a cube coded outside it.

Is that what you are searching for:

How can "negative" shapes extend outside of their module?
http://www.tridimake.com/2014/11/how-to-use-openscad-4-children-and.html

If yes, Jeremie has some nice solutions. Unfortunately there is no
easy way to do that yet.

ciao,
Torsten.


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

I think it is a bit simpler. I just make a module that positions its children on the screw positions. I use it to position the bosses, drill the holes in them after they have been unioned with the base, possibly drill mating holes and position the fasteners. I don't pass a flag to modules and have them do two completely different things. thanks. I wish there was a simpler solution. oh well. -- Extra Ham Operator: K7AZJ Registered Linux User: 275424 Raspberry Pi and Arduino developer *The most exciting phrase to hear in science - the one that heralds new discoveries - is not "Eureka!" but "That's funny...".*- Isaac. Asimov *I* *f you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime. *- Anonymous *If writing good code requires very little comments, then writing really excellent code requires no comments at all!*- Ken Thompson On Sat, Nov 21, 2015 at 5:40 AM, Torsten Paul <Torsten.Paul@gmx.de> wrote: > On 11/21/2015 06:11 AM, Jerry Davis wrote: > > But we all know that coding a module to do something like screw mounts, > > does not extend to say a cube coded outside it. > > > Is that what you are searching for: > > How can "negative" shapes extend outside of their module? > http://www.tridimake.com/2014/11/how-to-use-openscad-4-children-and.html > > If yes, Jeremie has some nice solutions. Unfortunately there is no > easy way to do that yet. > > ciao, > Torsten. > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > _______________________________________________ OpenSCAD mailing list Discuss@lists.openscad.org http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org
JD
Jerry Davis
Sun, Nov 22, 2015 5:11 AM

ok. could you provide that simpler example? thanks.

--
Extra Ham Operator: K7AZJ
Registered Linux User: 275424
Raspberry Pi and Arduino developer

The most exciting phrase to hear in science - the one that heralds new
discoveries - is not "Eureka!" but "That's funny...".
- Isaac. Asimov

I
*f you give someone a program, you will frustrate them for a day; if you
teach them how to program, you will frustrate them for a lifetime. *-
Anonymous

If writing good code requires very little comments, then writing really
excellent code requires no comments at all!
- Ken Thompson

On Sat, Nov 21, 2015 at 9:17 AM, nop head nop.head@gmail.com wrote:

I think it is a bit simpler. I just make a module that positions its
children on the screw positions. I use it to position the bosses, drill the
holes in them after they have been unioned with the base, possibly drill
mating holes and position the fasteners. I don't pass a flag to modules and
have them do two completely different things.
thanks. I wish there was a simpler solution. oh well.

--
Extra Ham Operator: K7AZJ
Registered Linux User: 275424
Raspberry Pi and Arduino developer

The most exciting phrase to hear in science - the one that heralds new
discoveries - is not "Eureka!" but "That's funny...".
- Isaac. Asimov

I
*f you give someone a program, you will frustrate them for a day; if you
teach them how to program, you will frustrate them for a lifetime. *-
Anonymous

If writing good code requires very little comments, then writing really
excellent code requires no comments at all!
- Ken Thompson

On Sat, Nov 21, 2015 at 5:40 AM, Torsten Paul Torsten.Paul@gmx.de wrote:

On 11/21/2015 06:11 AM, Jerry Davis wrote:

But we all know that coding a module to do something like screw mounts,
does not extend to say a cube coded outside it.

Is that what you are searching for:

How can "negative" shapes extend outside of their module?
http://www.tridimake.com/2014/11/how-to-use-openscad-4-children-and.html

If yes, Jeremie has some nice solutions. Unfortunately there is no
easy way to do that yet.

ciao,
Torsten.


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

ok. could you provide that simpler example? thanks. -- Extra Ham Operator: K7AZJ Registered Linux User: 275424 Raspberry Pi and Arduino developer *The most exciting phrase to hear in science - the one that heralds new discoveries - is not "Eureka!" but "That's funny...".*- Isaac. Asimov *I* *f you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime. *- Anonymous *If writing good code requires very little comments, then writing really excellent code requires no comments at all!*- Ken Thompson On Sat, Nov 21, 2015 at 9:17 AM, nop head <nop.head@gmail.com> wrote: > I think it is a bit simpler. I just make a module that positions its > children on the screw positions. I use it to position the bosses, drill the > holes in them after they have been unioned with the base, possibly drill > mating holes and position the fasteners. I don't pass a flag to modules and > have them do two completely different things. > thanks. I wish there was a simpler solution. oh well. > > > -- > Extra Ham Operator: K7AZJ > Registered Linux User: 275424 > Raspberry Pi and Arduino developer > > > *The most exciting phrase to hear in science - the one that heralds new > discoveries - is not "Eureka!" but "That's funny...".*- Isaac. Asimov > > *I* > *f you give someone a program, you will frustrate them for a day; if you > teach them how to program, you will frustrate them for a lifetime. *- > Anonymous > > > *If writing good code requires very little comments, then writing really > excellent code requires no comments at all!*- Ken Thompson > > On Sat, Nov 21, 2015 at 5:40 AM, Torsten Paul <Torsten.Paul@gmx.de> wrote: > >> On 11/21/2015 06:11 AM, Jerry Davis wrote: >> > But we all know that coding a module to do something like screw mounts, >> > does not extend to say a cube coded outside it. >> > >> Is that what you are searching for: >> >> How can "negative" shapes extend outside of their module? >> http://www.tridimake.com/2014/11/how-to-use-openscad-4-children-and.html >> >> If yes, Jeremie has some nice solutions. Unfortunately there is no >> easy way to do that yet. >> >> ciao, >> Torsten. >> >> >> _______________________________________________ >> OpenSCAD mailing list >> Discuss@lists.openscad.org >> http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >> > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > >
NH
nop head
Sun, Nov 22, 2015 10:08 AM

See pi_holes() in this file
https://github.com/nophead/Mendel90/blob/master/scad/raspberry_pi.scad
On Nov 22, 2015 5:12 AM, "Jerry Davis" jdawgaz@gmail.com wrote:

ok. could you provide that simpler example? thanks.

--
Extra Ham Operator: K7AZJ
Registered Linux User: 275424
Raspberry Pi and Arduino developer

The most exciting phrase to hear in science - the one that heralds new
discoveries - is not "Eureka!" but "That's funny...".
- Isaac. Asimov

I
*f you give someone a program, you will frustrate them for a day; if you
teach them how to program, you will frustrate them for a lifetime. *-
Anonymous

If writing good code requires very little comments, then writing really
excellent code requires no comments at all!
- Ken Thompson

On Sat, Nov 21, 2015 at 9:17 AM, nop head nop.head@gmail.com wrote:

I think it is a bit simpler. I just make a module that positions its
children on the screw positions. I use it to position the bosses, drill the
holes in them after they have been unioned with the base, possibly drill
mating holes and position the fasteners. I don't pass a flag to modules and
have them do two completely different things.
thanks. I wish there was a simpler solution. oh well.

--
Extra Ham Operator: K7AZJ
Registered Linux User: 275424
Raspberry Pi and Arduino developer

The most exciting phrase to hear in science - the one that heralds new
discoveries - is not "Eureka!" but "That's funny...".
- Isaac. Asimov

I
*f you give someone a program, you will frustrate them for a day; if you
teach them how to program, you will frustrate them for a lifetime. *-
Anonymous

If writing good code requires very little comments, then writing really
excellent code requires no comments at all!
- Ken Thompson

On Sat, Nov 21, 2015 at 5:40 AM, Torsten Paul Torsten.Paul@gmx.de
wrote:

On 11/21/2015 06:11 AM, Jerry Davis wrote:

But we all know that coding a module to do something like screw mounts,
does not extend to say a cube coded outside it.

Is that what you are searching for:

How can "negative" shapes extend outside of their module?
http://www.tridimake.com/2014/11/how-to-use-openscad-4-children-and.html

If yes, Jeremie has some nice solutions. Unfortunately there is no
easy way to do that yet.

ciao,
Torsten.


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

See pi_holes() in this file https://github.com/nophead/Mendel90/blob/master/scad/raspberry_pi.scad On Nov 22, 2015 5:12 AM, "Jerry Davis" <jdawgaz@gmail.com> wrote: > ok. could you provide that simpler example? thanks. > > > -- > Extra Ham Operator: K7AZJ > Registered Linux User: 275424 > Raspberry Pi and Arduino developer > > > *The most exciting phrase to hear in science - the one that heralds new > discoveries - is not "Eureka!" but "That's funny...".*- Isaac. Asimov > > *I* > *f you give someone a program, you will frustrate them for a day; if you > teach them how to program, you will frustrate them for a lifetime. *- > Anonymous > > > *If writing good code requires very little comments, then writing really > excellent code requires no comments at all!*- Ken Thompson > > On Sat, Nov 21, 2015 at 9:17 AM, nop head <nop.head@gmail.com> wrote: > >> I think it is a bit simpler. I just make a module that positions its >> children on the screw positions. I use it to position the bosses, drill the >> holes in them after they have been unioned with the base, possibly drill >> mating holes and position the fasteners. I don't pass a flag to modules and >> have them do two completely different things. >> thanks. I wish there was a simpler solution. oh well. >> >> >> -- >> Extra Ham Operator: K7AZJ >> Registered Linux User: 275424 >> Raspberry Pi and Arduino developer >> >> >> *The most exciting phrase to hear in science - the one that heralds new >> discoveries - is not "Eureka!" but "That's funny...".*- Isaac. Asimov >> >> *I* >> *f you give someone a program, you will frustrate them for a day; if you >> teach them how to program, you will frustrate them for a lifetime. *- >> Anonymous >> >> >> *If writing good code requires very little comments, then writing really >> excellent code requires no comments at all!*- Ken Thompson >> >> On Sat, Nov 21, 2015 at 5:40 AM, Torsten Paul <Torsten.Paul@gmx.de> >> wrote: >> >>> On 11/21/2015 06:11 AM, Jerry Davis wrote: >>> > But we all know that coding a module to do something like screw mounts, >>> > does not extend to say a cube coded outside it. >>> > >>> Is that what you are searching for: >>> >>> How can "negative" shapes extend outside of their module? >>> http://www.tridimake.com/2014/11/how-to-use-openscad-4-children-and.html >>> >>> If yes, Jeremie has some nice solutions. Unfortunately there is no >>> easy way to do that yet. >>> >>> ciao, >>> Torsten. >>> >>> >>> _______________________________________________ >>> OpenSCAD mailing list >>> Discuss@lists.openscad.org >>> http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >>> >> >> >> _______________________________________________ >> OpenSCAD mailing list >> Discuss@lists.openscad.org >> http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >> >> >> _______________________________________________ >> OpenSCAD mailing list >> Discuss@lists.openscad.org >> http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >> >> > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > >
JD
Jerry Davis
Sun, Nov 22, 2015 4:28 PM

thanks, I will be a scrutinizing!

--
Extra Ham Operator: K7AZJ
Registered Linux User: 275424
Raspberry Pi and Arduino developer

The most exciting phrase to hear in science - the one that heralds new
discoveries - is not "Eureka!" but "That's funny...".
- Isaac. Asimov

I
*f you give someone a program, you will frustrate them for a day; if you
teach them how to program, you will frustrate them for a lifetime. *-
Anonymous

If writing good code requires very little comments, then writing really
excellent code requires no comments at all!
- Ken Thompson

On Sun, Nov 22, 2015 at 3:08 AM, nop head nop.head@gmail.com wrote:

See pi_holes() in this file
https://github.com/nophead/Mendel90/blob/master/scad/raspberry_pi.scad
On Nov 22, 2015 5:12 AM, "Jerry Davis" jdawgaz@gmail.com wrote:

ok. could you provide that simpler example? thanks.

--
Extra Ham Operator: K7AZJ
Registered Linux User: 275424
Raspberry Pi and Arduino developer

The most exciting phrase to hear in science - the one that heralds new
discoveries - is not "Eureka!" but "That's funny...".
- Isaac. Asimov

I
*f you give someone a program, you will frustrate them for a day; if you
teach them how to program, you will frustrate them for a lifetime. *-
Anonymous

If writing good code requires very little comments, then writing really
excellent code requires no comments at all!
- Ken Thompson

On Sat, Nov 21, 2015 at 9:17 AM, nop head nop.head@gmail.com wrote:

I think it is a bit simpler. I just make a module that positions its
children on the screw positions. I use it to position the bosses, drill the
holes in them after they have been unioned with the base, possibly drill
mating holes and position the fasteners. I don't pass a flag to modules and
have them do two completely different things.
thanks. I wish there was a simpler solution. oh well.

--
Extra Ham Operator: K7AZJ
Registered Linux User: 275424
Raspberry Pi and Arduino developer

The most exciting phrase to hear in science - the one that heralds new
discoveries - is not "Eureka!" but "That's funny...".
- Isaac. Asimov

I
*f you give someone a program, you will frustrate them for a day; if you
teach them how to program, you will frustrate them for a lifetime. *-
Anonymous

If writing good code requires very little comments, then writing really
excellent code requires no comments at all!
- Ken Thompson

On Sat, Nov 21, 2015 at 5:40 AM, Torsten Paul Torsten.Paul@gmx.de
wrote:

On 11/21/2015 06:11 AM, Jerry Davis wrote:

But we all know that coding a module to do something like screw

mounts,

does not extend to say a cube coded outside it.

Is that what you are searching for:

How can "negative" shapes extend outside of their module?
http://www.tridimake.com/2014/11/how-to-use-openscad-4-children-and.html

If yes, Jeremie has some nice solutions. Unfortunately there is no
easy way to do that yet.

ciao,
Torsten.


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

thanks, I will be a scrutinizing! -- Extra Ham Operator: K7AZJ Registered Linux User: 275424 Raspberry Pi and Arduino developer *The most exciting phrase to hear in science - the one that heralds new discoveries - is not "Eureka!" but "That's funny...".*- Isaac. Asimov *I* *f you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime. *- Anonymous *If writing good code requires very little comments, then writing really excellent code requires no comments at all!*- Ken Thompson On Sun, Nov 22, 2015 at 3:08 AM, nop head <nop.head@gmail.com> wrote: > See pi_holes() in this file > https://github.com/nophead/Mendel90/blob/master/scad/raspberry_pi.scad > On Nov 22, 2015 5:12 AM, "Jerry Davis" <jdawgaz@gmail.com> wrote: > >> ok. could you provide that simpler example? thanks. >> >> >> -- >> Extra Ham Operator: K7AZJ >> Registered Linux User: 275424 >> Raspberry Pi and Arduino developer >> >> >> *The most exciting phrase to hear in science - the one that heralds new >> discoveries - is not "Eureka!" but "That's funny...".*- Isaac. Asimov >> >> *I* >> *f you give someone a program, you will frustrate them for a day; if you >> teach them how to program, you will frustrate them for a lifetime. *- >> Anonymous >> >> >> *If writing good code requires very little comments, then writing really >> excellent code requires no comments at all!*- Ken Thompson >> >> On Sat, Nov 21, 2015 at 9:17 AM, nop head <nop.head@gmail.com> wrote: >> >>> I think it is a bit simpler. I just make a module that positions its >>> children on the screw positions. I use it to position the bosses, drill the >>> holes in them after they have been unioned with the base, possibly drill >>> mating holes and position the fasteners. I don't pass a flag to modules and >>> have them do two completely different things. >>> thanks. I wish there was a simpler solution. oh well. >>> >>> >>> -- >>> Extra Ham Operator: K7AZJ >>> Registered Linux User: 275424 >>> Raspberry Pi and Arduino developer >>> >>> >>> *The most exciting phrase to hear in science - the one that heralds new >>> discoveries - is not "Eureka!" but "That's funny...".*- Isaac. Asimov >>> >>> *I* >>> *f you give someone a program, you will frustrate them for a day; if you >>> teach them how to program, you will frustrate them for a lifetime. *- >>> Anonymous >>> >>> >>> *If writing good code requires very little comments, then writing really >>> excellent code requires no comments at all!*- Ken Thompson >>> >>> On Sat, Nov 21, 2015 at 5:40 AM, Torsten Paul <Torsten.Paul@gmx.de> >>> wrote: >>> >>>> On 11/21/2015 06:11 AM, Jerry Davis wrote: >>>> > But we all know that coding a module to do something like screw >>>> mounts, >>>> > does not extend to say a cube coded outside it. >>>> > >>>> Is that what you are searching for: >>>> >>>> How can "negative" shapes extend outside of their module? >>>> http://www.tridimake.com/2014/11/how-to-use-openscad-4-children-and.html >>>> >>>> If yes, Jeremie has some nice solutions. Unfortunately there is no >>>> easy way to do that yet. >>>> >>>> ciao, >>>> Torsten. >>>> >>>> >>>> _______________________________________________ >>>> OpenSCAD mailing list >>>> Discuss@lists.openscad.org >>>> http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >>>> >>> >>> >>> _______________________________________________ >>> OpenSCAD mailing list >>> Discuss@lists.openscad.org >>> http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >>> >>> >>> _______________________________________________ >>> OpenSCAD mailing list >>> Discuss@lists.openscad.org >>> http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >>> >>> >> >> _______________________________________________ >> OpenSCAD mailing list >> Discuss@lists.openscad.org >> http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >> >> > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > >