Hi all,
please consider the following simplified(!!!) example:
include <BOSL2/std.scad>
eps = 0.1;
eps2 = 2 * eps;
path = [
[-1, -3],
[30, -20],
[30, 20],
[-1, 3],
];
render() difference() {
cube([40, 40, 10]);
down(eps)
right(2)
back(10)
#rounded_prism(
bottom = path,
height = 10 + eps2,
joint_sides = 3,
anchor = BOTTOM+LEFT
);
}
Why is the rounded_prism nit subtracted from the cube when rendering the model? I had to # the rounded_prism to see it at all.
After Preview (F5):
After Render (F6):
Replacing the rounded_prism() call with
linear_extrude(height = 10 + eps2)
polygon( path );
...works correctly.
Interesting.
I found it by myself. The path was in the wrong order. Seems I have a hard time to get my mind to clockwise paths for the bottom surface if seen from above. I did it the other way around for years and it's not easy to get rid of that mental model.
Works with this path:
path = [
[-1, -3],
[-1, 3],
[30, 20],
[30, -20],
];
Am 13.07.2026 um 18:21 schrieb Thomas Richter tomselektropost@googlemail.com:
Hi all,
please consider the following simplified(!!!) example:
include <BOSL2/std.scad>
eps = 0.1;
eps2 = 2 * eps;
path = [
[-1, -3],
[30, -20],
[30, 20],
[-1, 3],
];
render() difference() {
cube([40, 40, 10]);
down(eps)
right(2)
back(10)
#rounded_prism(
bottom = path,
height = 10 + eps2,
joint_sides = 3,
anchor = BOTTOM+LEFT
);
}
Why is the rounded_prism nit subtracted from the cube when rendering the model? I had to # the rounded_prism to see it at all.
After Preview (F5):
<Bildschirmfoto 2026-07-13 um 18.18.40.png>
After Render (F6):
<Bildschirmfoto 2026-07-13 um 18.18.50.png>