Is this possible? I can do it in Fusion 360
http://forum.openscad.org/file/t3036/fusion360_unicorn.jpg
I'm new to OpenSCAD and have gone through a bunch of examples and tutorials
but I've not worked out if it's possible or how to do it. This is my last
attempt which is the reverse of what I wanted.
http://forum.openscad.org/file/t3036/openscad_unicorn.jpg
module icon(){
import(file = "unicorn.svg");
}
difference(){
offset(r=2){
icon();
}
}
linear_extrude(height = 10, center = false, convexity = 10)
icon();
I want to be able to set up a script to automatically make extruded STLs
from icons.
--
Sent from: http://forum.openscad.org/
xgarb wrote
Is this possible? I can do it in Fusion 360
<http://forum.openscad.org/file/t3036/fusion360_unicorn.jpg>
I'm new to OpenSCAD and have gone through a bunch of examples and
tutorials
but I've not worked out if it's possible or how to do it. This is my last
attempt which is the reverse of what I wanted.
<http://forum.openscad.org/file/t3036/openscad_unicorn.jpg>
module icon(){
import(file = "unicorn.svg");
}
^ this is OK...
xgarb wrote
difference(){
offset(r=2){
icon();
}
}
but what are you trying to difference here? If you have a command after the
offset close bracket and before the difference close bracket, then you will
take a difference of that line from the offset icon(), otherwise it's just
going to render the same as "offset(r=2) icon();" (for short commands, you
don't need the brackets, provided the command comes before the object.)
xgarb wrote
linear_extrude(height = 10, center = false, convexity = 10)
icon();
And the other problem is you've created several, separate instances of
icon() and done different things to them. You need to call icon(), place a
command around it (or before it without brackets), place the next command
around or before that for the next command, and so on...
linear_extrude(height=10,convexity=10) offset(r=2) icon(); <-- Yes, you CAN
write it this way!
If your SVG files don't have open space, you'll create solid tiles. For
example, if I created an SVG of this Apple Music icon, I'd need to cut the
white note pair out before making the the SVG for import into OpenSCAD, as
OpenSCAD has no colour sensing and SVGs are simply paths.
Screen_Shot_2020-12-05_at_7.png
http://forum.openscad.org/file/t3026/Screen_Shot_2020-12-05_at_7.png
The OpenSCAD Cheat Sheet has been invaluable in pointing me at the right
parts of the manual at the right times. It's also a list of everything
possible.
http://www.openscad.org/cheatsheet/ http://www.openscad.org/cheatsheet/
Keep learning. It looks a mile high where you're standing, but you'll get to
the top. Hells, I did... wel, I'm half way up.
Sent from: http://forum.openscad.org/
You are almost there:
height = 10;
thickness = 2;
difference() {
linear_extrude(height=height, convexity=10)
icon();
translate([0,0,thickness])
linear_extrude(height=height, convexity=10)
offset(-thickness)
icon();
}
Em sex., 4 de dez. de 2020 às 18:51, xgarb openscadforum@firemouth.net
escreveu:
Is this possible? I can do it in Fusion 360
http://forum.openscad.org/file/t3036/fusion360_unicorn.jpg
I'm new to OpenSCAD and have gone through a bunch of examples and tutorials
but I've not worked out if it's possible or how to do it. This is my last
attempt which is the reverse of what I wanted.
http://forum.openscad.org/file/t3036/openscad_unicorn.jpg
module icon(){
import(file = "unicorn.svg");
}
difference(){
offset(r=2){
icon();
}
}
linear_extrude(height = 10, center = false, convexity = 10)
icon();
I want to be able to set up a script to automatically make extruded STLs
from icons.
--
Sent from: http://forum.openscad.org/
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I don't have your SVG so I can't trivially check, but you probably want
something like this:
module icon(){
import(file = "unicorn.svg");
}
linear_extrude(height = 10, center = false, convexity = 10)
difference(){
offset(r=2){
icon();
}
icon();
}
You want to subtract the smaller version of the icon from the larger,
and then extrude it.
(This is a little better than the 3D variant that Ronaldo supplied,
because subtracting 2D objects is faster and doesn't require trickery to
avoid Z-fighting.)