preview (F5 on Windows) shows a cube, but render (F6) does not.
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Interesting that F5 and F6 give different results. The situation must be
something like:
intersection() //This intersection is interpreted by F5 as
cube(1). The empty intersection
{ //below cube(1) is disgarded because it
represents no geometry, therefore
cube(1); //we have an intersection of a cube only, =
cube. F6 appears to actually intersect the
//cube with the null-geometry, resulting in
nothing.
intersection() //this intersection equates to nothing
because cubes don't overlap. F5 must
{ //disgard it completely from the geometry
tree, while F6 keeps it in the tree
cube(2); //as empty geometry allowing it to be used in
further CSG
translate([0,0,10])cube(1);
}
}
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