If I have redundant operations, like a union of one thing, or difference with
nothing to remove, apart from compilation, do they actually get computed or
do they get skipped?
For either preview & render?
As I edit a design, for example removing 2nd object in a union, ATM
sometimes I leave the union in place in-case I want to add something back.
If I end up having these all over am I increasing processing time?
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I think they skip as there is no second operand, so you can't call a
boolean op. Even if they don't skip the OP would be a NOP, so unlikely even
CGAL could make it take any time.
On 23 January 2017 at 23:43, MichaelAtOz oz.at.michael@gmail.com wrote:
If I have redundant operations, like a union of one thing, or difference
with
nothing to remove, apart from compilation, do they actually get computed
or
do they get skipped?
For either preview & render?
As I edit a design, for example removing 2nd object in a union, ATM
sometimes I leave the union in place in-case I want to add something back.
If I end up having these all over am I increasing processing time?
Admin - PM me if you need anything, or if I've done something stupid...
Unless specifically shown otherwise above, my contribution is in the
Public Domain; to the extent possible under law, I have waived all
copyright and related or neighbouring rights to this work. Obviously
inclusion of works of previous authors is not included in the above.
View this message in context: http://forum.openscad.org/
Redundant-operations-executed-tp20205.html
Sent from the OpenSCAD mailing list archive at Nabble.com.
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