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Show edges broken

MM
Michael Marx
Wed, Jul 22, 2020 11:21 PM

These are viewport parameters that give me the detached edges in perspective mode:

$vpt = [ -16.23, -7.25, 7.21 ];

$vpr = [ 64.10, 0.00, 69.10 ];

$vpd = 4.13;

still don't get your offset edges, 2015.03 & 2020.04.01 & 2020.07.05

--
This email has been checked for viruses by AVG.
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These are viewport parameters that give me the detached edges in perspective mode: $vpt = [ -16.23, -7.25, 7.21 ]; $vpr = [ 64.10, 0.00, 69.10 ]; $vpd = 4.13; still don't get your offset edges, 2015.03 & 2020.04.01 & 2020.07.05 -- This email has been checked for viruses by AVG. https://www.avg.com
NH
nop head
Thu, Jul 23, 2020 6:24 AM

This is what I get with those parameters with the snapshot I am using and
with OpenSCAD 2019.05:

[image: image.png]

An odd thing is when I first open OpenSCAD, load the file and press F6 the
lines are in the right place but if I switch to another window and back
again, or pan or zoom a tiny amount to provoke a redraw they move and seem
to stay like that until I zoom out.

This is what my library info looks like:

OpenSCAD Version: 2020.04.26.ci4968 (git 648206e2)
System information: Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833 4 CPUs 7.90 GB
RAM
User Agent: OpenSCAD/2020.04.26.ci4968 (git 648206e2) (Windows(TM) 6.1 SP
1.0 NTW 1 MSDN 724833)
Compiler: GCC "7.4.0" 64bit
MinGW build: MingW64
Debug build: No
Boost version: 1_60
Eigen version: 3.3.7
CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.4.2
Qt version: 5.13.0
QScintilla version: 2.11.2
InputDrivers:
GLib version: 2.50.2
lodepng version: 20180910
libzip version: 1.5.2
fontconfig version: 2.13.1
freetype version: 2.10.1
harfbuzz version: 2.4.0
lib3mf version: 1.8.0
Features: input-driver-dbus, function-literals, lazy-union
Application Path: C:/Program Files/OpenSCAD
Documents Path: C:\Users\ChrisP\Documents
User Documents Path: C:\Users\ChrisP\Documents
Resource Path: C:/Program Files/OpenSCAD
User Library Path: C:/Users/ChrisP/Documents/OpenSCAD/libraries
User Config Path: C:\Users\ChrisP\AppData\Local/OpenSCAD
Backup Path: C:/Users/ChrisP/Documents/OpenSCAD/backups
OPENSCADPATH: W:/CHRIS/Projects/RepRaptor/OpenSCADLibs
OpenSCAD library path:
W:/CHRIS/Projects/RepRaptor/OpenSCADLibs
C:/Users/ChrisP/Documents/OpenSCAD/libraries
C:/Program Files/OpenSCAD\libraries

OPENSCAD_FONT_PATH:
OpenSCAD font path:
C:/Windows/fonts
C:/Users/ChrisP/.local/share/fonts
C:/Users/ChrisP/.fonts
D:/usr/X11/lib/X11/fonts
D:/System/Library/Fonts
D:/Library/Fonts
C:/Users/ChrisP/Library/Fonts
GLEW version: 1.12.0
OpenGL Version: 4.0.0 - Build 10.18.10.4425
GL Renderer: Intel(R) HD Graphics 4000
GL Vendor: Intel
RGBA(8888), depth(24), stencil(8)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes

Qt graphics widget: QGLWidgetGL Extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_map_texture
GL_INTEL_performance_queries
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_debug
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NV_DX_interop

On Thu, 23 Jul 2020 at 00:22, Michael Marx michael@marx.id.au wrote:

These are viewport parameters that give me the detached edges in
perspective mode:

$vpt = [ -16.23, -7.25, 7.21 ];

$vpr = [ 64.10, 0.00, 69.10 ];

$vpd = 4.13;

still don't get your offset edges, 2015.03 & 2020.04.01 & 2020.07.05

http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient Virus-free.
www.avg.com
http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient
<#m_-4448269554626795301_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>


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Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

This is what I get with those parameters with the snapshot I am using and with OpenSCAD 2019.05: [image: image.png] An odd thing is when I first open OpenSCAD, load the file and press F6 the lines are in the right place but if I switch to another window and back again, or pan or zoom a tiny amount to provoke a redraw they move and seem to stay like that until I zoom out. This is what my library info looks like: OpenSCAD Version: 2020.04.26.ci4968 (git 648206e2) System information: Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833 4 CPUs 7.90 GB RAM User Agent: OpenSCAD/2020.04.26.ci4968 (git 648206e2) (Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833) Compiler: GCC "7.4.0" 64bit MinGW build: MingW64 Debug build: No Boost version: 1_60 Eigen version: 3.3.7 CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck OpenCSG version: OpenCSG 1.4.2 Qt version: 5.13.0 QScintilla version: 2.11.2 InputDrivers: GLib version: 2.50.2 lodepng version: 20180910 libzip version: 1.5.2 fontconfig version: 2.13.1 freetype version: 2.10.1 harfbuzz version: 2.4.0 lib3mf version: 1.8.0 Features: input-driver-dbus, function-literals, lazy-union Application Path: C:/Program Files/OpenSCAD Documents Path: C:\Users\ChrisP\Documents User Documents Path: C:\Users\ChrisP\Documents Resource Path: C:/Program Files/OpenSCAD User Library Path: C:/Users/ChrisP/Documents/OpenSCAD/libraries User Config Path: C:\Users\ChrisP\AppData\Local/OpenSCAD Backup Path: C:/Users/ChrisP/Documents/OpenSCAD/backups OPENSCADPATH: W:/CHRIS/Projects/RepRaptor/OpenSCADLibs OpenSCAD library path: W:/CHRIS/Projects/RepRaptor/OpenSCADLibs C:/Users/ChrisP/Documents/OpenSCAD/libraries C:/Program Files/OpenSCAD\libraries OPENSCAD_FONT_PATH: OpenSCAD font path: C:/Windows/fonts C:/Users/ChrisP/.local/share/fonts C:/Users/ChrisP/.fonts D:/usr/X11/lib/X11/fonts D:/System/Library/Fonts D:/Library/Fonts C:/Users/ChrisP/Library/Fonts GLEW version: 1.12.0 OpenGL Version: 4.0.0 - Build 10.18.10.4425 GL Renderer: Intel(R) HD Graphics 4000 GL Vendor: Intel RGBA(8888), depth(24), stencil(8) GL_ARB_framebuffer_object: yes GL_EXT_framebuffer_object: yes GL_EXT_packed_depth_stencil: yes Qt graphics widget: QGLWidgetGL Extensions: GL_3DFX_texture_compression_FXT1 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_map_texture GL_INTEL_performance_queries GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_debug GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_create_context_es_profile WGL_EXT_depth_float WGL_EXT_extensions_string WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NV_DX_interop On Thu, 23 Jul 2020 at 00:22, Michael Marx <michael@marx.id.au> wrote: > > > > > These are viewport parameters that give me the detached edges in > perspective mode: > > > > $vpt = [ -16.23, -7.25, 7.21 ]; > > $vpr = [ 64.10, 0.00, 69.10 ]; > > $vpd = 4.13; > > > > > > still don't get your offset edges, 2015.03 & 2020.04.01 & 2020.07.05 > > > > > > <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> Virus-free. > www.avg.com > <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> > <#m_-4448269554626795301_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >
MM
Michael Marx
Thu, Jul 23, 2020 8:04 AM

I even downloaded that exact snapshot, still not reproducing it.

This is a VM with S/W OpenGL render, I'll try it on my other physical box.


From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of nop head
Sent: Thu, 23 Jul 2020 16:25
To: OpenSCAD general discussion
Subject: Re: [OpenSCAD] Show edges broken

This is what I get with those parameters with the snapshot I am using and with OpenSCAD 2019.05:

image.png

An odd thing is when I first open OpenSCAD, load the file and press F6 the lines are in the right
place but if I switch to another window and back again, or pan or zoom a tiny amount to provoke a
redraw they move and seem to stay like that until I zoom out.

This is what my library info looks like:

OpenSCAD Version: 2020.04.26.ci4968 (git 648206e2)
System information: Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833 4 CPUs 7.90 GB RAM
User Agent: OpenSCAD/2020.04.26.ci4968 (git 648206e2) (Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833)
Compiler: GCC "7.4.0" 64bit
MinGW build: MingW64
Debug build: No
Boost version: 1_60
Eigen version: 3.3.7
CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.4.2
Qt version: 5.13.0
QScintilla version: 2.11.2
InputDrivers:
GLib version: 2.50.2
lodepng version: 20180910
libzip version: 1.5.2
fontconfig version: 2.13.1
freetype version: 2.10.1
harfbuzz version: 2.4.0
lib3mf version: 1.8.0
Features: input-driver-dbus, function-literals, lazy-union
Application Path: C:/Program Files/OpenSCAD
Documents Path: C:\Users\ChrisP\Documents
User Documents Path: C:\Users\ChrisP\Documents
Resource Path: C:/Program Files/OpenSCAD
User Library Path: C:/Users/ChrisP/Documents/OpenSCAD/libraries
User Config Path: C:\Users\ChrisP\AppData\Local/OpenSCAD
Backup Path: C:/Users/ChrisP/Documents/OpenSCAD/backups
OPENSCADPATH: W:/CHRIS/Projects/RepRaptor/OpenSCADLibs
OpenSCAD library path:
W:/CHRIS/Projects/RepRaptor/OpenSCADLibs
C:/Users/ChrisP/Documents/OpenSCAD/libraries
C:/Program Files/OpenSCAD\libraries

OPENSCAD_FONT_PATH:
OpenSCAD font path:
C:/Windows/fonts
C:/Users/ChrisP/.local/share/fonts
C:/Users/ChrisP/.fonts
D:/usr/X11/lib/X11/fonts
D:/System/Library/Fonts
D:/Library/Fonts
C:/Users/ChrisP/Library/Fonts
GLEW version: 1.12.0
OpenGL Version: 4.0.0 - Build 10.18.10.4425
GL Renderer: Intel(R) HD Graphics 4000
GL Vendor: Intel
RGBA(8888), depth(24), stencil(8)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes

Qt graphics widget: QGLWidgetGL Extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_map_texture
GL_INTEL_performance_queries
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_debug
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NV_DX_interop

On Thu, 23 Jul 2020 at 00:22, Michael Marx michael@marx.id.au wrote:

These are viewport parameters that give me the detached edges in perspective mode:

$vpt = [ -16.23, -7.25, 7.21 ];

$vpr = [ 64.10, 0.00, 69.10 ];

$vpd = 4.13;

still don't get your offset edges, 2015.03 & 2020.04.01 & 2020.07.05

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I even downloaded that exact snapshot, still not reproducing it. This is a VM with S/W OpenGL render, I'll try it on my other physical box. _____ From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of nop head Sent: Thu, 23 Jul 2020 16:25 To: OpenSCAD general discussion Subject: Re: [OpenSCAD] Show edges broken This is what I get with those parameters with the snapshot I am using and with OpenSCAD 2019.05: image.png An odd thing is when I first open OpenSCAD, load the file and press F6 the lines are in the right place but if I switch to another window and back again, or pan or zoom a tiny amount to provoke a redraw they move and seem to stay like that until I zoom out. This is what my library info looks like: OpenSCAD Version: 2020.04.26.ci4968 (git 648206e2) System information: Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833 4 CPUs 7.90 GB RAM User Agent: OpenSCAD/2020.04.26.ci4968 (git 648206e2) (Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833) Compiler: GCC "7.4.0" 64bit MinGW build: MingW64 Debug build: No Boost version: 1_60 Eigen version: 3.3.7 CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck OpenCSG version: OpenCSG 1.4.2 Qt version: 5.13.0 QScintilla version: 2.11.2 InputDrivers: GLib version: 2.50.2 lodepng version: 20180910 libzip version: 1.5.2 fontconfig version: 2.13.1 freetype version: 2.10.1 harfbuzz version: 2.4.0 lib3mf version: 1.8.0 Features: input-driver-dbus, function-literals, lazy-union Application Path: C:/Program Files/OpenSCAD Documents Path: C:\Users\ChrisP\Documents User Documents Path: C:\Users\ChrisP\Documents Resource Path: C:/Program Files/OpenSCAD User Library Path: C:/Users/ChrisP/Documents/OpenSCAD/libraries User Config Path: C:\Users\ChrisP\AppData\Local/OpenSCAD Backup Path: C:/Users/ChrisP/Documents/OpenSCAD/backups OPENSCADPATH: W:/CHRIS/Projects/RepRaptor/OpenSCADLibs OpenSCAD library path: W:/CHRIS/Projects/RepRaptor/OpenSCADLibs C:/Users/ChrisP/Documents/OpenSCAD/libraries C:/Program Files/OpenSCAD\libraries OPENSCAD_FONT_PATH: OpenSCAD font path: C:/Windows/fonts C:/Users/ChrisP/.local/share/fonts C:/Users/ChrisP/.fonts D:/usr/X11/lib/X11/fonts D:/System/Library/Fonts D:/Library/Fonts C:/Users/ChrisP/Library/Fonts GLEW version: 1.12.0 OpenGL Version: 4.0.0 - Build 10.18.10.4425 GL Renderer: Intel(R) HD Graphics 4000 GL Vendor: Intel RGBA(8888), depth(24), stencil(8) GL_ARB_framebuffer_object: yes GL_EXT_framebuffer_object: yes GL_EXT_packed_depth_stencil: yes Qt graphics widget: QGLWidgetGL Extensions: GL_3DFX_texture_compression_FXT1 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_map_texture GL_INTEL_performance_queries GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_debug GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_create_context_es_profile WGL_EXT_depth_float WGL_EXT_extensions_string WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NV_DX_interop On Thu, 23 Jul 2020 at 00:22, Michael Marx <michael@marx.id.au> wrote: These are viewport parameters that give me the detached edges in perspective mode: $vpt = [ -16.23, -7.25, 7.21 ]; $vpr = [ 64.10, 0.00, 69.10 ]; $vpd = 4.13; still don't get your offset edges, 2015.03 & 2020.04.01 & 2020.07.05 <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con tent=emailclient> Virus-free. <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con tent=emailclient> www.avg.com _______________________________________________ OpenSCAD mailing list Discuss@lists.openscad.org http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org -- This email has been checked for viruses by AVG. https://www.avg.com
MM
Michael Marx
Thu, Jul 23, 2020 8:34 AM

Same same.

OpenSCAD Version: 2020.04.26.ci4968 (git 648206e2)

System information: Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833 8 CPUs 15.96 GB RAM

User Agent: OpenSCAD/2020.04.26.ci4968 (git 648206e2) (Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833)

Compiler: GCC "7.4.0" 64bit

MinGW build: MingW64

Debug build: No

Boost version: 1_60

Eigen version: 3.3.7

CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck

OpenCSG version: OpenCSG 1.4.2

Qt version: 5.13.0

QScintilla version: 2.11.2

InputDrivers: HidApiInputDriver

GLib version: 2.50.2

lodepng version: 20180910

libzip version: 1.5.2

fontconfig version: 2.13.1

freetype version: 2.10.1

harfbuzz version: 2.4.0

lib3mf version: 1.8.0

Features: input-driver-dbus, function-literals, lazy-union

Application Path: C:/Program Files/openscad-2020.04.26.ci4968

Documents Path: C:\Users\me\Documents

User Documents Path: C:\Users\me\Documents

Resource Path: C:/Program Files/openscad-2020.04.26.ci4968

User Library Path: C:/Users/me/Documents/OpenSCAD/libraries

User Config Path: C:\Users\me\AppData\Local/OpenSCAD

Backup Path: C:/Users/me/Documents/OpenSCAD/backups

OPENSCADPATH:

OpenSCAD library path:

C:/Users/me/Documents/OpenSCAD/libraries

C:/Program Files/openscad-2020.04.26.ci4968\libraries

OPENSCAD_FONT_PATH:

OpenSCAD font path:

C:/Windows/fonts

C:/Users/me/.local/share/fonts

C:/Users/me/.fonts

GLEW version: 1.12.0

OpenGL Version: 4.6.0 NVIDIA 430.86

GL Renderer: GeForce GTX 750 Ti/PCIe/SSE2

GL Vendor: NVIDIA Corporation

RGBA(8888), depth(24), stencil(8)

GL_ARB_framebuffer_object: yes

GL_EXT_framebuffer_object: yes

GL_EXT_packed_depth_stencil: yes


From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of Michael Marx
Sent: Thu, 23 Jul 2020 18:04
To: 'OpenSCAD general discussion'
Subject: Re: [OpenSCAD] Show edges broken

I even downloaded that exact snapshot, still not reproducing it.

This is a VM with S/W OpenGL render, I'll try it on my other physical box.


From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of nop head
Sent: Thu, 23 Jul 2020 16:25
To: OpenSCAD general discussion
Subject: Re: [OpenSCAD] Show edges broken

This is what I get with those parameters with the snapshot I am using and with OpenSCAD 2019.05:

image.png

An odd thing is when I first open OpenSCAD, load the file and press F6 the lines are in the right
place but if I switch to another window and back again, or pan or zoom a tiny amount to provoke a
redraw they move and seem to stay like that until I zoom out.

This is what my library info looks like:

OpenSCAD Version: 2020.04.26.ci4968 (git 648206e2)
System information: Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833 4 CPUs 7.90 GB RAM
User Agent: OpenSCAD/2020.04.26.ci4968 (git 648206e2) (Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833)
Compiler: GCC "7.4.0" 64bit
MinGW build: MingW64
Debug build: No
Boost version: 1_60
Eigen version: 3.3.7
CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.4.2
Qt version: 5.13.0
QScintilla version: 2.11.2
InputDrivers:
GLib version: 2.50.2
lodepng version: 20180910
libzip version: 1.5.2
fontconfig version: 2.13.1
freetype version: 2.10.1
harfbuzz version: 2.4.0
lib3mf version: 1.8.0
Features: input-driver-dbus, function-literals, lazy-union
Application Path: C:/Program Files/OpenSCAD
Documents Path: C:\Users\ChrisP\Documents
User Documents Path: C:\Users\ChrisP\Documents
Resource Path: C:/Program Files/OpenSCAD
User Library Path: C:/Users/ChrisP/Documents/OpenSCAD/libraries
User Config Path: C:\Users\ChrisP\AppData\Local/OpenSCAD
Backup Path: C:/Users/ChrisP/Documents/OpenSCAD/backups
OPENSCADPATH: W:/CHRIS/Projects/RepRaptor/OpenSCADLibs
OpenSCAD library path:
W:/CHRIS/Projects/RepRaptor/OpenSCADLibs
C:/Users/ChrisP/Documents/OpenSCAD/libraries
C:/Program Files/OpenSCAD\libraries

OPENSCAD_FONT_PATH:
OpenSCAD font path:
C:/Windows/fonts
C:/Users/ChrisP/.local/share/fonts
C:/Users/ChrisP/.fonts
D:/usr/X11/lib/X11/fonts
D:/System/Library/Fonts
D:/Library/Fonts
C:/Users/ChrisP/Library/Fonts
GLEW version: 1.12.0
OpenGL Version: 4.0.0 - Build 10.18.10.4425
GL Renderer: Intel(R) HD Graphics 4000
GL Vendor: Intel
RGBA(8888), depth(24), stencil(8)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes

Qt graphics widget: QGLWidgetGL Extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_map_texture
GL_INTEL_performance_queries
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_debug
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NV_DX_interop

On Thu, 23 Jul 2020 at 00:22, Michael Marx michael@marx.id.au wrote:

These are viewport parameters that give me the detached edges in perspective mode:

$vpt = [ -16.23, -7.25, 7.21 ];

$vpr = [ 64.10, 0.00, 69.10 ];

$vpd = 4.13;

still don't get your offset edges, 2015.03 & 2020.04.01 & 2020.07.05

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Same same. OpenSCAD Version: 2020.04.26.ci4968 (git 648206e2) System information: Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833 8 CPUs 15.96 GB RAM User Agent: OpenSCAD/2020.04.26.ci4968 (git 648206e2) (Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833) Compiler: GCC "7.4.0" 64bit MinGW build: MingW64 Debug build: No Boost version: 1_60 Eigen version: 3.3.7 CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck OpenCSG version: OpenCSG 1.4.2 Qt version: 5.13.0 QScintilla version: 2.11.2 InputDrivers: HidApiInputDriver GLib version: 2.50.2 lodepng version: 20180910 libzip version: 1.5.2 fontconfig version: 2.13.1 freetype version: 2.10.1 harfbuzz version: 2.4.0 lib3mf version: 1.8.0 Features: input-driver-dbus, function-literals, lazy-union Application Path: C:/Program Files/openscad-2020.04.26.ci4968 Documents Path: C:\Users\me\Documents User Documents Path: C:\Users\me\Documents Resource Path: C:/Program Files/openscad-2020.04.26.ci4968 User Library Path: C:/Users/me/Documents/OpenSCAD/libraries User Config Path: C:\Users\me\AppData\Local/OpenSCAD Backup Path: C:/Users/me/Documents/OpenSCAD/backups OPENSCADPATH: OpenSCAD library path: C:/Users/me/Documents/OpenSCAD/libraries C:/Program Files/openscad-2020.04.26.ci4968\libraries OPENSCAD_FONT_PATH: OpenSCAD font path: C:/Windows/fonts C:/Users/me/.local/share/fonts C:/Users/me/.fonts GLEW version: 1.12.0 OpenGL Version: 4.6.0 NVIDIA 430.86 GL Renderer: GeForce GTX 750 Ti/PCIe/SSE2 GL Vendor: NVIDIA Corporation RGBA(8888), depth(24), stencil(8) GL_ARB_framebuffer_object: yes GL_EXT_framebuffer_object: yes GL_EXT_packed_depth_stencil: yes _____ From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of Michael Marx Sent: Thu, 23 Jul 2020 18:04 To: 'OpenSCAD general discussion' Subject: Re: [OpenSCAD] Show edges broken I even downloaded that exact snapshot, still not reproducing it. This is a VM with S/W OpenGL render, I'll try it on my other physical box. _____ From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of nop head Sent: Thu, 23 Jul 2020 16:25 To: OpenSCAD general discussion Subject: Re: [OpenSCAD] Show edges broken This is what I get with those parameters with the snapshot I am using and with OpenSCAD 2019.05: image.png An odd thing is when I first open OpenSCAD, load the file and press F6 the lines are in the right place but if I switch to another window and back again, or pan or zoom a tiny amount to provoke a redraw they move and seem to stay like that until I zoom out. This is what my library info looks like: OpenSCAD Version: 2020.04.26.ci4968 (git 648206e2) System information: Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833 4 CPUs 7.90 GB RAM User Agent: OpenSCAD/2020.04.26.ci4968 (git 648206e2) (Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833) Compiler: GCC "7.4.0" 64bit MinGW build: MingW64 Debug build: No Boost version: 1_60 Eigen version: 3.3.7 CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck OpenCSG version: OpenCSG 1.4.2 Qt version: 5.13.0 QScintilla version: 2.11.2 InputDrivers: GLib version: 2.50.2 lodepng version: 20180910 libzip version: 1.5.2 fontconfig version: 2.13.1 freetype version: 2.10.1 harfbuzz version: 2.4.0 lib3mf version: 1.8.0 Features: input-driver-dbus, function-literals, lazy-union Application Path: C:/Program Files/OpenSCAD Documents Path: C:\Users\ChrisP\Documents User Documents Path: C:\Users\ChrisP\Documents Resource Path: C:/Program Files/OpenSCAD User Library Path: C:/Users/ChrisP/Documents/OpenSCAD/libraries User Config Path: C:\Users\ChrisP\AppData\Local/OpenSCAD Backup Path: C:/Users/ChrisP/Documents/OpenSCAD/backups OPENSCADPATH: W:/CHRIS/Projects/RepRaptor/OpenSCADLibs OpenSCAD library path: W:/CHRIS/Projects/RepRaptor/OpenSCADLibs C:/Users/ChrisP/Documents/OpenSCAD/libraries C:/Program Files/OpenSCAD\libraries OPENSCAD_FONT_PATH: OpenSCAD font path: C:/Windows/fonts C:/Users/ChrisP/.local/share/fonts C:/Users/ChrisP/.fonts D:/usr/X11/lib/X11/fonts D:/System/Library/Fonts D:/Library/Fonts C:/Users/ChrisP/Library/Fonts GLEW version: 1.12.0 OpenGL Version: 4.0.0 - Build 10.18.10.4425 GL Renderer: Intel(R) HD Graphics 4000 GL Vendor: Intel RGBA(8888), depth(24), stencil(8) GL_ARB_framebuffer_object: yes GL_EXT_framebuffer_object: yes GL_EXT_packed_depth_stencil: yes Qt graphics widget: QGLWidgetGL Extensions: GL_3DFX_texture_compression_FXT1 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_map_texture GL_INTEL_performance_queries GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_debug GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_create_context_es_profile WGL_EXT_depth_float WGL_EXT_extensions_string WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NV_DX_interop On Thu, 23 Jul 2020 at 00:22, Michael Marx <michael@marx.id.au> wrote: These are viewport parameters that give me the detached edges in perspective mode: $vpt = [ -16.23, -7.25, 7.21 ]; $vpr = [ 64.10, 0.00, 69.10 ]; $vpd = 4.13; still don't get your offset edges, 2015.03 & 2020.04.01 & 2020.07.05 <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con tent=emailclient> Virus-free. <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con tent=emailclient> www.avg.com _______________________________________________ OpenSCAD mailing list Discuss@lists.openscad.org http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org -- This email has been checked for viruses by AVG. https://www.avg.com
MM
Michael Marx
Thu, Jul 23, 2020 8:47 AM

I noticed GL Renderer: Intel(R) HD Graphics 4000, Intel has always had strangeness, try
goldfeather.


From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of Michael Marx
Sent: Thu, 23 Jul 2020 18:34
To: 'OpenSCAD general discussion'
Subject: Re: [OpenSCAD] Show edges broken

Same same.

OpenSCAD Version: 2020.04.26.ci4968 (git 648206e2)

System information: Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833 8 CPUs 15.96 GB RAM

User Agent: OpenSCAD/2020.04.26.ci4968 (git 648206e2) (Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833)

Compiler: GCC "7.4.0" 64bit

MinGW build: MingW64

Debug build: No

Boost version: 1_60

Eigen version: 3.3.7

CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck

OpenCSG version: OpenCSG 1.4.2

Qt version: 5.13.0

QScintilla version: 2.11.2

InputDrivers: HidApiInputDriver

GLib version: 2.50.2

lodepng version: 20180910

libzip version: 1.5.2

fontconfig version: 2.13.1

freetype version: 2.10.1

harfbuzz version: 2.4.0

lib3mf version: 1.8.0

Features: input-driver-dbus, function-literals, lazy-union

Application Path: C:/Program Files/openscad-2020.04.26.ci4968

Documents Path: C:\Users\me\Documents

User Documents Path: C:\Users\me\Documents

Resource Path: C:/Program Files/openscad-2020.04.26.ci4968

User Library Path: C:/Users/me/Documents/OpenSCAD/libraries

User Config Path: C:\Users\me\AppData\Local/OpenSCAD

Backup Path: C:/Users/me/Documents/OpenSCAD/backups

OPENSCADPATH:

OpenSCAD library path:

C:/Users/me/Documents/OpenSCAD/libraries

C:/Program Files/openscad-2020.04.26.ci4968\libraries

OPENSCAD_FONT_PATH:

OpenSCAD font path:

C:/Windows/fonts

C:/Users/me/.local/share/fonts

C:/Users/me/.fonts

GLEW version: 1.12.0

OpenGL Version: 4.6.0 NVIDIA 430.86

GL Renderer: GeForce GTX 750 Ti/PCIe/SSE2

GL Vendor: NVIDIA Corporation

RGBA(8888), depth(24), stencil(8)

GL_ARB_framebuffer_object: yes

GL_EXT_framebuffer_object: yes

GL_EXT_packed_depth_stencil: yes


From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of Michael Marx
Sent: Thu, 23 Jul 2020 18:04
To: 'OpenSCAD general discussion'
Subject: Re: [OpenSCAD] Show edges broken

I even downloaded that exact snapshot, still not reproducing it.

This is a VM with S/W OpenGL render, I'll try it on my other physical box.


From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of nop head
Sent: Thu, 23 Jul 2020 16:25
To: OpenSCAD general discussion
Subject: Re: [OpenSCAD] Show edges broken

This is what I get with those parameters with the snapshot I am using and with OpenSCAD 2019.05:

image.png

An odd thing is when I first open OpenSCAD, load the file and press F6 the lines are in the right
place but if I switch to another window and back again, or pan or zoom a tiny amount to provoke a
redraw they move and seem to stay like that until I zoom out.

This is what my library info looks like:

OpenSCAD Version: 2020.04.26.ci4968 (git 648206e2)
System information: Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833 4 CPUs 7.90 GB RAM
User Agent: OpenSCAD/2020.04.26.ci4968 (git 648206e2) (Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833)
Compiler: GCC "7.4.0" 64bit
MinGW build: MingW64
Debug build: No
Boost version: 1_60
Eigen version: 3.3.7
CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.4.2
Qt version: 5.13.0
QScintilla version: 2.11.2
InputDrivers:
GLib version: 2.50.2
lodepng version: 20180910
libzip version: 1.5.2
fontconfig version: 2.13.1
freetype version: 2.10.1
harfbuzz version: 2.4.0
lib3mf version: 1.8.0
Features: input-driver-dbus, function-literals, lazy-union
Application Path: C:/Program Files/OpenSCAD
Documents Path: C:\Users\ChrisP\Documents
User Documents Path: C:\Users\ChrisP\Documents
Resource Path: C:/Program Files/OpenSCAD
User Library Path: C:/Users/ChrisP/Documents/OpenSCAD/libraries
User Config Path: C:\Users\ChrisP\AppData\Local/OpenSCAD
Backup Path: C:/Users/ChrisP/Documents/OpenSCAD/backups
OPENSCADPATH: W:/CHRIS/Projects/RepRaptor/OpenSCADLibs
OpenSCAD library path:
W:/CHRIS/Projects/RepRaptor/OpenSCADLibs
C:/Users/ChrisP/Documents/OpenSCAD/libraries
C:/Program Files/OpenSCAD\libraries

OPENSCAD_FONT_PATH:
OpenSCAD font path:
C:/Windows/fonts
C:/Users/ChrisP/.local/share/fonts
C:/Users/ChrisP/.fonts
D:/usr/X11/lib/X11/fonts
D:/System/Library/Fonts
D:/Library/Fonts
C:/Users/ChrisP/Library/Fonts
GLEW version: 1.12.0
OpenGL Version: 4.0.0 - Build 10.18.10.4425
GL Renderer: Intel(R) HD Graphics 4000
GL Vendor: Intel
RGBA(8888), depth(24), stencil(8)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes

Qt graphics widget: QGLWidgetGL Extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_map_texture
GL_INTEL_performance_queries
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_debug
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NV_DX_interop

On Thu, 23 Jul 2020 at 00:22, Michael Marx michael@marx.id.au wrote:

These are viewport parameters that give me the detached edges in perspective mode:

$vpt = [ -16.23, -7.25, 7.21 ];

$vpr = [ 64.10, 0.00, 69.10 ];

$vpd = 4.13;

still don't get your offset edges, 2015.03 & 2020.04.01 & 2020.07.05

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I noticed GL Renderer: Intel(R) HD Graphics 4000, Intel has always had strangeness, try goldfeather. _____ From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of Michael Marx Sent: Thu, 23 Jul 2020 18:34 To: 'OpenSCAD general discussion' Subject: Re: [OpenSCAD] Show edges broken Same same. OpenSCAD Version: 2020.04.26.ci4968 (git 648206e2) System information: Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833 8 CPUs 15.96 GB RAM User Agent: OpenSCAD/2020.04.26.ci4968 (git 648206e2) (Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833) Compiler: GCC "7.4.0" 64bit MinGW build: MingW64 Debug build: No Boost version: 1_60 Eigen version: 3.3.7 CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck OpenCSG version: OpenCSG 1.4.2 Qt version: 5.13.0 QScintilla version: 2.11.2 InputDrivers: HidApiInputDriver GLib version: 2.50.2 lodepng version: 20180910 libzip version: 1.5.2 fontconfig version: 2.13.1 freetype version: 2.10.1 harfbuzz version: 2.4.0 lib3mf version: 1.8.0 Features: input-driver-dbus, function-literals, lazy-union Application Path: C:/Program Files/openscad-2020.04.26.ci4968 Documents Path: C:\Users\me\Documents User Documents Path: C:\Users\me\Documents Resource Path: C:/Program Files/openscad-2020.04.26.ci4968 User Library Path: C:/Users/me/Documents/OpenSCAD/libraries User Config Path: C:\Users\me\AppData\Local/OpenSCAD Backup Path: C:/Users/me/Documents/OpenSCAD/backups OPENSCADPATH: OpenSCAD library path: C:/Users/me/Documents/OpenSCAD/libraries C:/Program Files/openscad-2020.04.26.ci4968\libraries OPENSCAD_FONT_PATH: OpenSCAD font path: C:/Windows/fonts C:/Users/me/.local/share/fonts C:/Users/me/.fonts GLEW version: 1.12.0 OpenGL Version: 4.6.0 NVIDIA 430.86 GL Renderer: GeForce GTX 750 Ti/PCIe/SSE2 GL Vendor: NVIDIA Corporation RGBA(8888), depth(24), stencil(8) GL_ARB_framebuffer_object: yes GL_EXT_framebuffer_object: yes GL_EXT_packed_depth_stencil: yes _____ From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of Michael Marx Sent: Thu, 23 Jul 2020 18:04 To: 'OpenSCAD general discussion' Subject: Re: [OpenSCAD] Show edges broken I even downloaded that exact snapshot, still not reproducing it. This is a VM with S/W OpenGL render, I'll try it on my other physical box. _____ From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of nop head Sent: Thu, 23 Jul 2020 16:25 To: OpenSCAD general discussion Subject: Re: [OpenSCAD] Show edges broken This is what I get with those parameters with the snapshot I am using and with OpenSCAD 2019.05: image.png An odd thing is when I first open OpenSCAD, load the file and press F6 the lines are in the right place but if I switch to another window and back again, or pan or zoom a tiny amount to provoke a redraw they move and seem to stay like that until I zoom out. This is what my library info looks like: OpenSCAD Version: 2020.04.26.ci4968 (git 648206e2) System information: Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833 4 CPUs 7.90 GB RAM User Agent: OpenSCAD/2020.04.26.ci4968 (git 648206e2) (Windows(TM) 6.1 SP 1.0 NTW 1 MSDN 724833) Compiler: GCC "7.4.0" 64bit MinGW build: MingW64 Debug build: No Boost version: 1_60 Eigen version: 3.3.7 CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck OpenCSG version: OpenCSG 1.4.2 Qt version: 5.13.0 QScintilla version: 2.11.2 InputDrivers: GLib version: 2.50.2 lodepng version: 20180910 libzip version: 1.5.2 fontconfig version: 2.13.1 freetype version: 2.10.1 harfbuzz version: 2.4.0 lib3mf version: 1.8.0 Features: input-driver-dbus, function-literals, lazy-union Application Path: C:/Program Files/OpenSCAD Documents Path: C:\Users\ChrisP\Documents User Documents Path: C:\Users\ChrisP\Documents Resource Path: C:/Program Files/OpenSCAD User Library Path: C:/Users/ChrisP/Documents/OpenSCAD/libraries User Config Path: C:\Users\ChrisP\AppData\Local/OpenSCAD Backup Path: C:/Users/ChrisP/Documents/OpenSCAD/backups OPENSCADPATH: W:/CHRIS/Projects/RepRaptor/OpenSCADLibs OpenSCAD library path: W:/CHRIS/Projects/RepRaptor/OpenSCADLibs C:/Users/ChrisP/Documents/OpenSCAD/libraries C:/Program Files/OpenSCAD\libraries OPENSCAD_FONT_PATH: OpenSCAD font path: C:/Windows/fonts C:/Users/ChrisP/.local/share/fonts C:/Users/ChrisP/.fonts D:/usr/X11/lib/X11/fonts D:/System/Library/Fonts D:/Library/Fonts C:/Users/ChrisP/Library/Fonts GLEW version: 1.12.0 OpenGL Version: 4.0.0 - Build 10.18.10.4425 GL Renderer: Intel(R) HD Graphics 4000 GL Vendor: Intel RGBA(8888), depth(24), stencil(8) GL_ARB_framebuffer_object: yes GL_EXT_framebuffer_object: yes GL_EXT_packed_depth_stencil: yes Qt graphics widget: QGLWidgetGL Extensions: GL_3DFX_texture_compression_FXT1 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_map_texture GL_INTEL_performance_queries GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_debug GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_create_context_es_profile WGL_EXT_depth_float WGL_EXT_extensions_string WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NV_DX_interop On Thu, 23 Jul 2020 at 00:22, Michael Marx <michael@marx.id.au> wrote: These are viewport parameters that give me the detached edges in perspective mode: $vpt = [ -16.23, -7.25, 7.21 ]; $vpr = [ 64.10, 0.00, 69.10 ]; $vpd = 4.13; still don't get your offset edges, 2015.03 & 2020.04.01 & 2020.07.05 <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con tent=emailclient> Virus-free. <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con tent=emailclient> www.avg.com _______________________________________________ OpenSCAD mailing list Discuss@lists.openscad.org http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org -- This email has been checked for viruses by AVG. https://www.avg.com
MM
Michael Marx
Thu, Jul 23, 2020 9:04 AM

Have you tried a later snapshot?

On my physical box, 2020.04.26 has a anomaly, the preferences dialogue is blank.

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Have you tried a later snapshot? On my physical box, 2020.04.26 has a anomaly, the preferences dialogue is blank. -- This email has been checked for viruses by AVG. https://www.avg.com
NH
nop head
Thu, Jul 23, 2020 9:58 AM

Isn't goldfeather only relevant to OpenCSG preview mode?

On Thu, 23 Jul 2020 at 10:05, Michael Marx michael@marx.id.au wrote:

Isn't goldfeather only relevant to OpenCSG preview mode? On Thu, 23 Jul 2020 at 10:05, Michael Marx <michael@marx.id.au> wrote: > > > Have you tried a later snapshot? > > On my physical box, 2020.04.26 has a anomaly, the preferences dialogue is > blank. > > > <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> Virus-free. > www.avg.com > <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> > <#m_-7010107681212431554_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >
MM
Michael Marx
Thu, Jul 23, 2020 10:07 AM

Hmm yeh, oldtimers disease...


From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of nop head
Sent: Thu, 23 Jul 2020 19:58
To: OpenSCAD general discussion
Subject: Re: [OpenSCAD] Show edges broken

Isn't goldfeather only relevant to OpenCSG preview mode?

On Thu, 23 Jul 2020 at 10:05, Michael Marx michael@marx.id.au wrote:

Have you tried a later snapshot?

On my physical box, 2020.04.26 has a anomaly, the preferences dialogue is blank.

<http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con
tent=emailclient>

Virus-free.
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Hmm yeh, oldtimers disease... _____ From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of nop head Sent: Thu, 23 Jul 2020 19:58 To: OpenSCAD general discussion Subject: Re: [OpenSCAD] Show edges broken Isn't goldfeather only relevant to OpenCSG preview mode? On Thu, 23 Jul 2020 at 10:05, Michael Marx <michael@marx.id.au> wrote: Have you tried a later snapshot? On my physical box, 2020.04.26 has a anomaly, the preferences dialogue is blank. <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con tent=emailclient> Virus-free. <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con tent=emailclient> www.avg.com _______________________________________________ OpenSCAD mailing list Discuss@lists.openscad.org http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org -- This email has been checked for viruses by AVG. https://www.avg.com
NH
nop head
Thu, Jul 23, 2020 1:09 PM

The latest snapshot from where I am looking is OpenSCAD 2020.07.23.ci5585
and that is exactly the same showing edges and the preferences dialog seems
to work.

On Thu, 23 Jul 2020 at 11:08, Michael Marx michael@marx.id.au wrote:

Hmm yeh, oldtimers disease...


From: Discuss [mailto:discuss-bounces@lists.openscad.org] *On Behalf Of
*nop head
Sent: Thu, 23 Jul 2020 19:58
To: OpenSCAD general discussion
Subject: Re: [OpenSCAD] Show edges broken

Isn't goldfeather only relevant to OpenCSG preview mode?

On Thu, 23 Jul 2020 at 10:05, Michael Marx michael@marx.id.au wrote:

Have you tried a later snapshot?

On my physical box, 2020.04.26 has a anomaly, the preferences dialogue is
blank.

http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient

Virus-free. www.avg.com
http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient

<#m_5818269691841874725_m_-7010107681212431554_DAB4FAD8-2DD7-40>


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The latest snapshot from where I am looking is OpenSCAD 2020.07.23.ci5585 and that is exactly the same showing edges and the preferences dialog seems to work. On Thu, 23 Jul 2020 at 11:08, Michael Marx <michael@marx.id.au> wrote: > Hmm yeh, oldtimers disease... > > > ------------------------------ > > *From:* Discuss [mailto:discuss-bounces@lists.openscad.org] *On Behalf Of > *nop head > *Sent:* Thu, 23 Jul 2020 19:58 > *To:* OpenSCAD general discussion > *Subject:* Re: [OpenSCAD] Show edges broken > > > > Isn't goldfeather only relevant to OpenCSG preview mode? > > > > On Thu, 23 Jul 2020 at 10:05, Michael Marx <michael@marx.id.au> wrote: > > > > Have you tried a later snapshot? > > On my physical box, 2020.04.26 has a anomaly, the preferences dialogue is > blank. > > > > > <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> > > Virus-free. www.avg.com > <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> > > <#m_5818269691841874725_m_-7010107681212431554_DAB4FAD8-2DD7-40> > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >
MM
Michael Marx
Thu, Jul 23, 2020 1:43 PM

Well, until someone else jumps in, it seems to be your H/W or S/W.

Or someone could specify some --debug parameters maybe?


From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of nop head
Sent: Thu, 23 Jul 2020 23:09
To: OpenSCAD general discussion
Subject: Re: [OpenSCAD] Show edges broken

The latest snapshot from where I am looking is OpenSCAD 2020.07.23.ci5585 and that is exactly the
same showing edges and the preferences dialog seems to work.

On Thu, 23 Jul 2020 at 11:08, Michael Marx michael@marx.id.au wrote:

Hmm yeh, oldtimers disease...


From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of nop head
Sent: Thu, 23 Jul 2020 19:58
To: OpenSCAD general discussion
Subject: Re: [OpenSCAD] Show edges broken

Isn't goldfeather only relevant to OpenCSG preview mode?

On Thu, 23 Jul 2020 at 10:05, Michael Marx michael@marx.id.au wrote:

Have you tried a later snapshot?

On my physical box, 2020.04.26 has a anomaly, the preferences dialogue is blank.

<http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con
tent=emailclient>

Virus-free.
<http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con
tent=emailclient> www.avg.com


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org


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http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

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Well, until someone else jumps in, it seems to be your H/W or S/W. Or someone could specify some --debug parameters maybe? _____ From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of nop head Sent: Thu, 23 Jul 2020 23:09 To: OpenSCAD general discussion Subject: Re: [OpenSCAD] Show edges broken The latest snapshot from where I am looking is OpenSCAD 2020.07.23.ci5585 and that is exactly the same showing edges and the preferences dialog seems to work. On Thu, 23 Jul 2020 at 11:08, Michael Marx <michael@marx.id.au> wrote: Hmm yeh, oldtimers disease... _____ From: Discuss [mailto:discuss-bounces@lists.openscad.org] On Behalf Of nop head Sent: Thu, 23 Jul 2020 19:58 To: OpenSCAD general discussion Subject: Re: [OpenSCAD] Show edges broken Isn't goldfeather only relevant to OpenCSG preview mode? On Thu, 23 Jul 2020 at 10:05, Michael Marx <michael@marx.id.au> wrote: Have you tried a later snapshot? On my physical box, 2020.04.26 has a anomaly, the preferences dialogue is blank. <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con tent=emailclient> Virus-free. <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_con tent=emailclient> www.avg.com _______________________________________________ OpenSCAD mailing list Discuss@lists.openscad.org http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org _______________________________________________ OpenSCAD mailing list Discuss@lists.openscad.org http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org -- This email has been checked for viruses by AVG. https://www.avg.com