The idea is to define just one polyhedron for the whole model otherwise the
union will be lengthy.
Here some example code for inspiration. I used only two polygons. To get a
better and smoother tesselation of the winding plancs (and less problems
with self-intersections), the trajectory should be described with a more
resonable number of polygons.
use
<Naca_sweep.scad>
// http://www.thingiverse.com/thing:900137
start = vec3D(gendat_2D(L=100)); // starting shape
end = Rz_(-70, // in this specific case better work with negative angle
to avoid self-intersection
Tz_(90, // translate
vec3D(gendat_2D(L=200))));
trajectory = [end, start];
sweep(trajectory); // extrusion, check results with F5/F12, no purple
allowed
// generate 2D shape of N planks to be extruded
function gendat_2D(N = 20, L=100, D=3, d=1, r=1) =
let(l = L/N, one=[[0, d/2], [r/2, d/2], [r, D/2],[l-r/2, D/2], [l,
d/2]])
concat ([for(i=[0:N-1], j=[0:len(one)-1]) [one[j][0]+li, -one[j][1]]],
[for(i=[N-1:-1:0], j=[len(one)-1:-1:0]) [one[j][0]+li,
one[j][1]]]);
--
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