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STL import not working

AD
Ari Diacou
Wed, Mar 28, 2018 1:50 PM

I have OpenSCAD 2015.3-2. The STL was repaired in MS 3D Builder, and again
with NetFabb Online Service. STL, and pictures of error attached.

Getting Error:
ERROR: CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion
violation! Expr: e->incident_sface() != SFace_const_handle() File:
/opt/mxe/usr/x86_64-w64-mingw32.static/include/CGAL/Nef_S2/SM_const_decorator.h
Line: 326

A google search revealed: https://github.com/openscad/openscad/issues/1090

Any tips to getting this to work?

Thank you very much,

Ari M. Diacou

//////////////////////// Code ////////////////////////////

/////////////////// Parameters //////////////////////////
neck_width=4;
$fn=24;
/////////////// Derived Parameters //////////////////////
w=neck_width;
///////////////////// Main() ////////////////////////////
color("gray")ball_joint();
color("NavajoWhite"){
neck();
head();
}
/////////////////// Functions ///////////////////////////
module head(){
translate([.6,0,.6])
rotate([0,-5,0])
scale(.17)
import("Head 3_fixed.stl",convexity=8);
}

module neck(){
w1=.64w;
a=0.8;
b=0.85;
w2=a
w1;
rotate([0,-atan((w1-w2)/2/w1),0])
scale([1,b,1]){
translate([0,0,0]) sphere(d=w1);
translate([0,0,0]) cylinder(d1=w1,d2=w2,h=w1);
translate([0,0,w1]) sphere(d=w2);
}
}

module ball_joint(){
translate([0,0,-w/2]) cylinder(d=w,h=w/2);
translate([0,0,-w/2]) sphere(d=w);
}

///////////////////////////// Console //////////////////////

Compiling design (CSG Tree generation)...

Rendering Polygon Mesh using CGAL...

ERROR: CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion
violation! Expr: e->incident_sface() != SFace_const_handle() File:
/opt/mxe/usr/x86_64-w64-mingw32.static/include/CGAL/Nef_S2/SM_const_decorator.h
Line: 326

Geometries in cache: 102

Geometry cache size in bytes: 33869136

CGAL Polyhedrons in cache: 20

CGAL cache size in bytes: 20900192

Total rendering time: 0 hours, 0 minutes, 4 seconds

Top level object is a 3D object:

Simple: yes

Vertices: 627

Halfedges: 2704

Edges: 1352

Halffacets: 1460

Facets: 730

Volumes: 2

Rendering finished.

///////////////////////////////// Library Info
//////////////////////////////////
OpenSCAD Version: 2015.03-2
System information: Windows 8 (v6.2.0.0) 4 CPUs 6.96 GB RAM
Compiler: GCC "5.2.0" 64bit
Boost version: 1_57
Eigen version: 3.2.5
CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.4.0
Qt version: 5.5.1
QScintilla version: 2.8.4
MingW build: MingW64
GLib version: 2.44.1
Application Path: C:/Program Files/OpenSCAD
Documents Path: C:\Users\kimbe\Documents
Resource Path: C:/Program Files/OpenSCAD
User Library Path: C:/Users/kimbe/Documents/OpenSCAD/libraries
User Config Path: C:\Users\kimbe\AppData\Local/OpenSCAD
Backup Path: C:/Users/kimbe/Documents/OpenSCAD/backups
OPENSCADPATH:
OpenSCAD library path:
C:/Users/kimbe/Documents/OpenSCAD/libraries
C:/Program Files/OpenSCAD\libraries

OPENSCAD_FONT_PATH:
OpenSCAD font path:
GLEW version: 1.12.0
OpenGL Version: 4.5.13469 Compatibility Profile Context 21.19.512.0
GL Renderer: AMD Radeon(TM) R4 Graphics
GL Vendor: ATI Technologies Inc.
RGBA(8888), depth(24), stencil(8)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes

Using QGLWidget

GL Extensions:
GL_AMDX_debug_output
GL_AMD_blend_minmax_factor
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions
GL_AMD_gcn_shader
GL_AMD_gpu_shader_int64
GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_occlusion_query_event
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export
GL_AMD_shader_trace
GL_AMD_shader_trinary_minmax
GL_AMD_sparse_texture
GL_AMD_sparse_texture_pool
GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_INTEL_fragment_shader_ordering
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_OES_EGL_image
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control

I have OpenSCAD 2015.3-2. The STL was repaired in MS 3D Builder, and again with NetFabb Online Service. STL, and pictures of error attached. Getting Error: ERROR: CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: e->incident_sface() != SFace_const_handle() File: /opt/mxe/usr/x86_64-w64-mingw32.static/include/CGAL/Nef_S2/SM_const_decorator.h Line: 326 A google search revealed: https://github.com/openscad/openscad/issues/1090 Any tips to getting this to work? Thank you very much, Ari M. Diacou //////////////////////// Code //////////////////////////// /////////////////// Parameters ////////////////////////// neck_width=4; $fn=24; /////////////// Derived Parameters ////////////////////// w=neck_width; ///////////////////// Main() //////////////////////////// color("gray")ball_joint(); color("NavajoWhite"){ neck(); head(); } /////////////////// Functions /////////////////////////// module head(){ translate([.6,0,.6]) rotate([0,-5,0]) scale(.17) import("Head 3_fixed.stl",convexity=8); } module neck(){ w1=.64*w; a=0.8; b=0.85; w2=a*w1; rotate([0,-atan((w1-w2)/2/w1),0]) scale([1,b,1]){ translate([0,0,0]) sphere(d=w1); translate([0,0,0]) cylinder(d1=w1,d2=w2,h=w1); translate([0,0,w1]) sphere(d=w2); } } module ball_joint(){ translate([0,0,-w/2]) cylinder(d=w,h=w/2); translate([0,0,-w/2]) sphere(d=w); } ///////////////////////////// Console ////////////////////// Compiling design (CSG Tree generation)... Rendering Polygon Mesh using CGAL... ERROR: CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: e->incident_sface() != SFace_const_handle() File: /opt/mxe/usr/x86_64-w64-mingw32.static/include/CGAL/Nef_S2/SM_const_decorator.h Line: 326 Geometries in cache: 102 Geometry cache size in bytes: 33869136 CGAL Polyhedrons in cache: 20 CGAL cache size in bytes: 20900192 Total rendering time: 0 hours, 0 minutes, 4 seconds Top level object is a 3D object: Simple: yes Vertices: 627 Halfedges: 2704 Edges: 1352 Halffacets: 1460 Facets: 730 Volumes: 2 Rendering finished. ///////////////////////////////// Library Info ////////////////////////////////// OpenSCAD Version: 2015.03-2 System information: Windows 8 (v6.2.0.0) 4 CPUs 6.96 GB RAM Compiler: GCC "5.2.0" 64bit Boost version: 1_57 Eigen version: 3.2.5 CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck OpenCSG version: OpenCSG 1.4.0 Qt version: 5.5.1 QScintilla version: 2.8.4 MingW build: MingW64 GLib version: 2.44.1 Application Path: C:/Program Files/OpenSCAD Documents Path: C:\Users\kimbe\Documents Resource Path: C:/Program Files/OpenSCAD User Library Path: C:/Users/kimbe/Documents/OpenSCAD/libraries User Config Path: C:\Users\kimbe\AppData\Local/OpenSCAD Backup Path: C:/Users/kimbe/Documents/OpenSCAD/backups OPENSCADPATH: OpenSCAD library path: C:/Users/kimbe/Documents/OpenSCAD/libraries C:/Program Files/OpenSCAD\libraries OPENSCAD_FONT_PATH: OpenSCAD font path: GLEW version: 1.12.0 OpenGL Version: 4.5.13469 Compatibility Profile Context 21.19.512.0 GL Renderer: AMD Radeon(TM) R4 Graphics GL Vendor: ATI Technologies Inc. RGBA(8888), depth(24), stencil(8) GL_ARB_framebuffer_object: yes GL_EXT_framebuffer_object: yes GL_EXT_packed_depth_stencil: yes Using QGLWidget GL Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color 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CA
Carsten Arnholm
Wed, Mar 28, 2018 6:05 PM

On 28. mars 2018 15:50, Ari Diacou wrote:

I have OpenSCAD 2015.3-2. The STL was repaired in MS 3D Builder, and
again with NetFabb Online Service. STL, and pictures of error attached.

Getting Error:
ERROR: CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion
violation! Expr: e->incident_sface() != SFace_const_handle() File:
/opt/mxe/usr/x86_64-w64-mingw32.static/include/CGAL/Nef_S2/SM_const_decorator.h
Line: 326

A google search revealed: https://github.com/openscad/openscad/issues/1090

Any tips to getting this to work?

Thank you very much,

Ari M. Diacou

There are several issues with this STL file, automatic repair is
unlikely to work. In short there are overlapping faces, so it cannot be
interpreted as 2-manifold.

One example is shown in the attached 2 images, where one of the overlaps
is indicated (there are several others). I think you will have to fix
the problem in the software that generated the original head model.

Carsten Arnholm

On 28. mars 2018 15:50, Ari Diacou wrote: > I have OpenSCAD 2015.3-2. The STL was repaired in MS 3D Builder, and > again with NetFabb Online Service. STL, and pictures of error attached. > > Getting Error: > ERROR: CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion > violation! Expr: e->incident_sface() != SFace_const_handle() File: > /opt/mxe/usr/x86_64-w64-mingw32.static/include/CGAL/Nef_S2/SM_const_decorator.h > Line: 326 > > A google search revealed: https://github.com/openscad/openscad/issues/1090 > > Any tips to getting this to work? > > Thank you very much, > > Ari M. Diacou There are several issues with this STL file, automatic repair is unlikely to work. In short there are overlapping faces, so it cannot be interpreted as 2-manifold. One example is shown in the attached 2 images, where one of the overlaps is indicated (there are several others). I think you will have to fix the problem in the software that generated the original head model. Carsten Arnholm
AD
Ari Diacou
Wed, Mar 28, 2018 10:02 PM

Thanks, I'll see what I can do.

On Wed, Mar 28, 2018, 2:05 PM Carsten Arnholm arnholm@arnholm.org wrote:

On 28. mars 2018 15:50, Ari Diacou wrote:

I have OpenSCAD 2015.3-2. The STL was repaired in MS 3D Builder, and
again with NetFabb Online Service. STL, and pictures of error attached.

Getting Error:
ERROR: CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion
violation! Expr: e->incident_sface() != SFace_const_handle() File:

/opt/mxe/usr/x86_64-w64-mingw32.static/include/CGAL/Nef_S2/SM_const_decorator.h

Line: 326

A google search revealed:

Any tips to getting this to work?

Thank you very much,

Ari M. Diacou

There are several issues with this STL file, automatic repair is
unlikely to work. In short there are overlapping faces, so it cannot be
interpreted as 2-manifold.

One example is shown in the attached 2 images, where one of the overlaps
is indicated (there are several others). I think you will have to fix
the problem in the software that generated the original head model.

Carsten Arnholm


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

Thanks, I'll see what I can do. On Wed, Mar 28, 2018, 2:05 PM Carsten Arnholm <arnholm@arnholm.org> wrote: > On 28. mars 2018 15:50, Ari Diacou wrote: > > I have OpenSCAD 2015.3-2. The STL was repaired in MS 3D Builder, and > > again with NetFabb Online Service. STL, and pictures of error attached. > > > > Getting Error: > > ERROR: CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion > > violation! Expr: e->incident_sface() != SFace_const_handle() File: > > > /opt/mxe/usr/x86_64-w64-mingw32.static/include/CGAL/Nef_S2/SM_const_decorator.h > > Line: 326 > > > > A google search revealed: > https://github.com/openscad/openscad/issues/1090 > > > > Any tips to getting this to work? > > > > Thank you very much, > > > > Ari M. Diacou > > There are several issues with this STL file, automatic repair is > unlikely to work. In short there are overlapping faces, so it cannot be > interpreted as 2-manifold. > > One example is shown in the attached 2 images, where one of the overlaps > is indicated (there are several others). I think you will have to fix > the problem in the software that generated the original head model. > > > Carsten Arnholm > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >