Abbreviations (or macro expansions) in the editor:
c Ctrl-B ==> cube([]);
t Ctrl-B ==> translate([])
and so on.
I implemented it so many years ago but got fed up of asking to put the code
in the main branch.
Still quite boring to re apply patches to every new release too.
Maurizio
I'd much rather we leave the editor basic, and focus development efforts
on OpenSCAD itself.
OpenSCAD works very well with your editor of choice (I use vim), while
at the same time trying to make OpenSCAD a first rate text editor would
be a huge effort. Maybe I'm wrong, but I feel like most advanced
OpenSCAD users aren't using the built-in editor anyway.
On 2/1/20 12:35 PM, maurizio butti wrote:
Abbreviations (or macro expansions) in the editor:
c Ctrl-B ==> cube([]);
t Ctrl-B ==> translate([])
and so on.
I implemented it so many years ago but got fed up of asking to put the
code in the main branch.
Still quite boring to re apply patches to every new release too.
Maurizio
OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org
Would be better to just write an Eclipse plugin for OpenSCAD syntax. Far easier than writing a full featured text editor.
On Sat Feb 01 16:12:14 PST 2020 joe@lostapathy.com said:
I'd much rather we leave the editor basic, and focus development efforts
on OpenSCAD itself.
OpenSCAD works very well with your editor of choice (I use vim), while
at the same time trying to make OpenSCAD a first rate text editor would
be a huge effort. Maybe I'm wrong, but I feel like most advanced
OpenSCAD users aren't using the built-in editor anyway.
On 2/1/20 12:35 PM, maurizio butti wrote:
Abbreviations (or macro expansions) in the editor:
c Ctrl-B ==> cube([]);
t Ctrl-B ==> translate([])
and so on.
I implemented it so many years ago but got fed up of asking to put the
code in the main branch.
Still quite boring to re apply patches to every new release too.
Maurizio
OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org
--
Tigers prowl and Dragons soar in my dreams...
This is about 30% of my comments on this mailing list: I think the built-in
editor is largely superfluous and time would be better spent elsewhere.
On Sun, 2 Feb 2020 at 10:18, John Lussmyer Cougar@casadelgato.com wrote:
Would be better to just write an Eclipse plugin for OpenSCAD syntax. Far
easier than writing a full featured text editor.
On Sat Feb 01 16:12:14 PST 2020 joe@lostapathy.com said:
I'd much rather we leave the editor basic, and focus development efforts
on OpenSCAD itself.
OpenSCAD works very well with your editor of choice (I use vim), while
at the same time trying to make OpenSCAD a first rate text editor would
be a huge effort. Maybe I'm wrong, but I feel like most advanced
OpenSCAD users aren't using the built-in editor anyway.
On 2/1/20 12:35 PM, maurizio butti wrote:
Abbreviations (or macro expansions) in the editor:
c Ctrl-B ==> cube([]);
t Ctrl-B ==> translate([])
and so on.
I implemented it so many years ago but got fed up of asking to put the
code in the main branch.
Still quite boring to re apply patches to every new release too.
Maurizio
OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org
--
Tigers prowl and Dragons soar in my
dreams..._______________________________________________
OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org
Any chance the rendering can be made multi-threaded? That would speed things up a bunch.
--
Bobcats and Cougars, oh my! http://john.casadelgato.com/Pets
3D alignment/arrangement. Every tool which has not integrated
alignment functions has failed or doomed to fail. relativity.scad
attempted to do it but not completely.
OOP/language. Make it easy for programmers to write. I can’t even
write not so complex function
Stop been pathetic. I needed to make a mold out of STL and OpenScad
can’t close the polygons. Tinkercad can do it but not OpenScad?! Fix
it!
Blazing fast rendering. Not so complex mixes take forever to render.
On 2/1/20, John Lussmyer Cougar@casadelgato.com wrote:
Any chance the rendering can be made multi-threaded? That would speed
things up a bunch.
--
Bobcats and Cougars, oh my! http://john.casadelgato.com/Pets