Hi all,
I would like to advertise my latest labour: PolyGear
https://www.thingiverse.com/thing:3833810 .
Any comment, critic, suggestion is very welcome!
<img src="http://forum.openscad.org/file/t2340/PolyGear_small.gif" border="0"/> https://www.thingiverse.com/thing:3833810
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Very Nice! I'll have to give it a try next time I have a project involving
gears.
In the past I found Parkinbot's implementation suitable for my use. I last
used it for my right angle helix drive parts:
https://www.thingiverse.com/thing:2943137
https://www.thingiverse.com/thing:2943137/files
An added option to generate a helix pair like that might be nice.
Also the addition of a chamfer option made them much nicer IMO, both in
terms of looks(maybe you consider this a "gimmick"), but also
handle-ability(the edges can be surprisingly sharp/pointy without it), It
maybe even quieter engagement in some cases?
Cheers,
Hans
On Thu, Aug 29, 2019 at 2:12 PM DarioPellegrini pellegrini.dario@gmail.com
wrote:
Hi all,
I would like to advertise my latest labour: PolyGear
https://www.thingiverse.com/thing:3833810 .
Any comment, critic, suggestion is very welcome!
<img src="http://forum.openscad.org/file/t2340/PolyGear_small.gif" border="0"/> https://www.thingiverse.com/thing:3833810
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Thank you for your comments!
To generate the helix pair, the following few lines should suffice:
/ use <PolyGear.scad>
width = 10;
N1 = 15;
N2 = 23;
spur_gear(n=N1, w=width, helix_angle=constant(45));
translate([(N1+N2)/2,0]) rotate([90,0])
spur_gear(n=N2, w=width, helix_angle=constant(45));
/
If you get less than perfect results, make sure to download the library
again as I introduced small fixes here and there
https://github.com/dpellegr/PolyGear
The chamfer is an interesting suggestion. It is true that I consider it a
gimmick in the sense that is pretty trivial to realize it by intersecting
the gear with a cone. But since there are cases were it can improve the
engagement it may be worth to have it implemented as a mesh modification. I
will think about this...
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thehans wrote
a chamfer option
Done. I cheated a bit since I let cgal do it, but it's fine.
With the possibility of having variable helix angles, directly editing the
mesh was really too complicated.
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