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My project: My House

JB
Jordan Brown
Wed, Apr 8, 2020 3:51 PM

I thought some of you might be interested...

https://www.thingiverse.com/thing:4264614

I modeled my house and most of the furniture in it, at 1:25.4 scale. 
(That is, one inch in the real world is one millimeter in the model.)

I've mentioned this project several times over the last few years, and I
finally decided that it was "done enough" that I'd post it on
Thingiverse.  Approximately 9300 lines of OpenSCAD, 80+ distinct models,
100+ distinct printed objects.  About 4KG of plastic all told.  Probably
at least 200-300 hours of work over the last three years.

If you look at the sources... in looking over them for submission, I see
that they could use an awful more commentary.  There's sometimes large
blocks of geometric manipulation with little or no commentary, which
makes it hard to see what part of the object is being built.  If this
was professional work, I'd drudge my way through cleaning it up... but
it's not, and it's all one-shot.  If you're curious about something and
would like it explained, just ask.

There are many more photos on Thingiverse, along with renders, STLs,
explanations, and source files, but here's an overview:
https://cdn.thingiverse.com/assets/de/3d/b4/81/bd/featured_preview_WIN_20200407_22_40_25_Pro.jpg

I thought some of you might be interested... https://www.thingiverse.com/thing:4264614 I modeled my house and most of the furniture in it, at 1:25.4 scale.  (That is, one inch in the real world is one millimeter in the model.) I've mentioned this project several times over the last few years, and I finally decided that it was "done enough" that I'd post it on Thingiverse.  Approximately 9300 lines of OpenSCAD, 80+ distinct models, 100+ distinct printed objects.  About 4KG of plastic all told.  Probably at least 200-300 hours of work over the last three years. If you look at the sources... in looking over them for submission, I see that they could use an awful more commentary.  There's sometimes large blocks of geometric manipulation with little or no commentary, which makes it hard to see what part of the object is being built.  If this was professional work, I'd drudge my way through cleaning it up... but it's not, and it's all one-shot.  If you're curious about something and would like it explained, just ask. There are many more photos on Thingiverse, along with renders, STLs, explanations, and source files, but here's an overview: https://cdn.thingiverse.com/assets/de/3d/b4/81/bd/featured_preview_WIN_20200407_22_40_25_Pro.jpg
DS
Dan Shriver
Wed, Apr 8, 2020 4:33 PM

I'm assuming you printed it in sections.  Did you make joining members like
pegs. dovetails, etc; or did you just glue things together?

On Wed, Apr 8, 2020 at 11:52 AM Jordan Brown openscad@jordan.maileater.net
wrote:

I thought some of you might be interested...

https://www.thingiverse.com/thing:4264614

I modeled my house and most of the furniture in it, at 1:25.4 scale.
(That is, one inch in the real world is one millimeter in the model.)

I've mentioned this project several times over the last few years, and I
finally decided that it was "done enough" that I'd post it on Thingiverse.
Approximately 9300 lines of OpenSCAD, 80+ distinct models, 100+ distinct
printed objects.  About 4KG of plastic all told.  Probably at least 200-300
hours of work over the last three years.

If you look at the sources... in looking over them for submission, I see
that they could use an awful more commentary.  There's sometimes large
blocks of geometric manipulation with little or no commentary, which makes
it hard to see what part of the object is being built.  If this was
professional work, I'd drudge my way through cleaning it up... but it's
not, and it's all one-shot.  If you're curious about something and would
like it explained, just ask.

There are many more photos on Thingiverse, along with renders, STLs,
explanations, and source files, but here's an overview:
[image:
https://cdn.thingiverse.com/assets/de/3d/b4/81/bd/featured_preview_WIN_20200407_22_40_25_Pro.jpg]


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I'm assuming you printed it in sections. Did you make joining members like pegs. dovetails, etc; or did you just glue things together? On Wed, Apr 8, 2020 at 11:52 AM Jordan Brown <openscad@jordan.maileater.net> wrote: > I thought some of you might be interested... > > https://www.thingiverse.com/thing:4264614 > > I modeled my house and most of the furniture in it, at 1:25.4 scale. > (That is, one inch in the real world is one millimeter in the model.) > > I've mentioned this project several times over the last few years, and I > finally decided that it was "done enough" that I'd post it on Thingiverse. > Approximately 9300 lines of OpenSCAD, 80+ distinct models, 100+ distinct > printed objects. About 4KG of plastic all told. Probably at least 200-300 > hours of work over the last three years. > > If you look at the sources... in looking over them for submission, I see > that they could use an awful more commentary. There's sometimes large > blocks of geometric manipulation with little or no commentary, which makes > it hard to see what part of the object is being built. If this was > professional work, I'd drudge my way through cleaning it up... but it's > not, and it's all one-shot. If you're curious about something and would > like it explained, just ask. > > There are many more photos on Thingiverse, along with renders, STLs, > explanations, and source files, but here's an overview: > [image: > https://cdn.thingiverse.com/assets/de/3d/b4/81/bd/featured_preview_WIN_20200407_22_40_25_Pro.jpg] > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >
JB
Jordan Brown
Wed, Apr 8, 2020 5:36 PM

On 4/8/2020 9:33 AM, Dan Shriver wrote:

I'm assuming you printed it in sections.  Did you make joining members
like pegs. dovetails, etc; or did you just glue things together?

Each room is its own print.  Only one room - the living room - was too
big for the print bed; I split it in half and glued it together.  The
rest are all separate.  While being displayed, they're locked into place
by a wood frame.  I bought two pieces of Masonite, put the model on top,
traced a line around it, then cut that out of the top piece with a
jigsaw.  The rooms are easily removed.  This allows one to take a single
room out to work with it separately, or to allow photography that
wouldn't be easy with the model assembled.

I was originally thinking of using some kind of connector (and designed
some clips), but never followed up on it.

On 4/8/2020 9:33 AM, Dan Shriver wrote: > I'm assuming you printed it in sections.  Did you make joining members > like pegs. dovetails, etc; or did you just glue things together? Each room is its own print.  Only one room - the living room - was too big for the print bed; I split it in half and glued it together.  The rest are all separate.  While being displayed, they're locked into place by a wood frame.  I bought two pieces of Masonite, put the model on top, traced a line around it, then cut that out of the top piece with a jigsaw.  The rooms are easily removed.  This allows one to take a single room out to work with it separately, or to allow photography that wouldn't be easy with the model assembled. I was originally thinking of using some kind of connector (and designed some clips), but never followed up on it.
JB
Jordan Brown
Wed, Apr 8, 2020 5:39 PM

On 4/8/2020 10:36 AM, Jordan Brown wrote:

While being displayed, they're locked into place by a wood frame.

Rather like a kid's wood jigsaw puzzle.

On 4/8/2020 10:36 AM, Jordan Brown wrote: > While being displayed, they're locked into place by a wood frame. Rather like a kid's wood jigsaw puzzle.
PR
Peter Ragosch
Wed, Apr 8, 2020 5:52 PM

Am Wed, 8 Apr 2020 15:51:15 +0000
schrieb Jordan Brown openscad@jordan.maileater.net:

I thought some of you might be interested...

https://www.thingiverse.com/thing:4264614

I modeled my house and most of the furniture in it, at 1:25.4 scale. 
(That is, one inch in the real world is one millimeter in the model.)

I've mentioned this project several times over the last few years,
and I finally decided that it was "done enough" that I'd post it on
Thingiverse.  Approximately 9300 lines of OpenSCAD, 80+ distinct
models, 100+ distinct printed objects.  About 4KG of plastic all
told.  Probably at least 200-300 hours of work over the last three
years.

If you look at the sources... in looking over them for submission, I
see that they could use an awful more commentary.  There's sometimes
large blocks of geometric manipulation with little or no commentary,
which makes it hard to see what part of the object is being built.
If this was professional work, I'd drudge my way through cleaning it
up... but it's not, and it's all one-shot.  If you're curious about
something and would like it explained, just ask.

There are many more photos on Thingiverse, along with renders, STLs,
explanations, and source files, but here's an overview:
https://cdn.thingiverse.com/assets/de/3d/b4/81/bd/featured_preview_WIN_20200407_22_40_25_Pro.jpg

Great work, Jordan! Really fantastic!

I'll take the time to look at the code in more detail over the next few days.

I started modeling my house (partially) some time ago, but I haven't
finished the work yet. There were other projects – the completely new
design of the bathroom in my son's house last year, for example.

--
Mit freundlichen Grüßen
Best Regards

Peter Ragosch

Am Wed, 8 Apr 2020 15:51:15 +0000 schrieb Jordan Brown <openscad@jordan.maileater.net>: > I thought some of you might be interested... > > https://www.thingiverse.com/thing:4264614 > > I modeled my house and most of the furniture in it, at 1:25.4 scale.  > (That is, one inch in the real world is one millimeter in the model.) > > I've mentioned this project several times over the last few years, > and I finally decided that it was "done enough" that I'd post it on > Thingiverse.  Approximately 9300 lines of OpenSCAD, 80+ distinct > models, 100+ distinct printed objects.  About 4KG of plastic all > told.  Probably at least 200-300 hours of work over the last three > years. > > If you look at the sources... in looking over them for submission, I > see that they could use an awful more commentary.  There's sometimes > large blocks of geometric manipulation with little or no commentary, > which makes it hard to see what part of the object is being built. > If this was professional work, I'd drudge my way through cleaning it > up... but it's not, and it's all one-shot.  If you're curious about > something and would like it explained, just ask. > > There are many more photos on Thingiverse, along with renders, STLs, > explanations, and source files, but here's an overview: > https://cdn.thingiverse.com/assets/de/3d/b4/81/bd/featured_preview_WIN_20200407_22_40_25_Pro.jpg > Great work, Jordan! Really fantastic! I'll take the time to look at the code in more detail over the next few days. I started modeling my house (partially) some time ago, but I haven't finished the work yet. There were other projects – the completely new design of the bathroom in my son's house last year, for example. -- Mit freundlichen Grüßen Best Regards Peter Ragosch
JB
Jordan Brown
Wed, Apr 8, 2020 6:24 PM

On 4/8/2020 10:52 AM, Peter Ragosch wrote:

Great work, Jordan! Really fantastic!

Thanks!

I'll take the time to look at the code in more detail over the next few days.

Parts of it are hugely over-engineered, with tons more math and
flexibility than was actually needed for the models that I needed to
make.  (The "cabinet" module comes to mind.)  Some parts are
well-documented, but the individual pieces of furniture are often masses
of uncommented geometry.  I hadn't realized how bad it was until I
started to go over it for this project... and then I realized that it
was large enough that if I tried to clean it up to my usual professional
standards, it'd be another year before I could submit it, for
essentially no change in the resulting models.  (But at least it's all
fairly well indented.)

If you have any questions, or if you're particularly interested in some
part, I'll be happy to explain or add comments.

On 4/8/2020 10:52 AM, Peter Ragosch wrote: > Great work, Jordan! Really fantastic! Thanks! > I'll take the time to look at the code in more detail over the next few days. Parts of it are hugely over-engineered, with tons more math and flexibility than was actually needed for the models that I needed to make.  (The "cabinet" module comes to mind.)  Some parts are well-documented, but the individual pieces of furniture are often masses of uncommented geometry.  I hadn't realized how bad it was until I started to go over it for this project... and then I realized that it was large enough that if I tried to clean it up to my usual professional standards, it'd be another year before I could submit it, for essentially no change in the resulting models.  (But at least it's all fairly well indented.) If you have any questions, or if you're particularly interested in some part, I'll be happy to explain or add comments.
JB
Jordan Brown
Wed, Apr 8, 2020 6:27 PM

On 4/8/2020 11:24 AM, Jordan Brown wrote:

I hadn't realized how bad it was until I started to go over it for
this project...

Make that "for this submission".

On 4/8/2020 11:24 AM, Jordan Brown wrote: > I hadn't realized how bad it was until I started to go over it for > this project... Make that "for this submission".