I am having an issue where a part will preview satisfactorily but renders
incorrectly. It has similarities to this issue:
https://github.com/openscad/openscad/issues/1591
I have tried on two different Dell PCs, one Optiplex 7010 and the other a
Latitude E6530. Both have Intel HD Graphics 4000 cards. I am using the most
up to date graphics drivers I can get to install.
I have tried using both these versions:
OpenSCAD version 2015.03-2
OpenSCAD version 2018.09.05 (git 40af343)
Reading the above issue I have tried with and without the "Force Goldfeather
setting having no success either way with either version
I have attached the files needed to replicate the issue:
Modify.scad http://forum.openscad.org/file/t1222/Modify.scad
Holder_re-rendered_using_OpenSCAD.stl
http://forum.openscad.org/file/t1222/Holder_re-rendered_using_OpenSCAD.stl
Holder_as_rendered.stl
http://forum.openscad.org/file/t1222/Holder_as_rendered.stl
Here is the library info for the OPtiplex 7010 using OpenSCAD version
2018.09.05 (git 40af343) :
OpenSCAD Version: 2018.09.05 (git 40af343)
System information: Windows(TM) 10.0 SP 0.0 NTW 1 MSDN 724833 4 CPUs 3.89 GB
RAM
Compiler: GCC "7.3.0" 64bit
Boost version: 1_60
Eigen version: 3.2.5
CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.4.2
Qt version: 5.11.1
QScintilla version: 2.10.4
MingW build: MingW64
GLib version: 2.50.2
libzip version: 1.5.1
Application Path: C:/Program Files/OpenSCAD
Documents Path: C:\Users\Andy\Documents
Resource Path: C:/Program Files/OpenSCAD
User Library Path: C:/Users/Andy/Documents/OpenSCAD/libraries
User Config Path: C:\Users\Andy\AppData\Local/OpenSCAD
Backup Path: C:/Users/Andy/Documents/OpenSCAD/backups
OPENSCADPATH:
OpenSCAD library path:
C:/Users/Andy/Documents/OpenSCAD/libraries
C:/Program Files/OpenSCAD\libraries
OPENSCAD_FONT_PATH:
OpenSCAD font path:
GLEW version: 1.12.0
OpenGL Version: 4.0.0 - Build 10.18.10.4885
GL Renderer: Intel(R) HD Graphics 4000
GL Vendor: Intel
RGBA(8888), depth(24), stencil(8)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes
Qt graphics widget: QGLWidgetGL Extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_map_texture
GL_INTEL_performance_queries
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_debug
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NV_DX_interop
Any ideas on what I could try?
--
Sent from: http://forum.openscad.org/
Yes it does seem to be a bug. Preview is correct. The render includes the
negative objects and so does the exported STL, which is then not manifold
according to NetFabb.
[image: image.png]
I can't find anything wrong with the original STL but it seems to confuse
GGAL.
Even weirder things happen if I union the STL with large cube([400,100,
20], center = true) in MyImport();
Then the cube gets subtracted and the cylinders added. It's like difference
is working backwards. I wonder if the original STL is inside out and
NetFabb doesn't tell me?
On Tue, 2 Oct 2018 at 12:10, Experimentalist <
experimentalist@aaawesome.co.uk> wrote:
I am having an issue where a part will preview satisfactorily but renders
incorrectly. It has similarities to this issue:
https://github.com/openscad/openscad/issues/1591
I have tried on two different Dell PCs, one Optiplex 7010 and the other a
Latitude E6530. Both have Intel HD Graphics 4000 cards. I am using the most
up to date graphics drivers I can get to install.
I have tried using both these versions:
OpenSCAD version 2015.03-2
OpenSCAD version 2018.09.05 (git 40af343)
Reading the above issue I have tried with and without the "Force
Goldfeather
setting having no success either way with either version
I have attached the files needed to replicate the issue:
Modify.scad http://forum.openscad.org/file/t1222/Modify.scad
Holder_re-rendered_using_OpenSCAD.stl
<
http://forum.openscad.org/file/t1222/Holder_re-rendered_using_OpenSCAD.stl>
Holder_as_rendered.stl
http://forum.openscad.org/file/t1222/Holder_as_rendered.stl
Here is the library info for the OPtiplex 7010 using OpenSCAD version
2018.09.05 (git 40af343) :
OpenSCAD Version: 2018.09.05 (git 40af343)
System information: Windows(TM) 10.0 SP 0.0 NTW 1 MSDN 724833 4 CPUs 3.89
GB
RAM
Compiler: GCC "7.3.0" 64bit
Boost version: 1_60
Eigen version: 3.2.5
CGAL version, kernels: 4.11, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.4.2
Qt version: 5.11.1
QScintilla version: 2.10.4
MingW build: MingW64
GLib version: 2.50.2
libzip version: 1.5.1
Application Path: C:/Program Files/OpenSCAD
Documents Path: C:\Users\Andy\Documents
Resource Path: C:/Program Files/OpenSCAD
User Library Path: C:/Users/Andy/Documents/OpenSCAD/libraries
User Config Path: C:\Users\Andy\AppData\Local/OpenSCAD
Backup Path: C:/Users/Andy/Documents/OpenSCAD/backups
OPENSCADPATH:
OpenSCAD library path:
C:/Users/Andy/Documents/OpenSCAD/libraries
C:/Program Files/OpenSCAD\libraries
OPENSCAD_FONT_PATH:
OpenSCAD font path:
GLEW version: 1.12.0
OpenGL Version: 4.0.0 - Build 10.18.10.4885
GL Renderer: Intel(R) HD Graphics 4000
GL Vendor: Intel
RGBA(8888), depth(24), stencil(8)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes
Qt graphics widget: QGLWidgetGL Extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_map_texture
GL_INTEL_performance_queries
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_debug
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NV_DX_interop
Any ideas on what I could try?
--
Sent from: http://forum.openscad.org/
OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org
The original STL was created using another OpenSCAD script which I attach
below for reference:
pegstr.scad http://forum.openscad.org/file/t1222/pegstr.scad
Although the output of pegstr.scad is manifold it showed some degenerated
faces in netfabb so I still tried repairing it using:
netfabb Basic 6.4.0 252
i386/Win32 (2015/09/11)
. . . weird indeed
--
Sent from: http://forum.openscad.org/
On 02. okt. 2018 13:09, Experimentalist wrote:
I am having an issue where a part will preview satisfactorily but renders
incorrectly. It has similarities to this issue:
STL files contain single precision coordinates and are generally not
well suited as input for further booleans...
In this case, your file "Holder_as_rendered.stl" is in my tool reported
as having 48 collapsed or zero area faces. This classification is
obviously subject to tolerances and interpretation.
A face is here 'collapsed' if one edge is shorter than the distance
tolerance (default=0.01) and has zero area if the computed area is less
than the area tolerance (default 1.0E-6). 48 of the faces in your file
failed one or both of these checks.
I uploaded a version of your file with those faces removed, you can get
it at (expires 2018-10-09 @ 18:00:06 GMT)
http://www.fileconvoy.com/dfl.php?id=g8a527fc901f5514a1000118775cefd6b3332589010
(The uploaded file is compressed in a zip file)
Carsten Arnholm
I do not know why it works, but if you rotate the imported STL file 180°
about the X axis, it renders correctly. At least it works on my version
2015.03.2 ?????
http://forum.openscad.org/file/t1309/holder.jpg
--
Sent from: http://forum.openscad.org/
It renders correctly?
--
Sent from: http://forum.openscad.org/
Hi
Thanks a lot for that, I downloaded the file. May I ask what program you
used to analyse and fix the file?
Ex.
--
Sent from: http://forum.openscad.org/
On 2018-10-08 11:28, Experimentalist wrote:
Hi
Thanks a lot for that, I downloaded the file. May I ask what program
you
used to analyse and fix the file?
So the fixed file solved the problem you had?
I wrote that program myself from scratch. Its current working name is
abm_polyfix. I have been meaning to provide a service on the web where
this tool could be used, but it has taken longer than anticipated.
Carsten Arnholm
Experimentalist wrote
It renders correctly?
Yes. If you look at the picture I posted, you will see "Rendering finished"
at the bottom. Also note the orientation of the X-Y-Z axis. I rotated the
rendering so that it appears "right side up".
--
Sent from: http://forum.openscad.org/