The attached stl based on rch drawings of about 1912, is a slightly more
complex box (which I've chopped about to prevent it being useful if
posted on thingyverse/wherever,) was built up from individual planks for
each side and end with strapping revetted on in openscad, in a similar
way to the real thing., but without the splinters Some aspects are
exaggerated, e.g. coach bolt head sizes, bevelling on top side of
planks, etc. they have to be if a realistic looking model is needed -
you can't scale nature.
Generally, it seems to be that building the drawing in the same way as
building the object works fine. I have a small rail side hut, looks OK,
each block laid one by one in a pseudo random method in openscad, a row
at a time, separate window and door frames, etc.
I generally draw full size units, and scale at the end, adjusting as
required for clearances, etc.
On 22/06/2022 23:14, Raymond West wrote:
On 22/06/2022 19:26, Leonard Martin Struttmann wrote:
It's interesting to see how other people think and approach 3D design.
generally, I take one cube from another to make a box, but offset is
simple to round corners. I originally had the gap as a relationship to
the width and length, but found it better to control it manually, so
to speak, as often it needs to be about an inch or so, whatever size
box. Also the corner and edge radius sort of relates to height and
gap, so again, manual selection, with the advantage you can have a
solid corner, if needed. Openscad is great for simple mechanical
designs. Of course, with the correct/incorrect values, you can sort of
blow it up. Too much to think about if wanting to validate the values,
it is simpler to see what it looks like.
Thanks for the comments.
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The attached stl based on rch drawings of about 1912, is a slightly more
complex box (which I've chopped about to prevent it being useful if
posted on thingyverse/wherever,) was built up from individual planks for
each side and end with strapping revetted on in openscad, in a similar
way to the real thing., but without the splinters Some aspects are
exaggerated, e.g. coach bolt head sizes, bevelling on top side of
planks, etc. they have to be if a realistic looking model is needed -
you can't scale nature.
Generally, it seems to be that building the drawing in the same way as
building the object works fine. I have a small rail side hut, looks OK,
each block laid one by one in a pseudo random method in openscad, a row
at a time, separate window and door frames, etc.
I generally draw full size units, and scale at the end, adjusting as
required for clearances, etc.
On 22/06/2022 23:14, Raymond West wrote:
>
> On 22/06/2022 19:26, Leonard Martin Struttmann wrote:
>> It's interesting to see how other people think and approach 3D design.
>
> generally, I take one cube from another to make a box, but offset is
> simple to round corners. I originally had the gap as a relationship to
> the width and length, but found it better to control it manually, so
> to speak, as often it needs to be about an inch or so, whatever size
> box. Also the corner and edge radius sort of relates to height and
> gap, so again, manual selection, with the advantage you can have a
> solid corner, if needed. Openscad is great for simple mechanical
> designs. Of course, with the correct/incorrect values, you can sort of
> blow it up. Too much to think about if wanting to validate the values,
> it is simpler to see what it looks like.
>
> Thanks for the comments.
>
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> OpenSCAD mailing list
> To unsubscribe send an email to discuss-leave@lists.openscad.org