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Re: [OpenSCAD] Z behavior of surface() with invert=true

JB
Jordan Brown
Sun, Aug 9, 2020 10:39 PM

On 8/9/2020 3:38 PM, Jordan Brown wrote:

On 8/8/2020 10:29 PM, Jordan Brown wrote:

With invert=false you get an object that ranges from Z=0 to Z=<max bright>, where 100 is pure white.
It appears that with invert=false you get an object that ranges from
Z = -max to Z = -min.  That is, it does not reach all the down to
-100 if you have no pure white, and does not reach all the way up to
zero if you have no pure black.

Make that latter "with invert=true".  Sigh.

I've pretty much confirmed this behavior using constructed images with
specific values.


I'm playing with making lithophanes
https://en.wikipedia.org/wiki/Lithophane, where I want to precisely
control the minimum thickness, and want to be able to adjust the
thickness for the particular image.

Note that invert=false is always based at zero, while invert=true has
its limits based on the actual data.  Neither of them is right for a
lithophane.  You don't want the brightest spot to have zero
thickness.  You might (or might not) want the thickness to be directly
related to the input data.  You might want the thickness to be
"absolute", that 0% bright is a particular thickness and 100% bright
is a particular thickness, or you might want the brightest spot to
have a minimum thickness and the darkest spot to have a particular
maximum thickness.

Some of that you can get by differencing or unioning.  However, photos
are very high-complexity objects, and CGAL render times can be
unreasonable as soon as you bring in a boolean operation.  (One that I
just did, for a 300x225 image, took 26 minutes to render.)

Some you can get with resize(), since it will take whatever the
current dimension is, and scale to reach a different dimension.  Thus
if you have data that spans 53 units, you can use resize to make it
span 100 units, and you don't have to know the original range.

It is tempting to suggest a few additional features for surface().  I
might even be up for implementing them :-).

Some ideas, roughly in the order that I thought of them:

  • Z clipping.  Let the caller specify the minimum and maximum Z. 
    The minimum Z sets the base of the object (which might add more to
    the "natural" object, or might clip some off).  The maximum Z sets
    the top of the object (which might clip some off).  Using this
    feature would require that you know your particular image, but
    sometimes that's OK.
  • Z "margin".  I'm not sure exactly how to describe this.  It's
    unpleasantly asymmetrical, but in a lot of ways it's exactly what
    I want.  The idea would be that you could specify a number of
    units to add to the bottom of the range.  If your data runs from
    20 to 77, specifying a margin of 5 would yield an object that is
    solid for its first 5 units, then has the minimum data point, and
    so on, up to a total height of 82.
  • Z scaling.  Let the caller specify a desired dynamic range.  Scale
    the data so that its minimum and maximum match that dynamic
    range.  (You can do this with resize(), but it might be more
    natural and faster here.)
  • Z translation.  If you're using the minimum and maximum from the
    data, translate one of those to a specified Z value (or just to
    the XY plane).  Let the program say "whatever the minimum value
    is, make it be Z=0".  (Or maybe maximum?)  This might be a
    variation on the Z scaling above.
  • Gamma correction.  All of those (and, for that matter, invert) are
    really just special cases of gamma correction - mapping an input
    brightness to an output brightness.  Maybe have a
    gamma=[v,v,v,v,...] that would supply points in a gamma correction
    curve; have the import operation map according to that curve.
  • X and Y clipping.  Only import the specified rectangle.
  • X and Y scaling.  Scale the image to the specified dimensions. 
    (Again, you can do this with resize.)
  • On a totally different subject:  allow input from an array,
    instead of from a file.  That would make it much easier to create
    sample cases, and might be useful as a replacement for simple
    variations on polyhedron().

All of these are things that you could do with an image manipulation
tool.  On the other hand, few image manipulation tools let you have
scripts that will do the same operations, over and over again, and
these are all "easy" transformations as you're processing the data. 
It would be nice to have a script that controls the entire pipeline,
from the image off the camera to the STL.

Many of these things could be done with OpenSCAD post-processing, but
sometimes it's unobvious and sometimes it's hard on CGAL.  Some are
hard to do because you don't necessarily know what the input data
looks like.  You can scale the dynamic range with resize(), but you
still don't know what its Z coordinate is.  (Hmm.  Maybe a
"reposition" operation that is like resize in that it looks at the
actual object, but it does whatever translate is required to move the
minimum coordinate to a specified coordinate.  Most general in that
line would be an operation that scales and translates an object to fit
a specified bounding box.)

Any thoughts?

On 8/9/2020 3:38 PM, Jordan Brown wrote: > On 8/8/2020 10:29 PM, Jordan Brown wrote: >> With invert=false you get an object that ranges from Z=0 to Z=<max >> bright>, where 100 is pure white. >> It appears that with invert=false you get an object that ranges from >> Z = -max to Z = -min.  That is, it does not reach all the down to >> -100 if you have no pure white, and does not reach all the way up to >> zero if you have no pure black. > Make that latter "with invert=true".  Sigh. > I've pretty much confirmed this behavior using constructed images with > specific values. > > --- > > I'm playing with making lithophanes > <https://en.wikipedia.org/wiki/Lithophane>, where I want to precisely > control the minimum thickness, and want to be able to adjust the > thickness for the particular image. > > Note that invert=false is always based at zero, while invert=true has > its limits based on the actual data.  Neither of them is right for a > lithophane.  You don't want the brightest spot to have zero > thickness.  You might (or might not) want the thickness to be directly > related to the input data.  You might want the thickness to be > "absolute", that 0% bright is a particular thickness and 100% bright > is a particular thickness, or you might want the brightest spot to > have a *minimum* thickness and the darkest spot to have a particular > *maximum* thickness. > > Some of that you can get by differencing or unioning.  However, photos > are very high-complexity objects, and CGAL render times can be > unreasonable as soon as you bring in a boolean operation.  (One that I > just did, for a 300x225 image, took 26 minutes to render.) > > Some you can get with resize(), since it will take whatever the > current dimension is, and scale to reach a different dimension.  Thus > if you have data that spans 53 units, you can use resize to make it > span 100 units, and you don't have to know the original range. > > It is tempting to suggest a few additional features for surface().  I > might even be up for implementing them :-). > > Some ideas, roughly in the order that I thought of them: > > * Z clipping.  Let the caller specify the minimum and maximum Z.  > The minimum Z sets the base of the object (which might add more to > the "natural" object, or might clip some off).  The maximum Z sets > the top of the object (which might clip some off).  Using this > feature would require that you know your particular image, but > sometimes that's OK. > * Z "margin".  I'm not sure exactly how to describe this.  It's > unpleasantly asymmetrical, but in a lot of ways it's exactly what > I want.  The idea would be that you could specify a number of > units to add to the bottom of the range.  If your data runs from > 20 to 77, specifying a margin of 5 would yield an object that is > solid for its first 5 units, then has the minimum data point, and > so on, up to a total height of 82. > * Z scaling.  Let the caller specify a desired dynamic range.  Scale > the data so that its minimum and maximum match that dynamic > range.  (You can do this with resize(), but it might be more > natural and faster here.) > * Z translation.  If you're using the minimum and maximum from the > data, translate one of those to a specified Z value (or just to > the XY plane).  Let the program say "whatever the minimum value > is, make it be Z=0".  (Or maybe maximum?)  This might be a > variation on the Z scaling above. > * Gamma correction.  All of those (and, for that matter, invert) are > really just special cases of gamma correction - mapping an input > brightness to an output brightness.  Maybe have a > gamma=[v,v,v,v,...] that would supply points in a gamma correction > curve; have the import operation map according to that curve. > * X and Y clipping.  Only import the specified rectangle. > * X and Y scaling.  Scale the image to the specified dimensions.  > (Again, you can do this with resize.) > * On a totally different subject:  allow input from an array, > instead of from a file.  That would make it much easier to create > sample cases, and might be useful as a replacement for simple > variations on polyhedron(). > > All of these are things that you could do with an image manipulation > tool.  On the other hand, few image manipulation tools let you have > scripts that will do the same operations, over and over again, and > these are all "easy" transformations as you're processing the data.  > It would be nice to have a script that controls the entire pipeline, > from the image off the camera to the STL. > > Many of these things could be done with OpenSCAD post-processing, but > sometimes it's unobvious and sometimes it's hard on CGAL.  Some are > hard to do because you don't necessarily know what the input data > looks like.  You can scale the dynamic range with resize(), but you > still don't know what its Z coordinate is.  (Hmm.  Maybe a > "reposition" operation that is like resize in that it looks at the > actual object, but it does whatever translate is required to move the > minimum coordinate to a specified coordinate.  Most general in that > line would be an operation that scales and translates an object to fit > a specified bounding box.) > > Any thoughts? >