Michael et al: this is the second time that I've loaded up a program
from Thingiverse and it hasn't run right the first time. The first was
that Mac Mini dock program that didn't intersect. Here, the difference
didn't difference; the objects that were intended to be differenced away
were instead unioned in. After I rendered with F6 it was OK and,
strangely, after restarting the program, it was still OK. Once it
worked, I haven't been able to demonstrate the problem with either
model. Even rebooting or slightly tweaking the model doesn't make it
fail again.
Of course, now that the program is running correctly I can't demonstrate
the problem.
Does 2021.01 have persistent caches? Design/Flush Caches didn't make
any difference, but maybe it doesn't kill persistent caches?
No, persistent cache is not even in snapshots, definitely not in release.
I tried both of those thingi's, no problem (after adding convexity to the
dock).
I did notice similar disappearing bugs (similar in disappearing, not similar
bugs) in an RC, but it makes you question your mind...need to point a
surveillance camera on your screen for evidence?
OpenSCAD Admin - email* me if you need anything, or if I've done something stupid...
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On 3/7/2021 9:14 PM, MichaelAtOz wrote:
No, persistent cache is not even in snapshots, definitely not in release.
I tried both of those thingi's, no problem (after adding convexity to
the dock).
I did notice similar disappearing bugs (similar in disappearing, not
similar bugs) in an RC, but it makes you question your mind...need to
point a surveillance camera on your screen for evidence?
In both cases, it seemed solidly failed until I did a full F6 render,
and after that it wouldn't fail.
When it inevitably happens again, I'll try to remember to grab a screen
shot just to show that I'm not losing my mind.
On 3/7/2021 9:55 PM, Jordan Brown wrote:
On 3/7/2021 9:14 PM, MichaelAtOz wrote:
No, persistent cache is not even in snapshots, definitely not in
release.
I tried both of those thingi's, no problem (after adding convexity to
the dock).
I did notice similar disappearing bugs (similar in disappearing, not
similar bugs) in an RC, but it makes you question your mind...need to
point a surveillance camera on your screen for evidence?
In both cases, it seemed solidly failed until I did a full F6 render,
and after that it wouldn't fail.
When it inevitably happens again, I'll try to remember to grab a
screen shot just to show that I'm not losing my mind.
I figured out this behavior: I hadn't known that View/Thrown Together
shows the negative object in difference() and both objects in
intersection(). Ref my message "difference / intersection preview
problems: pilot error not understanding View/Thrown Together".