discuss@lists.openscad.org

OpenSCAD general discussion Mailing-list

View all threads

Re: [OpenSCAD] Google Fonts in OpenSCAD

JB
Jordan Brown
Mon, Mar 8, 2021 4:03 AM

Michael et al:  this is the second time that I've loaded up a program
from Thingiverse and it hasn't run right the first time.  The first was
that Mac Mini dock program that didn't intersect.  Here, the difference
didn't difference; the objects that were intended to be differenced away
were instead unioned in.  After I rendered with F6 it was OK and,
strangely, after restarting the program, it was still OK.  Once it
worked, I haven't been able to demonstrate the problem with either
model.  Even rebooting or slightly tweaking the model doesn't make it
fail again.

Of course, now that the program is running correctly I can't demonstrate
the problem.

Does 2021.01 have persistent caches?  Design/Flush Caches didn't make
any difference, but maybe it doesn't kill persistent caches?

Michael et al:  this is the second time that I've loaded up a program from Thingiverse and it hasn't run right the first time.  The first was that Mac Mini dock program that didn't intersect.  Here, the difference didn't difference; the objects that were intended to be differenced away were instead unioned in.  After I rendered with F6 it was OK and, strangely, after restarting the program, it was still OK.  Once it worked, I haven't been able to demonstrate the problem with either model.  Even rebooting or slightly tweaking the model doesn't make it fail again. Of course, now that the program is running correctly I can't demonstrate the problem. Does 2021.01 have persistent caches?  Design/Flush Caches didn't make any difference, but maybe it doesn't kill persistent caches?
M
MichaelAtOz
Mon, Mar 8, 2021 5:14 AM

No, persistent cache is not even in snapshots, definitely not in release.
I tried both of those thingi's, no problem (after adding convexity to the
dock).

I did notice similar disappearing bugs (similar in disappearing, not similar
bugs) in an RC, but it makes you question your mind...need to point a
surveillance camera on your screen for evidence?


OpenSCAD Admin - email* me if you need anything,  or if I've done something stupid...

  • on the Forum, click on my MichaelAtOz label, there is a link to email me.

Unless specifically shown otherwise above, my contribution is in the Public Domain; to the extent possible under law, I have waived all copyright and related or neighbouring rights to this work. Obviously inclusion of works of previous authors is not included in the above.

--
Sent from: http://forum.openscad.org/

No, persistent cache is not even in snapshots, definitely not in release. I tried both of those thingi's, no problem (after adding convexity to the dock). I did notice similar disappearing bugs (similar in disappearing, not similar bugs) in an RC, but it makes you question your mind...need to point a surveillance camera on your screen for evidence? ----- OpenSCAD Admin - email* me if you need anything, or if I've done something stupid... * on the Forum, click on my MichaelAtOz label, there is a link to email me. Unless specifically shown otherwise above, my contribution is in the Public Domain; to the extent possible under law, I have waived all copyright and related or neighbouring rights to this work. Obviously inclusion of works of previous authors is not included in the above. -- Sent from: http://forum.openscad.org/
JB
Jordan Brown
Mon, Mar 8, 2021 5:55 AM

On 3/7/2021 9:14 PM, MichaelAtOz wrote:

No, persistent cache is not even in snapshots, definitely not in release.
I tried both of those thingi's, no problem (after adding convexity to
the dock).

I did notice similar disappearing bugs (similar in disappearing, not
similar bugs) in an RC, but it makes you question your mind...need to
point a surveillance camera on your screen for evidence?

In both cases, it seemed solidly failed until I did a full F6 render,
and after that it wouldn't fail.

When it inevitably happens again, I'll try to remember to grab a screen
shot just to show that I'm not losing my mind.

On 3/7/2021 9:14 PM, MichaelAtOz wrote: > No, persistent cache is not even in snapshots, definitely not in release. > I tried both of those thingi's, no problem (after adding convexity to > the dock). > > I did notice similar disappearing bugs (similar in disappearing, not > similar bugs) in an RC, but it makes you question your mind...need to > point a surveillance camera on your screen for evidence? In both cases, it seemed solidly failed until I did a full F6 render, and after that it wouldn't fail. When it inevitably happens again, I'll try to remember to grab a screen shot just to show that I'm not losing my mind.
JB
Jordan Brown
Thu, Mar 18, 2021 2:31 PM

On 3/7/2021 9:55 PM, Jordan Brown wrote:

On 3/7/2021 9:14 PM, MichaelAtOz wrote:

No, persistent cache is not even in snapshots, definitely not in
release.
I tried both of those thingi's, no problem (after adding convexity to
the dock).

I did notice similar disappearing bugs (similar in disappearing, not
similar bugs) in an RC, but it makes you question your mind...need to
point a surveillance camera on your screen for evidence?

In both cases, it seemed solidly failed until I did a full F6 render,
and after that it wouldn't fail.

When it inevitably happens again, I'll try to remember to grab a
screen shot just to show that I'm not losing my mind.

I figured out this behavior:  I hadn't known that View/Thrown Together
shows the negative object in difference() and both objects in
intersection().  Ref my message "difference / intersection preview
problems: pilot error not understanding View/Thrown Together".

On 3/7/2021 9:55 PM, Jordan Brown wrote: > On 3/7/2021 9:14 PM, MichaelAtOz wrote: >> No, persistent cache is not even in snapshots, definitely not in >> release. >> I tried both of those thingi's, no problem (after adding convexity to >> the dock). >> >> I did notice similar disappearing bugs (similar in disappearing, not >> similar bugs) in an RC, but it makes you question your mind...need to >> point a surveillance camera on your screen for evidence? > > In both cases, it seemed solidly failed until I did a full F6 render, > and after that it wouldn't fail. > > When it inevitably happens again, I'll try to remember to grab a > screen shot just to show that I'm not losing my mind. I figured out this behavior:  I hadn't known that View/Thrown Together shows the negative object in difference() and both objects in intersection().  Ref my message "difference / intersection preview problems: pilot error not understanding View/Thrown Together".