Sorry I meant: They can't share just an edge or a single vertex as it
creates a zero thickness section that isn't physically possible,
On Tue, 9 Jun 2020 at 23:48, nop head nop.head@gmail.com wrote:
Two cubes can share a face or a part of a face, or they can overlap. They
can't share just and edge of a single vertex as it creates a zero thickness
section that isn't physically possible,
On Tue, 9 Jun 2020 at 23:32, woodslanding temiqui@gmail.com wrote:
nophead wrote
Are the two objects touching? If they are, then they can union to form a
non-manifold. For example two cubes touching on an edge or a corner
makes
a
non-manifold.
I read around a bit, and just realized this. What I can't understand is
why
virtually every model I've ever designed hasn't had this problem.
I'm sorry, but from an intuitive standpoint that is utterly insane. Two 1
unit cubes 1 unit apart is not a valid manifold???
So yeah, I moved the bridge piece .00001mm in some random direction and it
compiles.
I'm sure there's some mathmatical reason why this matters. There's also
got
to be some mathmatical way of dealing with the idea that when two objects
share a face, the face goes away.
Anyway, thanks for the help. I can't believe I've created hundreds of
models without encountering this before!
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I've always gotten a warning about manifolds before, not an
incomprehensible
stack trace....
The last experimental version of OpenSCAD has implemented lazzy unions,
which means that union is taken only if explicitly called. Then,
{
cube(1);
translate([1,1,0]) cube(1);
}
is different from:
union() {
cube(1);
translate([1,1,0]) cube(1);
}
The later is not a manifold and the former are two manifolds that happen to
have points in common.
woodslanding wrote
Well, that actually didn't fix it. I had commented out the render line.
I've tried wiggling its position in all 3 dimensions to no effect.
topeakRack.scad
<http://forum.openscad.org/file/t2632/topeakRack.scad>
utils.scad <http://forum.openscad.org/file/t2632/utils.scad>
I've always gotten a warning about manifolds before, not an
incomprehensible
stack trace....
Unfortunately with those two files and
translate([0,0,-30]) cube(1);
rack();
translate([-w/2,bagR,bagR+slotH]) infill(w);
I do not get a CGAL error on F6. Tried 2019.05 & a recent development
version.
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No error, regardless of Lazy-union on/off.
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Figured it out!
It didn't like the render() in the infill() module. Took that out and it
rendered fine.
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Would it be feassble to have an auto-manifold fix mode that inflates all
objects by a very very small amount (but greater than tbe rounding) so that
the 1unit cube example is fixed. It wont help with with things liked
differenced cylinders, it it may fix many headscratchers.
Alternativly is it feasible to highlight non-manifold surfaces on the
display?
On Wed, Jun 10, 2020, 06:32 woodslanding, temiqui@gmail.com wrote:
nophead wrote
Are the two objects touching? If they are, then they can union to form a
non-manifold. For example two cubes touching on an edge or a corner makes
a
non-manifold.
I read around a bit, and just realized this. What I can't understand is
why
virtually every model I've ever designed hasn't had this problem.
I'm sorry, but from an intuitive standpoint that is utterly insane. Two 1
unit cubes 1 unit apart is not a valid manifold???
So yeah, I moved the bridge piece .00001mm in some random direction and it
compiles.
I'm sure there's some mathmatical reason why this matters. There's also
got
to be some mathmatical way of dealing with the idea that when two objects
share a face, the face goes away.
Anyway, thanks for the help. I can't believe I've created hundreds of
models without encountering this before!
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Tim Hawkins wrote
Would it be feassble to have an auto-manifold fix mode that inflates all
objects by a very very small amount (but greater than tbe rounding) so
that
the 1unit cube example is fixed. It wont help with with things liked
differenced cylinders, it it may fix many headscratchers.
When you start looking at the details it is difficult. Your very very small
amount may then butt up against another edge or point.
Alternativly is it feasible to highlight non-manifold surfaces on the
display?
see thrown-together
https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Primitive_Solids#Mis-ordered_faces
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