Doe you mean this:
import("C:\Users\Eigenaar\Documents\Mijn 3D
design\basklarinetbocht_v2.stl", convexity = 5);
?
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Yes
On 8 December 2015 at 20:23, Johan Jonker johangjonker@zonnet.nl wrote:
Doe you mean this:
import("C:\Users\Eigenaar\Documents\Mijn 3D
design\basklarinetbocht_v2.stl", convexity = 5);
?
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The four sections overlap pretty well with the parameter values you are using
but it begins to fail as:
rotatie increases - wall gets thin in upper bell region,
as height increases,
as mildfactor increases.
However I don't think the white dots are symptons of this. They look like a
display artifact.
I can't simulate the gaping hole you're seeing in the side. Not sure
what's causing that.
The base of the inner horn doe snot penetrate the outer horn's shae so
there is no hole in the base of my models.
The model I exported as STL had nothing wrong with its mesh. So maybe
your parameter space needs tweaking ?
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The dots tend to indicate two vertices close to each other, I think it is a
similar artefact to z-fighting. If they go away on render don 't worry to
much, but I do try to eliminate them by moving a face a smidgeon one way...
Re the hole, if higher convexity doesn't work, try
Edit/Preferences/Advanced/Force_Goldfeather, if that fixes it, it points to
your graphics drivers, try updating. (I always struggle not to type it as
Goldfinger... :)
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BTW unless you color()'ed it, that purple is a sign that your faces are
inside-out.
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oops - strike that. Metalic color scheme...
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Thanks Neon22 for checking.
The white dots dissappeared when i made the thickness of the cylinders that
enclose each hull minimal (d = 0.001). In fact each cylinder on top of each
pie coincide with the bottom one of the next pie.
But because of other problems (error checking in meshLab) i decided to
increased the space parameter by increasing the thickness.
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Thanks MichaelAtOZ. I will try what heappen with higher convexity, The
Goldfeather option was on.
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