I've been working on my steam locomotive project, and recently
re-organized the .scad files to put them in a Github repo:
https://github.com/butcherg/DRG_168
Recent work has been with tuning the various parts to fit together and
detailing. In doing so, I will open a particular part and an
integration .scad that imports all the .stl files and places them in
the respective positions to show how it all goes together. Make a
change in the part .scad, re-run OpenSCAD to re-generate the .stl, and
refresh the integration preview render to see how the change fits. This
can be a bit tedious as I make incremental changes and need to see their
effect.
I've messed with Makefiles to reduce the tedium, using the -d and -m
switches in OpenSCAD to generate dependencies. Still not all that sure
how all that should work, ended up with a "hard-coded" Makefile that I
need to change every time a add (or delete) a .scad file.
Okay, getting to the point, I ended up writing a C++ program that acts
like unix make, except tailored to dealing with .scad scripts,
SCADMake. It uses a short SCADMakefile that points to the script and
.stl directories of a project and a command line to run, run scadmake
and it parses the .scad files to find the use and include statements,
builds a dependency tree, then uses that tree to figure out which .stl
files to rebuild. No need to figure out targets in the SCADMakefile.
It'll also run continuously in a monitor mode; if a script changes,
it'll generate the dependent .stl files and go back to monitoring,
Ctrl-C to exit. And, if you really like unix Makefiles, it has a switch
to generate from the dependency tree. Right now it's just source code,
at Github:
https://github.com/butcherg/SCADMake
Just a hack, really, only does unix-style paths (use bash in MSYS2 for
Windows), .stl files are hardcoded. I'll eventually get around to
changing those and other things that make it a one-off.
Anyway, for what it's worth...