My apologies since this is only marginally an OpenSCAD question:
I had the idea of creating more organic objects by algorithmicly generating
models in OpenSCAD and then manually modifying them with Sculptris. Aside
from the need to convert STL to OBJ (why isnt OBJ exportable BTW?) , the
models tear very easily. This is probably because the mesh generated by
OpenSCAD contains very irregular triangles. One test case is two spheres
hulled, creating long connecting strips split into two skinny triangles.
Can anyone suggest a way of remeshing to create a more regular
triangulation.
Chris
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Hi Kit,
I would suggest loading the stl into Wings3D and then selecting the
useful faces to subdivide and add more faces/detail that way . Its an
excellent watertight modeller.
However it can't read the stl variant that openscad writes :(
I imagine Blender works as well... but not as familiar with the polygon
tools...
On 9/11/2015 7:45 PM, kitwallace wrote:
My apologies since this is only marginally an OpenSCAD question:
I had the idea of creating more organic objects by algorithmicly generating
models in OpenSCAD and then manually modifying them with Sculptris. Aside
from the need to convert STL to OBJ (why isnt OBJ exportable BTW?) , the
models tear very easily. This is probably because the mesh generated by
OpenSCAD contains very irregular triangles. One test case is two spheres
hulled, creating long connecting strips split into two skinny triangles.
Can anyone suggest a way of remeshing to create a more regular
triangulation.
Chris
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Thanks for the tip. I've not encountered Wings 3D and its a wonderful tool
and great fun.
However I can't get your suggestion to work on the objects I have in mind
with skinny triangles eg. the Oloid see
http://kitwallace.tumblr.com/post/85636282539/oloid generated by
module oloid(r,h=0.1) {
hull() {
cylinder(r=r,h=h);
translate([0,pow(2,0.5)*r,0]) // two-point roller
rotate([0,90,0])
cylinder(r=r,h=h);
}
};
$fn=50;
oloid(20);
(actually Wings finds holes in this solid)
Seems to me that inset and bevel just makes even more skinny triangles.
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I was working on OBJ last year but had some personal challenges that
interfered and I dropped the ball, sorry to all. I think Giles
implemented OBJ export in a branch somewhere. Alternative meshing is
possible but non trivial. Do you have a triangulation algorithm that you
have in mind that you would prefer? And how would the UI work? A
check-mark button that is displayed when the user clicks export?
--
don bright
hmbright@fastmail.fm
On Fri, Sep 11, 2015, at 02:45 AM, kitwallace wrote:
My apologies since this is only marginally an OpenSCAD question:
I had the idea of creating more organic objects by algorithmicly
generating
models in OpenSCAD and then manually modifying them with Sculptris.
Aside
from the need to convert STL to OBJ (why isnt OBJ exportable BTW?) , the
models tear very easily. This is probably because the mesh generated by
OpenSCAD contains very irregular triangles. One test case is two spheres
hulled, creating long connecting strips split into two skinny triangles.
Can anyone suggest a way of remeshing to create a more regular
triangulation.
Chris
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You guys looked at assimp?
Input/output library supporting a vast number of 3d mesh formats.
On Sat, Sep 12, 2015, 07:28 don bright hmbright@fastmail.fm wrote:
I was working on OBJ last year but had some personal challenges that
interfered and I dropped the ball, sorry to all. I think Giles
implemented OBJ export in a branch somewhere. Alternative meshing is
possible but non trivial. Do you have a triangulation algorithm that you
have in mind that you would prefer? And how would the UI work? A
check-mark button that is displayed when the user clicks export?
--
don bright
hmbright@fastmail.fm
On Fri, Sep 11, 2015, at 02:45 AM, kitwallace wrote:
My apologies since this is only marginally an OpenSCAD question:
I had the idea of creating more organic objects by algorithmicly
generating
models in OpenSCAD and then manually modifying them with Sculptris.
Aside
from the need to convert STL to OBJ (why isnt OBJ exportable BTW?) , the
models tear very easily. This is probably because the mesh generated by
OpenSCAD contains very irregular triangles. One test case is two spheres
hulled, creating long connecting strips split into two skinny triangles.
Can anyone suggest a way of remeshing to create a more regular
triangulation.
Chris
--
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Hi Kit,
I made on at 30 and tried smoothing it. bit wobbly.
Then I made at 50 and simply selected all the edges and cut into 10 then
connected them.
Worked pretty well but there are two extra edges in there. Perhpas the
mechanism you used to get it into wings3D somehow made a bad object but my
mechanism worked just fine. (no one can afford my mechanism).
So here's two images and I have a model for you if you'd like..
ping me by email if you want it. Its 125kB
http://forum.openscad.org/file/n13778/Wings3D_001112a.jpg
http://forum.openscad.org/file/n13778/Wings3D_001117a.jpg
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Since the points can be obtained through function, it is possible to make
more points along the hull lines. In the following figure, a hull line, PQ,
which we already know the coordinates, are divided into multiple segments:
http://forum.openscad.org/file/n13779/Oloid_20150912_KitWallace.png
Here are the two functions I use to create those segment points:
function
onlinePt
( pq, len=undef, ratio=0.5 )=
(
let( pq = [pq[0],pq[1]]
, L = isnum(len)?mmlen/dist(pq):ratio)
[ Ldist(pq,"x")+pq[0].x
, Ldist(pq,"y")+pq[0].y
, Ldist(pq,"z")+pq[0].z ]
);
function
onlinePts
( pq, lens=false, ratios=false )=
(
ratios==false?
( len(lens)==0?[]
: [for(l=lens) onlinePt( pq, len=l)]
):
( len(ratios)==0?[]
: [for(r=ratios) onlinePt(pq,ratio=r)]
)
);
The 1st ( onlinePt ) creates a single pt between PQ, the 2nd ( onlinePts
) creates multiple pts. Some required functions are not included, but they
are straightforward and easy to make.
I use the following to create the above segment pts:
onlinePts( [P,Q] ratios=[0:0.1:1] )
kitwallace wrote
Thanks for the tip. I've not encountered Wings 3D and its a wonderful
tool and great fun.
However I can't get your suggestion to work on the objects I have in mind
with skinny triangles eg. the Oloid see
http://kitwallace.tumblr.com/post/85636282539/oloid generated by
module oloid(r,h=0.1) {
hull() {
cylinder(r=r,h=h);
translate([0,pow(2,0.5)*r,0]) // two-point roller
rotate([0,90,0])
cylinder(r=r,h=h);
}
};
$fn=50;
oloid(20);
(actually Wings finds holes in this solid)
Seems to me that inset and bevel just makes even more skinny triangles.
$ Runsun Pan, PhD
$ -- libs: doctest , faces ( git ), offliner ( git );
tips: hash( 1 , 2 ), sweep , var
$ -- Linux Mint 17.1 Rebecca x64 + OpenSCAD 2015.03.15/2015.04.01.nightly
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Don, An alternative algorithm which traded minimal number of triangles for
triangle regularity would be great. Looking at
http://doc.cgal.org/latest/Mesh_3/ it looks the parameter
cell_radius_edge_ratio could control the mash topology as required here.
Perhaps this and maybe other rendering parameters could be set in
Edit/Preferences/Advanced?
Neon22, Many thanks for your efforts - much appreciated. My efforts were
less successful than yours, with many unconnected vertices. I'll ping you
for the file to see how it works in Sculptris.
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Runsun , Great idea - that leads to a better way for creating a ruled surface
directly as a polyhedron rather than the clucky hulled cylinders I had been
using.
In general though I think it would be useful to be able to generate meshes
with a topology and format compatible with other tools such as Sculptris and
Wings.
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@timHawkins
I just tried assimp.
Regrettably it took every polygon in the stl file and saved it as an obj
with no shared vertices at all.
So for our purposes - this is not a useful library for conversion.
It may be useful to export to obj but would need eval for that.
Not sure where the error lies - in the obj writer or the stl reader, or the
internal representation of objects.
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