[OpenSCAD] General approach
nop.head at gmail.com
Tue Jul 9 02:49:56 EDT 2019
I use 1/128 because it is a round number in floating point. 0.01 is a
recurring fraction. It probably doesn't make any difference in most cases,
but seems like a good idea.
>Nop head: given what you were saying about how if you had two things with
an exact union, and then you rotated it and they came apart.
They would only possibly come apart if you rotate them individually before
the union. Rotating a unioned object should not break it, but it can
perturb the vertices and make flat plans no longer exactly flat.
On Tue, 9 Jul 2019 at 02:50, A. Craig West <acraigwest at gmail.com> wrote:
> I usually use a 0.01 unit overlap, it really doesn't need to be much
> On Mon, 8 Jul 2019, 21:38 Dan Shriver, <tabbydan at gmail.com> wrote:
>> Nate: it's not a pyramid, its a series of arched hallways. The form of
>> the arch morphs between ogee and roman arch styles. The o. verall path
>> of 1/3 of the hallways is in the shape of an ogee arch.
>> Once I finish with that I'll put in domes and decorative buttress works.
>> Nop head: given what you were saying about how if you had two things with
>> an exact union, and then you rotated it and they came apart. I am
>> wondering if I need to rethink how to make 1/3 of the archway. Since I
>> intend to do it where I rotate it (and right now I'm using a box to exactly
>> saw off what is in the next octant), I am thinking that for the ones I
>> rotate I need to shift the bounding box so there is more overlap. But how
>> much do I need? 1 unit, 0.5 units???? Any ideas?
>> On Mon, Jul 8, 2019 at 4:22 PM NateTG <nate-openscadforum at pedantic.org>
>>> DanS wrote
>>> > Nate: what I was asking in the original post was how to take 1/6th of
>>> > hallway design my head and make 1/3. So yes it is a mirror operation.
>>> > The
>>> > best way to eliminate the stuff that overlapped the next octant turned
>>> > to be using a box.
>>> > After that I take that whole shape and need to displace it and rotate
>>> > by
>>> > 120 (I need to do that twice).
>>> So you're trying to make something like a triangular pyramid but with
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