[OpenSCAD] Challenge in the process of designing an airplane wing

Gadgetmind lists at foxhill.co.uk
Thu Apr 12 09:26:18 EDT 2018

On 05/04/18 00:45, Parkinbot wrote:
> The final step is to skin or sweep the skeleton into a polyhedron.
> Have a look at:https://www.thingiverse.com/thing:900137  to see the
> principle.

Agreed about keeping everything as vectors until finally using skin.

You can also probe your geometry if you keep everything as vectors.

This (fictional!) 'plane uses these techniques and more.


Good luck.

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