[OpenSCAD] Black dumped images

Ronaldo rcmpersiano at gmail.com
Thu Jun 16 17:46:16 EDT 2016


Have fun :)

> OpenSCAD Version: 2015.03-2
> System information: Windows 7 SP1 (v6.1.1.0) 4 CPUs 7.80 GB RAM
> Compiler: GCC "5.2.0" 64bit
> Boost version: 1_57
> Eigen version: 3.2.5
> CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck
> OpenCSG version: OpenCSG 1.4.0
> Qt version: 5.5.1
> QScintilla version: 2.8.4
> MingW build: MingW64
> GLib version: 2.44.1
> Application Path: C:/Program Files/OpenSCAD
> Documents Path: C:\Users\ronaldo\Documents
> Resource Path: C:/Program Files/OpenSCAD
> User Library Path: C:/Users/ronaldo/Documents/OpenSCAD/libraries
> User Config Path: C:\Users\ronaldo\AppData\Local/OpenSCAD
> Backup Path: C:/Users/ronaldo/Documents/OpenSCAD/backups
> OPENSCADPATH: 
> OpenSCAD library path:
> C:/Users/ronaldo/Documents/OpenSCAD/libraries
> C:/Program Files/OpenSCAD\libraries
> 
> OPENSCAD_FONT_PATH: 
> OpenSCAD font path:
> C:/windows/fonts
> C:/Users/ronaldo/.local/share/fonts
> C:/Users/ronaldo/.fonts
> GLEW version: 1.12.0
> OpenGL Version: 2.1.0 - Build 8.15.10.2104
> GL Renderer: Intel(R) HD Graphics
> GL Vendor: Intel
> RGBA(8888), depth(24), stencil(8)
> GL_ARB_framebuffer_object: no
> GL_EXT_framebuffer_object: yes
> GL_EXT_packed_depth_stencil: yes
> 
> Using QGLWidget
> 
> GL Extensions:
> GL_3DFX_texture_compression_FXT1
> GL_ARB_color_buffer_float
> GL_ARB_depth_buffer_float
> GL_ARB_depth_texture
> GL_ARB_draw_buffers
> GL_ARB_draw_instanced
> GL_ARB_fragment_program
> GL_ARB_fragment_shader
> GL_ARB_framebuffer_sRGB
> GL_ARB_half_float_pixel
> GL_ARB_half_float_vertex
> GL_ARB_multitexture
> GL_ARB_occlusion_query
> GL_ARB_pixel_buffer_object
> GL_ARB_point_parameters
> GL_ARB_point_sprite
> GL_ARB_shader_objects
> GL_ARB_shading_language_100
> GL_ARB_shadow
> GL_ARB_texture_border_clamp
> GL_ARB_texture_compression
> GL_ARB_texture_compression_rgtc
> GL_ARB_texture_cube_map
> GL_ARB_texture_env_add
> GL_ARB_texture_env_combine
> GL_ARB_texture_env_crossbar
> GL_ARB_texture_env_dot3
> GL_ARB_texture_float
> GL_ARB_texture_non_power_of_two
> GL_ARB_texture_rectangle
> GL_ARB_texture_rg
> GL_ARB_transpose_matrix
> GL_ARB_vertex_array_object
> GL_ARB_vertex_buffer_object
> GL_ARB_vertex_program
> GL_ARB_vertex_shader
> GL_ARB_window_pos
> GL_ATI_separate_stencil
> GL_EXT_abgr
> GL_EXT_bgra
> GL_EXT_blend_color
> GL_EXT_blend_equation_separate
> GL_EXT_blend_func_separate
> GL_EXT_blend_minmax
> GL_EXT_blend_subtract
> GL_EXT_clip_volume_hint
> GL_EXT_compiled_vertex_array
> GL_EXT_draw_buffers2
> GL_EXT_draw_range_elements
> GL_EXT_fog_coord
> GL_EXT_framebuffer_blit
> GL_EXT_framebuffer_object
> GL_EXT_multi_draw_arrays
> GL_EXT_packed_depth_stencil
> GL_EXT_packed_float
> GL_EXT_packed_pixels
> GL_EXT_rescale_normal
> GL_EXT_secondary_color
> GL_EXT_separate_specular_color
> GL_EXT_shadow_funcs
> GL_EXT_stencil_two_side
> GL_EXT_stencil_wrap
> GL_EXT_texture3D
> GL_EXT_texture_compression_s3tc
> GL_EXT_texture_edge_clamp
> GL_EXT_texture_env_add
> GL_EXT_texture_env_combine
> GL_EXT_texture_filter_anisotropic
> GL_EXT_texture_lod_bias
> GL_EXT_texture_rectangle
> GL_EXT_texture_sRGB
> GL_EXT_texture_shared_exponent
> GL_EXT_texture_swizzle
> GL_EXT_transform_feedback
> GL_IBM_texture_mirrored_repeat
> GL_NV_blend_square
> GL_NV_conditional_render
> GL_NV_texgen_reflection
> GL_SGIS_generate_mipmap
> GL_SGIS_texture_edge_clamp
> GL_SGIS_texture_lod
> GL_WIN_swap_hint





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