[OpenSCAD] Can you suggest some libraries of standard geometry conversions?
ufomorace
ant.stewart at yahoo.com
Wed Sep 30 15:12:06 EDT 2015
I will collect as many simple maths functions as i can and will write them to
the top of this page in .scad form, feel free to post any 3d manip functions
i will make a neat library in the OP.
Because of the lack of rewriteable variables and the translation of code it
would take a lot longer to make and verify a 3d functions library in .scad
language than just copy pasting a c++ one. for example lookat function, i
have cubes arranged in a sphere around origin and want to make them all look
at the centre, or any other random point.
here is look at:
// C++ code
// this code assumes the camera is initially looking towards (1,0,0)
positive z direction
// if you want the initial direction to be along the x or y coordinates then
try swapping
// the order when setting the components
// dir = target direction
// up = a vector which is perpendicular to the camera axis
void LookAt(const vector3& dir, const vector3& up, matrix33& m) {
vector3 z(dir);
z.norm();
vector3 x( up * z ); // x = up cross z
x.norm();
vector3 y( z * x ); // y = z cross x
m.set_components(x,y,z );
}
first we have to write the matrix of any objects that need to be looked at:
have to convert position where objects are created to a matrix version using
this:
// Extract new local position
Vector3 position = m.GetColumn(3);
// Extract new local rotation
Quaternion rotation = Quaternion.LookRotation(
m.GetColumn(2),
m.GetColumn(1)
);
// Extract new local scale
Vector3 scale = new Vector3(
m.GetColumn(0).magnitude,
m.GetColumn(1).magnitude,
m.GetColumn(2).magnitude
);
--
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